Best-Killer Posted December 18, 2015 Share Posted December 18, 2015 how to make taser work only for Cops ?? using that script : https://community.multitheftauto.com/in ... ls&id=7261 Clinet-side : --[[ ########################################################################## ## ## ## Project: 'Taser' - resource for MTA: San Andreas ## ## ## ########################################################################## [C] Copyright 2013-2014, Falke ]] local cFunc = {} local cSetting = {} cSetting["shots"] = {} cSetting["shot_calcs"] = {} local last_shot = 1 -- FUNCTIONS -- cFunc["render_shots"] = function() for index, tbl in pairs(cSetting["shots"]) do dxDrawFuckedLine3D(tbl[1], tbl[2], tbl[3], tbl[4], tbl[5], tbl[6], tocolor(0, 255, 0)) end end cFunc["draw_shot"] = function(x1, y1, z1, x2, y2, z2) table.insert(cSetting["shots"], last_shot, {x1, y1, z1, x2, y2, z2}) -- SHOT CALCULATING local lastx, lasty, lastz = x1, y1, z1 local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) cSetting["shot_calcs"][last_shot] = {} for i = 1, dis, 0.5 do -- cSetting["shot_calcs"][i] = nx, ny, nz -- cSetting["shot_calcs"][last_shot][i] = end last_shot = last_shot+1 end cFunc["shot_weapon"] = function(hitX, hitY, hitZ, x, y, z) playSound3D("data/Fire.wav", x, y, z) local s = playSound3D("data/Fire.wav", hitX, hitY, hitZ) setSoundMaxDistance(s, 50) for i = 1, 5, 1 do fxAddPunchImpact(hitX, hitY, hitZ, 0, 0, 0) fxAddSparks(hitX, hitY, hitZ, 0, 0, 0, 8, 1, 0, 0, 0, true, 3, 1) end cFunc["draw_shot"](x, y, z, hitX, hitY, hitZ) fxAddPunchImpact(x, y, z, 0, 0, -3) end cFunc["wait_shot"] = function() toggleControl("fire", false) setTimer(function() toggleControl("fire", true) end, 350, 1) end cFunc["shot_check"] = function(wp, _, _, hitX, hitY, hitZ, element, startX, startY, startZ) if(wp == 23) then cFunc["shot_weapon"](hitX, hitY, hitZ, startX, startY, startZ) if(source == localPlayer) then cFunc["wait_shot"]() end end end dxDrawFuckedLine3D = function(x1, y1, z1, x2, y2, z2, color) local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) local lastx, lasty, lastz = x1, y1, z1 --for i = 1, dis, 3 do -- dxDrawLine3D(x1, y1, z1, x2, y2, z2) --end end cFunc["anim_check"] = function(_, wep, bodypart) if(wep == 23) and (bodypart == 9) then setPedAnimation(source, "ped", "KO_shot_face", 10000, false, true, false) elseif(wep == 23) and (bodypart == -- s8) --> then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 7) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 6) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 5) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 4) then setPedAnimation(source, "CRACK", "crckdeth3", 10000, false, true, false) elseif(wep == 23) and (bodypart == 3) then setPedAnimation(source, "ped", "KO_shot_stom", 10000, false, true, false) elseif(wep == 23) and (bodypart == 2) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 1) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) end end -- EVENT HANDLER -- addEventHandler("onClientPlayerWeaponFire", getRootElement(), cFunc["shot_check"]) addEventHandler("onClientRender", getRootElement(), cFunc["render_shots"]) addEventHandler("onClientPedDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientPlayerDamage", getRootElement(),cFunc["anim_check"]) 1 Link to comment
Captain Cody Posted December 18, 2015 Share Posted December 18, 2015 omClientPedDamage stuff--- if getTeam(attacker) == "police" then Link to comment
Best-Killer Posted December 18, 2015 Author Share Posted December 18, 2015 Nill vaule Link to comment
Syntrax# Posted December 18, 2015 Share Posted December 18, 2015 --[[ ########################################################################## ## ## ## Project: 'Taser' - resource for MTA: San Andreas ## ## ## ########################################################################## [C] Copyright 2013-2014, Falke ]] local cFunc = {} local cSetting = {} cSetting["shots"] = {} cSetting["shot_calcs"] = {} local last_shot = 1 -- FUNCTIONS -- PoliceTeam = {["Law Enforcement"] = true} cFunc["render_shots"] = function() for index, tbl in pairs(cSetting["shots"]) do HitCoord(tbl[1], tbl[2], tbl[3], tbl[4], tbl[5], tbl[6], tocolor(0, 255, 0)) end end cFunc["draw_shot"] = function(x1, y1, z1, x2, y2, z2) table.insert(cSetting["shots"], last_shot, {x1, y1, z1, x2, y2, z2}) -- SHOT CALCULATING local lastx, lasty, lastz = x1, y1, z1 local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) cSetting["shot_calcs"][last_shot] = {} for i = 1, dis, 0.5 do -- cSetting["shot_calcs"][i] = nx, ny, nz -- cSetting["shot_calcs"][last_shot][i] = end last_shot = last_shot+1 end cFunc["shot_weapon"] = function(hitX, hitY, hitZ, x, y, z) if PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then playSound3D("data/Fire.wav", x, y, z) local s = playSound3D("data/Fire.wav", hitX, hitY, hitZ) setSoundMaxDistance(s, 50) for i = 1, 5, 1 do fxAddPunchImpact(hitX, hitY, hitZ, 0, 0, 0) fxAddSparks(hitX, hitY, hitZ, 0, 0, 0, 8, 1, 0, 0, 0, true, 3, 1) end cFunc["draw_shot"](x, y, z, hitX, hitY, hitZ) fxAddPunchImpact(x, y, z, 0, 0, -3) end end cFunc["wait_shot"] = function() toggleControl("fire", false) setTimer(function() toggleControl("fire", true) end, 350, 1) end cFunc["shot_check"] = function(wp, _, _, hitX, hitY, hitZ, element, startX, startY, startZ) if(wp == 23) and PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then cFunc["shot_weapon"](hitX, hitY, hitZ, startX, startY, startZ) if(source == localPlayer) then cFunc["wait_shot"]() end end end HitCoord = function(x1, y1, z1, x2, y2, z2, color) local dis = getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) local lastx, lasty, lastz = x1, y1, z1 --for i = 1, dis, 3 do -- dxDrawLine3D(x1, y1, z1, x2, y2, z2) --end end cFunc["anim_check"] = function(_, wep, bodypart) if PoliceTeam[getTeamName(getPlayerTeam(getLocalPlayer( )))] then if(wep == 23) and (bodypart == 9) then setPedAnimation(source, "ped", "KO_shot_face", 10000, false, true, false) elseif(wep == 23) and (bodypart == 7) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 6) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 5) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 4) then setPedAnimation(source, "CRACK", "crckdeth3", 10000, false, true, false) elseif(wep == 23) and (bodypart == 3) then setPedAnimation(source, "ped", "KO_shot_stom", 10000, false, true, false) elseif(wep == 23) and (bodypart == 2) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) elseif(wep == 23) and (bodypart == 1) then setPedAnimation(source, "CRACK", "crckdeth2", 10000, false, true, false) end end end -- EVENT HANDLER -- addEventHandler("onClientPlayerWeaponFire", getRootElement(), cFunc["shot_check"]) addEventHandler("onClientRender", getRootElement(), cFunc["render_shots"]) addEventHandler("onClientPedDamage", getRootElement(),cFunc["anim_check"]) addEventHandler("onClientPlayerDamage", getRootElement(),cFunc["anim_check"]) Link to comment
Best-Killer Posted December 18, 2015 Author Share Posted December 18, 2015 Thanks You <3 <3 <3 So Much Link to comment
Captain Cody Posted December 18, 2015 Share Posted December 18, 2015 Well I didn't really include the whole deal just put an example... Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now