Waileer Posted December 20, 2015 Share Posted December 20, 2015 Hello! So I have this custom map that im trying to add http://www.gtainside.com/en/sanandreas/ ... -no-trees/ it has like 4 different DFFs, but only 1 COL and 1 TXD. Sadly I can add just 1 part of the map because other parts just wont work. I'm using engineLoadDFF, engineReplaceModel, well basic stuff that is needed to replace objects. I replaced sucessfully one map, which had only 1 dff, txd and col so it wasn't problem. Anyone can help me out with this? Link to comment
Moderators IIYAMA Posted December 20, 2015 Moderators Share Posted December 20, 2015 Use the software col editor to splits the colfile and txd editor to splits also that file. Link to comment
Waileer Posted December 20, 2015 Author Share Posted December 20, 2015 Use the software col editor to splits the colfile and txd editor to splits also that file. Could you explain more please? Link to comment
Moderators IIYAMA Posted December 20, 2015 Moderators Share Posted December 20, 2015 No, that is where Google comes in.. Just Google those names and download the softwares. Anyway this is a scripting section and not 'how to split your col and txd files'. Link to comment
Waileer Posted December 20, 2015 Author Share Posted December 20, 2015 No, that is where Google comes in.. Just Google those names and download the softwares.Anyway this is a scripting section and not 'how to split your col and txd files'. Thanks for your huge effort to help someone Link to comment
Moderators IIYAMA Posted December 20, 2015 Moderators Share Posted December 20, 2015 np. Link to comment
Noki Posted December 20, 2015 Share Posted December 20, 2015 http://www.gtagarage.com/mods/show.php?id=1154 Split that .col file into multiple different .col files and replace each one in MTA. As for the .txds, I'm not really sure. Your best bet there would be finding out which texture is required for each .dff and creating a new .txd for each one containing the required textures. You might need 3DS Max to do that (open up each .dff and see what materials it requires by pressing 'M'). Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now