Best-Killer Posted December 4, 2015 Share Posted December 4, 2015 that screen shot for the problem : http://i.imgur.com/SdK6dGy.jpg code : Client : addEvent ( "SAEGWarpManager->SetPlayerPositionInteriorDimension", true ) addEventHandler ( "SAEGWarpManager->SetPlayerPositionInteriorDimension", root, function ( x, y, z, int, dim ) setElementPosition ( source, x, y, z ) source.dimension = dim source.interior = int end ) server : local warps = { } local fadeScreen = fadeCamera local hitWarp = nil local warping = false function makeWarp ( data ) if ( not data or type ( data ) ~= "table" or not data.pos or not data.toPos ) then return false end local cInt = data.cInt or 0 local cDim = data.cDim or 0 local tInt = data.tInt or 0 local tDim = data.tDim or 0 local size = data.size or 2 local r, g, b, a = 255, 255, 0, 120 if ( data.color ) then if ( data.color.r ) then r = data.color.r end if ( data.color.g ) then g = data.color.g end if ( data.color.b ) then b = data.color.b end if ( data.color.a ) then a = data.color.a end end local type = data.type or "arrow" local x, y, z = unpack ( data.pos ) local i = 0 while ( warps [ i ] ) do i = i + 1 end data.cInt = cInt data.cDim = cDim data.tInt = tInt data.tDim = tDim data.size = size data.color = { } data.color.r = r data.color.g = g data.color.b = b data.color.a = a data.type = type data.sResource = getResourceName ( sourceResource or getThisResource() ) warps [ i ] = Marker.create ( x, y, z, type, size, r, g, b, a ) setElementData ( warps [ i ], "SAEGWarpManager->WarpData", data, false ) setElementInterior ( warps [ i ], cInt ) setElementDimension ( warps [ i ], cDim ) addEventHandler ( "onClientMarkerHit", warps [ i ], onWarpHit ) addEventHandler ( "onClientResourceStop", getResourceRootElement ( getResourceFromName ( data.sResource ) ), function ( source ) local res = getResourceName ( source ) for i, v in pairs ( warps ) do local d = getElementData ( v, "SAEGWarpManager->WarpData" ) if ( d.sResource == res ) then removeEventHandler ( "onClientMarkerHit", v, onWarpHit ) destroyElement ( v ) warps [ i ] = nil end end end ) end function onWarpHit ( p ) if ( source.dimension == p.dimension and source.interior == p.interior and p == localPlayer ) then hitWarp = source bindKey ( "lshift", "down", beginPlayerWarp ) bindKey ( "rshift", "down", beginPlayerWarp ) end end function triggerWarp ( p, source ) if ( p and isElement ( p ) and getElementType ( p ) == "player" and p == localPlayer and not isPedInVehicle ( p ) ) then local int, dim = getElementInterior ( localPlayer ), getElementDimension ( localPlayer ) if ( int == getElementInterior ( source ) and dim == getElementDimension ( source ) ) then local data = getElementData ( source, "SAEGWarpManager->WarpData" ) toggleAllControls ( false ) fadeScreen ( false ) setTimer ( function ( data ) local int = data.tInt local dim = data.tDim local x, y, z = unpack ( data.toPos ) triggerServerEvent ( "SAEGWarpManager->SetPlayerPositionInteriorDimension", localPlayer, x, y, z, int, dim ) fadeScreen ( true ) toggleAllControls ( true ) end, 1000, 1, data ) end end end local prog = 0 local mode = true local sx_, sy_ = guiGetScreenSize ( ) local sx, sy = sx_/1280, sy_/720 addEventHandler ( "onClientPreRender", root, function ( ) prog = prog + 0.01 for i, v in pairs ( warps ) do local data = getElementData ( v, "SAEGWarpManager->WarpData" ) local x, y, z = unpack ( data.pos ) local cx, cy, cz = getElementPosition ( v ) if ( mode ) then ix, iy, iz = interpolateBetween ( cx, cy, z, cx, cy, z+0.5, prog, "InOutQuad" ) else ix, iy, iz = interpolateBetween ( cx, cy, z+0.5, cx, cy, z, prog, "InOutQuad" ) end setElementPosition ( v, x, y, iz ) if ( prog >= 1.1 ) then mode = not mode prog = 0 end end if ( hitWarp ) then if ( not isElementWithinMarker ( localPlayer, hitWarp ) ) then hitWarp = nil warping = false unbindKey ( "lshift", "down", beginPlayerWarp ) unbindKey ( "rshift", "down", beginPlayerWarp ) end if ( hitWarp and not warping ) then dxDrawBoarderedText ( "Press Shift To Warp", 0, sy*600, sx_, sx*620, tocolor ( 0, 255, 0, 255 ), sy*1.5, "pricedown", "center", "top", nil, nil, nil, nil, nil, nil, nil, nil, 1.5 ) end end end ) function beginPlayerWarp ( ) if ( warping ) then return end triggerWarp ( localPlayer, hitWarp ) warping = true end function dxDrawBoarderedText ( text, x, y, endX, endY, color, size, font, alignX, alignY, clip, wordBreak, postGUI, colorCode, subPixelPos, fRot, fRotCX, fRotCY, offSet ) local text = tostring ( text ) local x = tonumber(x) or 0 local y = tonumber(y) or 0 local endX = tonumber(endX) or x local endY = tonumber(endY) or y local color = color or tocolor ( 255, 255, 255, 255 ) local size = tonumber(size) or 1 local font = font or "default" local alignX = alignX or "left" local alignY = alignY or "top" local clip = clip or false local wordBreak = wordBreak or false local postGUI = postGUI or false local colorCode = colorCode or false local subPixelPos = subPixelPos or false local fRot = tonumber(fRot) or 0 local fRotCX = tonumber(fRotCX) or 0 local fRotCY = tonumber(fRotCy) or 0 local offSet = tonumber(offSet) or 1 local t_g = text:gsub ( "#%x%x%x%x%x%x", "" ) local a = bitExtract ( color, 24, 8 ) dxDrawText ( t_g, x-offSet, y-offSet, endX, endY, tocolor(0,0,0,a), size, font, alignX, alignY, clip, wordBreak, postGUI, colorCode, subPixelPos, fRot, fRotCX, fRotCY, offSet ) dxDrawText ( t_g, x+offSet, y+offSet, endX, endY, tocolor(0,0,0,a), size, font, alignX, alignY, clip, wordBreak, postGUI, colorCode, subPixelPos, fRot, fRotCX, fRotCY, offSet ) dxDrawText ( t_g, x-offSet, y, endX, endY, tocolor(0,0,0,a), size, font, alignX, alignY, clip, wordBreak, postGUI, colorCode, subPixelPos, fRot, fRotCX, fRotCY, offSet ) dxDrawText ( t_g, x+offSet, y, endX, endY, tocolor(0,0,0,a), size, font, alignX, alignY, clip, wordBreak, postGUI, colorCode, subPixelPos, fRot, fRotCX, fRotCY, offSet ) dxDrawText ( t_g, x, y-offSet, endX, endY, tocolor(0,0,0,a), size, font, alignX, alignY, clip, wordBreak, postGUI, colorCode, subPixelPos, fRot, fRotCX, fRotCY, offSet ) dxDrawText ( t_g, x, y+offSet, endX, endY, tocolor(0,0,0,a), size, font, alignX, alignY, clip, wordBreak, postGUI, colorCode, subPixelPos, fRot, fRotCX, fRotCY, offSet ) return dxDrawText ( text, x, y, endX, endY, color, size, font, alignX, alignY, clip, wordBreak, postGUI, colorCode, subPixelPos, fRot, fRotCX, fRotCY, offSet ) end Link to comment
Best-Killer Posted December 4, 2015 Author Share Posted December 4, 2015 Whats the issue? check here : http://i.imgur.com/SdK6dGy.jpg Link to comment
Captain Cody Posted December 4, 2015 Share Posted December 4, 2015 What line creates the marker? Link to comment
.:HyPeX:. Posted December 4, 2015 Share Posted December 4, 2015 Whats the issue? check here : http://i.imgur.com/SdK6dGy.jpg You're not explaining anything, i just see a marker.. Link to comment
Captain Cody Posted December 4, 2015 Share Posted December 4, 2015 His marker is to low. He wants it higher up I'm assuming. Link to comment
Best-Killer Posted December 4, 2015 Author Share Posted December 4, 2015 His marker is to low. He wants it higher up I'm assuming. You Right Link to comment
Captain Cody Posted December 4, 2015 Share Posted December 4, 2015 What line creates the marker? Link to comment
Best-Killer Posted December 4, 2015 Author Share Posted December 4, 2015 What line creates the marker? it's exports example : exports.saegwarpmanager:makeWarp ( { pos = { 2104.77, -1806.47, 13.55 }, toPos = { 372.35, -133.55, 1000.45 }, cInt = 0, cDim = 0, tInt = 5, tDim = 5 } ) ---2 exports.saegwarpmanager:makeWarp ( { pos = { 372.35, -133.55, 1000.45 }, toPos = { 2104.77, -1806.47, 13.55 }, cInt = 5, cDim = 5, tInt = 0, tDim = 0 } ) ---2 Link to comment
Captain Cody Posted December 4, 2015 Share Posted December 4, 2015 For Z, do +1 example exports.saegwarpmanager:makeWarp ( { pos = { 372.35, -133.55, 1000.45+1 }, toPos = { 2104.77, -1806.47, 13.55+1 }, cInt = 5, cDim = 5, tInt = 0, tDim = 0 } ) ---2 Link to comment
Best-Killer Posted December 4, 2015 Author Share Posted December 4, 2015 For Z, do +1 example exports.saegwarpmanager:makeWarp ( { pos = { 372.35, -133.55, 1000.45+1 }, toPos = { 2104.77, -1806.47, 13.55+1 }, cInt = 5, cDim = 5, tInt = 0, tDim = 0 } ) ---2 Thanks You Link to comment
Best-Killer Posted December 7, 2015 Author Share Posted December 7, 2015 guys there is a way for make interior for Group !! Link to comment
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