//_Dragon Posted December 16, 2015 Share Posted December 16, 2015 When i shoot i listen the normal song's shooting rhino & after 8sec i list the reload.mp3 I want replace reload.mp3 ( mod sound ) with normal son shooting rhino there is the script function toggleRhino() if fired == false then if isPedInVehicle ( localPlayer ) and not isCursorShowing() then local veh = getPedOccupiedVehicle ( localPlayer ) if (veh) then if ( getElementModel ( veh ) == 432 ) then fired = true local turX, turY, turZ = getElementPosition(veh) local cx,cy,cz = getVehicleComponentPosition( veh, "misc_a" ) local x, y, z = getVehicleComponentPosition( veh, "misc_c" ) local barrelX, barrelY, barrelZ = getPositionFromElementOffset(veh,cx,cy,cz) local muzzleX, muzzleY, muzzleZ = getPositionFromElementOffset(veh,x,y,z) local velX = (muzzleX - barrelX) /range local velY = (muzzleY - barrelY) /range local velZ = (muzzleZ - barrelZ) /range local vx, vy, vz = getElementVelocity(veh) setElementVelocity (veh, vx+(((velX/3)*(-1))/50), vy+(((velY/3)*(-1))/50), vz+(((velZ/3)*(-1))/50) ) bullet = createProjectile(veh, 21, muzzleX, muzzleY, muzzleZ, 2, nil, 255,255,255, velX, velY, velZ) createExplosion(turX, turY, turZ-10, 8, false, 0.5, false) removeEventHandler("onClientRender", root, reloadFinished) drawHandler = nil start = getTickCount() drawHandler = addEventHandler("onClientRender", root, reload) time = 3250 soundTimer = setTimer(function() local sound = playSound("reload.mp3") setSoundVolume(sound, 10) setSoundMaxDistance(sound, 70 ) end, (reloadTime-500), 1) end end end end end Link to comment
iPrestege Posted December 16, 2015 Share Posted December 16, 2015 function toggleRhino() if fired == false then if isPedInVehicle ( localPlayer ) and not isCursorShowing() then local veh = getPedOccupiedVehicle ( localPlayer ) if (veh) then if ( getElementModel ( veh ) == 432 ) then fired = true local turX, turY, turZ = getElementPosition(veh) local cx,cy,cz = getVehicleComponentPosition( veh, "misc_a" ) local x, y, z = getVehicleComponentPosition( veh, "misc_c" ) local barrelX, barrelY, barrelZ = getPositionFromElementOffset(veh,cx,cy,cz) local muzzleX, muzzleY, muzzleZ = getPositionFromElementOffset(veh,x,y,z) local velX = (muzzleX - barrelX) /range local velY = (muzzleY - barrelY) /range local velZ = (muzzleZ - barrelZ) /range local vx, vy, vz = getElementVelocity(veh) setElementVelocity (veh, vx+(((velX/3)*(-1))/50), vy+(((velY/3)*(-1))/50), vz+(((velZ/3)*(-1))/50) ) bullet = createProjectile(veh, 21, muzzleX, muzzleY, muzzleZ, 2, nil, 255,255,255, velX, velY, velZ) createExplosion(turX, turY, turZ-10, 8, false, 0.5, false) removeEventHandler("onClientRender", root, reloadFinished) drawHandler = nil start = getTickCount() drawHandler = addEventHandler("onClientRender", root, reload) time = 3250 end end end end end What i did is remove the sound only so that's what you are asking? Link to comment
//_Dragon Posted December 16, 2015 Author Share Posted December 16, 2015 What i did is remove the sound only so that's what you are asking? Noo dude when i shoote i listen the normal sound rhino & after 7sec i listen the sound (reload.mp3) this sound (reload.mp3) i add it in script for replacing the normal sound's rhino shoote Link to comment
//_Dragon Posted December 16, 2015 Author Share Posted December 16, 2015 . Anyone help to fixe it ?? Link to comment
1LoL1 Posted December 16, 2015 Share Posted December 16, 2015 . Anyone help to fixe it ?? Stop spaming with anyone help.. wtf in 2:12 you said where is problem and in 2:18 you said anyone help? you are really retard. Link to comment
//_Dragon Posted December 16, 2015 Author Share Posted December 16, 2015 !! Anyone can fixe it !? Link to comment
Addlibs Posted December 16, 2015 Share Posted December 16, 2015 I doubt anyone understands what you're trying to do - neither do I. Link to comment
//_Dragon Posted December 16, 2015 Author Share Posted December 16, 2015 I doubt anyone understands what you're trying to do - neither do I. I want replace my sound reload.mp3 (l26 local sound = playSound("reload.mp3") to sound shooting Like this video Listen the sound Link to comment
Xwad Posted March 17, 2016 Share Posted March 17, 2016 Nobody understands you becaouse your english is very bad.. But i think i know what your problem is becaouse i made the same think in this script. just replace this part of the script with my edited part: function projectileSound ( creator, veh ) local zeType = getProjectileType( source ) if zeType == 21 then if getElementType(creator) == "vehicle" then if getElementModel(creator) == 432 or getElementModel(creator) == 601 then local veh = getPedOccupiedVehicle(localPlayer) local velX, velY, velZ = getElementVelocity(source) local cx, cy, cz = getVehicleComponentPosition( creator, "misc_c" ) cx, cy, cz = getPositionFromElementOffset(creator, cx, cy, cz) fxAddTankFire(cx, cy, cz, velX, velY, velZ) setElementModel(source, 342) shoot = playSound("reload.mp3", false) setSoundVolume(shoot, 1) end end end end addEventHandler( "onClientProjectileCreation", getRootElement(), projectileSound ) Link to comment
Captain Cody Posted March 17, 2016 Share Posted March 17, 2016 From what I'm getting out of this: He wants to use the regular rhino shooting sound, then 7 seconds after he wants to play the (Reload.mp3) Fire(Rhino Sound) -> 7s Reload(Reload.mp3) Link to comment
Xwad Posted March 17, 2016 Share Posted March 17, 2016 No i am sure he wants to add a new shooting sound and he is trying to do it on a very bad way. So this is how he wants to do it: changing the reload sound to a shootong sound and set the timer to 0. Link to comment
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