Tails Posted December 10, 2015 Posted December 10, 2015 (edited) For some reason it's not letting me enter the train, same thing on server side. WarpPedIntoVehicle isn't working either. function interCity() local train = createVehicle(538,-1948.413, -0.929, 25.711) end addEventHandler("onClientResourceStart",resourceRoot,interCity) Any ideas? Edited December 11, 2015 by Guest
Tails Posted December 10, 2015 Author Posted December 10, 2015 It's not letting me enter any train. Only when I spawn them in through freeroam panel. Did you check the code? Does it work for you?
#RooTs Posted December 10, 2015 Posted December 10, 2015 try this maybe server.lua function interCity(thePlayer) local train = createVehicle(538,-1948.413, -0.929, 25.711) warpPedIntoVehicle(thePlayer, train) end addEventHandler("onResourceStart",resourceRoot,interCity)
Tails Posted December 10, 2015 Author Posted December 10, 2015 Expected ped getting resource-data in debug
#RooTs Posted December 10, 2015 Posted December 10, 2015 Expected ped getting resource-data in debug Look the example "warpPedIntoVehicle " in WIKI mta function setupForRace ( ) local RacerPed = createPed ( 252, 0, 0, 3 ) local RaceVehicle = createVehicle ( 411, 4, 0, 3 ) -- create a vehicle. warpPedIntoVehicle ( RacerPed, RaceVehicle ) -- warp the ped straight into the vehicle end addCommandHandler ( "startrace", setupForRace )
ALw7sH Posted December 10, 2015 Posted December 10, 2015 You can't enter vehicles created in client side
#RooTs Posted December 10, 2015 Posted December 10, 2015 You can't enter vehicles created in client side my example is in server side
Tails Posted December 10, 2015 Author Posted December 10, 2015 is easy, or not? Sure is. I thought I tested it my code server side but apparently I didn't. There's another issue, however, the train will only go in one direction when driving it? You can't enter vehicles created in client side Thanks, ALw7sH, I did not know that.
Tails Posted December 10, 2015 Author Posted December 10, 2015 Nope, the train refuses to go in the opposite direction.
#RooTs Posted December 10, 2015 Posted December 10, 2015 Nope, the train refuses to go in the opposite direction. otherwise, it worked?
Tails Posted December 10, 2015 Author Posted December 10, 2015 What do you mean? Server side: function interCity() local train = createVehicle(538,-1948.413, -0.929, 25.711) end addEventHandler("onResourceStart",resourceRoot,interCity) Yes, you can enter the train now. But try it for yourself, it will only go in one direction. Trains just confuse me. They never do what I want.
#RooTs Posted December 10, 2015 Posted December 10, 2015 try this Server side: function interCity(thePlayer) local train = createVehicle(538,-1948.413, -0.929, 25.711) warpPedIntoVehicle(thePlayer, train) setVehicleRotation ( train, 0, 0, 270 ) end addEventHandler("onResourceStart",resourceRoot,interCity)
Captain Cody Posted December 10, 2015 Posted December 10, 2015 well instead of setVehicleRoation, do TrainDirection ( train, 1) --- or 0, depending on direction yeh want.
#RooTs Posted December 10, 2015 Posted December 10, 2015 well instead of setVehicleRoation, do TrainDirection ( train, 1) --- or 0, depending on direction yeh want. https://wiki.multitheftauto.com/index.p ... fulltext=1 no results of examples, can make a more concrete example?
Captain Cody Posted December 10, 2015 Posted December 10, 2015 Sorry didn't copy whole thing, search setTrainDirection
Captain Cody Posted December 10, 2015 Posted December 10, 2015 https://wiki.multitheftauto.com/wiki/SetTrainDirection
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