Tox Posted December 9, 2015 Share Posted December 9, 2015 hey uh, i am trying to make an ammo limit but when after a few attempts, it somehow reduces ammo. i couldn't find a solution so i thought about posting it here; outputDebugString ("Ammo limit (re)started.") local number = 0 local slotLimits = { --index = slot,[get ID] = {weapon 1, weapon 2, weapon 3}, limit [1] = {2,{22,23,24},tonumber (get ("Handgun Limit"))}, [2] = {3,{25,26,27},tonumber (get ("Shotgun Limit"))}, [3] = {4, {28,29,32},tonumber (get ("Submachine Gun Limit"))}, [4] = {5, {30,31},tonumber (get ("Machine Gun Limit"))}, [5] = {6,{33,34},tonumber (get ("Rifle Limit"))}, [6] = {8, {16,17,18,39}, tonumber (get ("Projectile Limit"))}, [7] = {7, {35,36}, tonumber (get ("Heavy Weapon Limit"))} } function weaponLimit() for i,v in ipairs (getElementsByType ("player")) do for index, value in ipairs (slotLimits) do if getPedTotalAmmo(v,value[1]) ~= value[3] then if getPedTotalAmmo (v,value[1]) >= value[3] then if #value[2] == 2 then number = 2 elseif #value[2] == 3 then number = 3 else number = 4 end for i= 1, number do setWeaponAmmo (v, value[2][i], value[3] ) end end end end end end setTimer (weaponLimit, 50, 0) addEventHandler ("onPlayerWeaponSwitch",root,weaponLimit) Link to comment
#RooTs Posted December 9, 2015 Share Posted December 9, 2015 Look my video demo in ammo pass video in 2:13 Min is that what you're trying to do?. and then I pass my script for you Link to comment
Moderators IIYAMA Posted December 9, 2015 Moderators Share Posted December 9, 2015 This function will make it a lot easier: local weapon = getPedWeapon(player,index)-- index = slot https://wiki.multitheftauto.com/wiki/GetPedWeapon New structure: [1] = {2,[color=#FF0000]{[22]=true,[23]=true,[24]=true}[/color],tonumber (get ("Handgun Limit"))}, local isWeaponLimited = value[2][weapon] -- true/nil if isWeaponLimited then Line 17 isn't required. if getPedTotalAmmo(v,value[1]) ~= value[3] then Put the timer on 500 ms, the result of getPedTotalAmmo only changes after the clients are sync their ammo back. This event isn't required to be bounded on a function that is for all players. addEventHandler ("onPlayerWeaponSwitch",root,weaponLimit) Link to comment
Tox Posted December 9, 2015 Author Share Posted December 9, 2015 thank you both, @#RooTs i don't really see what's going on in that video @IIYAMA i thought about local weapon = getPedWeapon(player,index)-- index = slot but i needed to state certain slots so i insert them in table, thank you for suggestion though. isWeaponLimited is good idea thank you for that. i've set timer 500 ms and so far we have no problem, sir. thank you Link to comment
#RooTs Posted December 9, 2015 Share Posted December 9, 2015 thank you both,@#RooTs i don't really see what's going on in that video @IIYAMA i thought about local weapon = getPedWeapon(player,index)-- index = slot but i needed to state certain slots so i insert them in table, thank you for suggestion though. isWeaponLimited is good idea thank you for that. i've set timer 500 ms and so far we have no problem, sir. thank you you can make a demo video for me to see?, it may be useful to me. Link to comment
Tox Posted December 10, 2015 Author Share Posted December 10, 2015 thank you both,@#RooTs i don't really see what's going on in that video @IIYAMA i thought about local weapon = getPedWeapon(player,index)-- index = slot but i needed to state certain slots so i insert them in table, thank you for suggestion though. isWeaponLimited is good idea thank you for that. i've set timer 500 ms and so far we have no problem, sir. thank you you can make a demo video for me to see?, it may be useful to me. oh, limited internet sorry. but i can send you the script through PM if you want Link to comment
#RooTs Posted December 10, 2015 Share Posted December 10, 2015 oh, limited internet sorry. but i can send you the script through PM if you want I want Link to comment
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