Best-Killer Posted December 20, 2015 Share Posted December 20, 2015 How to make blip showing only when player get the job !! ? Link to comment
1LoL1 Posted December 20, 2015 Share Posted December 20, 2015 How to make blip showing only when player get the job !! ? What you mean Job? post the script. Link to comment
Best-Killer Posted December 20, 2015 Author Share Posted December 20, 2015 oh sory i mean marker showing only when player get Job Link to comment
1LoL1 Posted December 20, 2015 Share Posted December 20, 2015 oh sory i mean marker showing only when player get Job What do you mean Job? Link to comment
Best-Killer Posted December 20, 2015 Author Share Posted December 20, 2015 oh sory i mean marker showing only when player get Job What do you mean Job? example when player get police job or criminal job the marker showing to the player only when he get the job (police or criminal) Link to comment
Noki Posted December 20, 2015 Share Posted December 20, 2015 setElementVisibleTo There is also an optional parameter in createBlip (called visibleTo) where you can specify who the blip is visible to. Otherwise you can just create the blip when the player takes the job and destroy it when the player leaves that job or takes a different job. Link to comment
Best-Killer Posted December 20, 2015 Author Share Posted December 20, 2015 setElementVisibleTo There is also an optional parameter in createBlip (called visibleTo) where you can specify who the blip is visible to. Otherwise you can just create the blip when the player takes the job and destroy it when the player leaves that job or takes a different job. thanks u Link to comment
Best-Killer Posted December 21, 2015 Author Share Posted December 21, 2015 i tried with that bro Marker = createMarker(618.87, 892.12, -37.13-1, "cylinder", 1.3, 255,0,0, 70, root) local team = getTeamFromName("Staff") addEventHandler("onResourceStart",resourceRoot, function () for _,players in ipairs (getElementsByType("Player")) do if getPlayerTeam(players) == team then setElementVisibleTo ( Marker, players, true ) else setElementVisibleTo ( Marker, players, false ) end end end) addEventHandler("onMarkerHit", iron_sell_marker, sell_iron) Bad Argument getElementData Expected at argument 1 got nill Bad Argument setElmentVisibleTo expected element at argument 2 got boolean Link to comment
Noki Posted December 21, 2015 Share Posted December 21, 2015 Move createMarker inside the function. Also, I don't see getElemenyData within the code you posted. Looks like you have errors elsewhere. Link to comment
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