Jump to content

السلام عليكم كيفكمء شباب عسسآكم بخير


saef

Recommended Posts

السلام عليكم كيفكمء شباب عسسآكم بخير

انا اليوم معي مود الحمايه من الضرب

لكن ي عيال المود هو لم تضرب احد في المنطقه المحدده م ينقص دمه ولا يتضرر

و كمان ينسحب موتره بس انا عندي م ينسحب

ابيكم تضيفون سب السياره

الكلنت

  
addEvent("enableGodMode", true) 
addEvent("disableGodMode", true) 
addEventHandler ("enableGodMode", getRootElement(),  
function() 
  addEventHandler ("onClientPlayerDamage", getRootElement(), cancelEventEvent) 
end) 
  
addEventHandler ("disableGodMode", getRootElement(),  
function() 
  removeEventHandler ("onClientPlayerDamage", getRootElement(), cancelEventEvent) 
end) 
  
function cancelEventEvent () cancelEvent() end  
  
--liedje in piratenschip 
pirShipMusicCol = createColCuboid (1997.58,1523.16,8,6,17.66,4) 
addEventHandler ("onClientColShapeHit", getRootElement(),  
function(hitElement, matchingDimension) 
  if (source == pirShipMusicCol) and (hitElement == getLocalPlayer()) then 
    setRadioChannel (7) 
  end 
end) 
addEventHandler ("onClientColShapeLeave", getRootElement(),  
function(leaveElement, matchingDimension) 
  if (source == pirShipMusicCol) and (leaveElement == getLocalPlayer()) then 
    setRadioChannel (0) 
  end 
end) 
  

السيرفر

  
addEventHandler ("onResourceStart", getRootElement(),  
function() 
  setTimer (moneyZoneTimerFunction, 2500, 0) 
  local allGreenzones = getElementsByType ("radararea") 
  for i,v in ipairs (allGreenzones) do 
    local r,g,b,a = getRadarAreaColor (v) 
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then 
      local x,y = getElementPosition (v) 
      local sx,sy = getRadarAreaSize (v) 
      local col = createColCuboid (x,y, -50, sx,sy, 7500) 
      setElementID (col, "greenzoneColshape") 
    end 
  end 
end) 
  
addEventHandler ("onColShapeHit", getRootElement(),  
function(hitElement, matchingDimension) 
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then 
    outputChatBox ("", hitElement, 255, 0, 0, false) 
    toggleControl (hitElement, "fire", false) 
    toggleControl (hitElement, "next_weapon", false) 
    toggleControl (hitElement, "previous_weapon", false) 
  showPlayerHudComponent (hitElement, "car", false) 
   toggleControl (hitElement, "sprint", true) 
    toggleControl (hitElement, "aim_weapon", false) 
    toggleControl (hitElement, "vehicle_fire", false) 
toggleControl (hitElement, "vehicle", false) 
    showPlayerHudComponent (hitElement, "ammo", false) 
    showPlayerHudComponent (hitElement, "weapon", false) 
    triggerClientEvent (hitElement, "enableGodMode", hitElement) 
  end 
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then 
    setElementVelocity (hitElement, 0, 0, 0) 
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37) 
    setVehicleRotation (hitElement, 0,0,270) 
    if (getVehicleOccupant (hitElement, 0)) then 
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false) 
    end 
  end 
end) 
  
addEventHandler ("onColShapeLeave", getRootElement(),  
function(leaveElement, matchingDimension) 
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then 
    outputChatBox ("", leaveElement, 255, 0, 0, false) 
    toggleControl (leaveElement, "fire", true) 
    toggleControl (leaveElement, "next_weapon", true) 
    toggleControl (leaveElement, "previous_weapon", true) 
    toggleControl (leaveElement, "sprint", true) 
    toggleControl (leaveElement, "aim_weapon", true) 
    toggleControl (leaveElement, "vehicle_fire", true) 
    showPlayerHudComponent (leaveElement, "ammo", true) 
    showPlayerHudComponent (leaveElement, "weapon", true) 
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement) 
  end 
end) 
  
--money zone col 
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117) 
--stop moneyzone col 
  
function moneyZoneTimerFunction () 
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player") 
  for i,v in ipairs (allPlayersInCol) do 
    givePlayerMoney (v, 5) 
  end 
end 
  
-- marker bij hospital 
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement()) 
  

Link to comment

Server .. :

addEventHandler ("onResourceStart", getRootElement(), 
function() 
  setTimer (moneyZoneTimerFunction, 2500, 0) 
  local allGreenzones = getElementsByType ("radararea") 
  for i,v in ipairs (allGreenzones) do 
    local r,g,b,a = getRadarAreaColor (v) 
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then 
      local x,y = getElementPosition (v) 
      local sx,sy = getRadarAreaSize (v) 
      local col = createColCuboid (x,y, -50, sx,sy, 7500) 
      setElementID (col, "greenzoneColshape") 
    end 
  end 
end) 
  
addEventHandler ("onColShapeHit", getRootElement(), 
function(hitElement, matchingDimension) 
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then 
    outputChatBox ("", hitElement, 255, 0, 0, false) 
    if (isPedInVehicle(hitElement)) then 
    setElementData (hitElement, "getTheVehh", getVehicleModelFromName (getVehicleName (getPedOccupiedVehicle(hitElement)))) 
    destroyElement (getPedOccupiedVehicle(hitElement)) 
end 
    toggleControl (hitElement, "fire", false) 
    toggleControl (hitElement, "next_weapon", false) 
    toggleControl (hitElement, "previous_weapon", false) 
  showPlayerHudComponent (hitElement, "car", false) 
   toggleControl (hitElement, "sprint", true) 
    toggleControl (hitElement, "aim_weapon", false) 
    toggleControl (hitElement, "vehicle_fire", false) 
toggleControl (hitElement, "vehicle", false) 
    showPlayerHudComponent (hitElement, "ammo", false) 
    showPlayerHudComponent (hitElement, "weapon", false) 
    triggerClientEvent (hitElement, "enableGodMode", hitElement) 
  end 
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then 
    setElementVelocity (hitElement, 0, 0, 0) 
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37) 
    setVehicleRotation (hitElement, 0,0,270) 
    if (getVehicleOccupant (hitElement, 0)) then 
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false) 
    end 
  end 
end) 
  
addEventHandler ("onColShapeLeave", getRootElement(), 
function(leaveElement, matchingDimension) 
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then 
    outputChatBox ("", leaveElement, 255, 0, 0, false) 
    local yrVEH = getElementData (leaveElement, "getTheVehh") 
    if (yrVEH) then 
    local x, y, z = getElementPosition (leaveElement) 
    local rx, ry, rz = getElementRotation (leaveElement) 
    createVehicle (tonumber (yrVEH), x, y, z, rx, ry, rz) 
    removeElementData ( leaveElement, "getTheVehh" ) 
end 
    toggleControl (leaveElement, "fire", true) 
    toggleControl (leaveElement, "next_weapon", true) 
    toggleControl (leaveElement, "previous_weapon", true) 
    toggleControl (leaveElement, "sprint", true) 
    toggleControl (leaveElement, "aim_weapon", true) 
    toggleControl (leaveElement, "vehicle_fire", true) 
    showPlayerHudComponent (leaveElement, "ammo", true) 
    showPlayerHudComponent (leaveElement, "weapon", true) 
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement) 
  end 
end) 
  
--money zone col 
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117) 
--stop moneyzone col 
  
function moneyZoneTimerFunction () 
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player") 
  for i,v in ipairs (allPlayersInCol) do 
    givePlayerMoney (v, 5) 
  end 
end 
  
-- marker bij hospital 
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement()) 
Link to comment

Server .. :

addEventHandler ("onResourceStart", getRootElement(),
function()
  setTimer (moneyZoneTimerFunction, 2500, 0)
  local allGreenzones = getElementsByType ("radararea")
  for i,v in ipairs (allGreenzones) do
    local r,g,b,a = getRadarAreaColor (v)
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then
      local x,y = getElementPosition (v)
      local sx,sy = getRadarAreaSize (v)
      local col = createColCuboid (x,y, -50, sx,sy, 7500)
      setElementID (col, "greenzoneColshape")
    end
  end
end)
 
addEventHandler ("onColShapeHit", getRootElement(),
function(hitElement, matchingDimension)
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", hitElement, 255, 0, 0, false)
    if (isPedInVehicle(hitElement)) then
    setElementData (hitElement, "getTheVehh", getVehicleModelFromName (getVehicleName (getPedOccupiedVehicle(hitElement))))
    destroyElement (getPedOccupiedVehicle(hitElement))
end
    toggleControl (hitElement, "fire", false)
    toggleControl (hitElement, "next_weapon", false)
    toggleControl (hitElement, "previous_weapon", false)
  showPlayerHudComponent (hitElement, "car", false)
   toggleControl (hitElement, "sprint", true)
    toggleControl (hitElement, "aim_weapon", false)
    toggleControl (hitElement, "vehicle_fire", false)
toggleControl (hitElement, "vehicle", false)
    showPlayerHudComponent (hitElement, "ammo", false)
    showPlayerHudComponent (hitElement, "weapon", false)
    triggerClientEvent (hitElement, "enableGodMode", hitElement)
  end
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then
    setElementVelocity (hitElement, 0, 0, 0)
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37)
    setVehicleRotation (hitElement, 0,0,270)
    if (getVehicleOccupant (hitElement, 0)) then
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false)
    end
  end
end)
 
addEventHandler ("onColShapeLeave", getRootElement(),
function(leaveElement, matchingDimension)
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", leaveElement, 255, 0, 0, false)
    local yrVEH = getElementData (leaveElement, "getTheVehh")
    if (yrVEH) then
    local x, y, z = getElementPosition (leaveElement)
    local rx, ry, rz = getElementRotation (leaveElement)
    createVehicle (tonumber (yrVEH), x, y, z, rx, ry, rz)
    removeElementData ( leaveElement, "getTheVehh" )
end
    toggleControl (leaveElement, "fire", true)
    toggleControl (leaveElement, "next_weapon", true)
    toggleControl (leaveElement, "previous_weapon", true)
    toggleControl (leaveElement, "sprint", true)
    toggleControl (leaveElement, "aim_weapon", true)
    toggleControl (leaveElement, "vehicle_fire", true)
    showPlayerHudComponent (leaveElement, "ammo", true)
    showPlayerHudComponent (leaveElement, "weapon", true)
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement)
  end
end)
 
--money zone col
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117)
--stop moneyzone col
 
function moneyZoneTimerFunction ()
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player")
  for i,v in ipairs (allPlayersInCol) do
    givePlayerMoney (v, 5)
  end
end
 
-- marker bij hospital
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement())

م زبط حقتك ولا حق الي فوق

Link to comment

addEventHandler ("onResourceStart", getRootElement(), 
function() 
  setTimer (moneyZoneTimerFunction, 2500, 0) 
  local allGreenzones = getElementsByType ("radararea") 
  for i,v in ipairs (allGreenzones) do 
    local r,g,b,a = getRadarAreaColor (v) 
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then 
      local x,y = getElementPosition (v) 
      local sx,sy = getRadarAreaSize (v) 
      local col = createColCuboid (x,y, -50, sx,sy, 7500) 
      setElementID (col, "greenzoneColshape") 
    end 
  end 
end) 
  
addEventHandler ("onColShapeHit", getRootElement(), 
function(hitElement, matchingDimension) 
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then 
    outputChatBox ("", hitElement, 255, 0, 0, false) 
    if (isPedInVehicle(hitElement)) then 
    setElementData (hitElement, "getTheVehh", getVehicleModelFromName (getVehicleName (getPedOccupiedVehicle(hitElement)))) 
    destroyElement (getPedOccupiedVehicle(hitElement)) 
end 
    toggleControl (hitElement, "fire", false) 
    toggleControl (hitElement, "next_weapon", false) 
    toggleControl (hitElement, "previous_weapon", false) 
  showPlayerHudComponent (hitElement, "car", false) 
   toggleControl (hitElement, "sprint", true) 
    toggleControl (hitElement, "aim_weapon", false) 
    toggleControl (hitElement, "vehicle_fire", false) 
toggleControl (hitElement, "vehicle", false) 
    showPlayerHudComponent (hitElement, "ammo", false) 
    showPlayerHudComponent (hitElement, "weapon", false) 
    triggerClientEvent (hitElement, "enableGodMode", hitElement) 
  end 
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then 
    setElementVelocity (hitElement, 0, 0, 0) 
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37) 
    setVehicleRotation (hitElement, 0,0,270) 
    if (getVehicleOccupant (hitElement, 0)) then 
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false) 
    end 
  end 
end) 
  
addEventHandler ("onColShapeLeave", getRootElement(), 
function(leaveElement, matchingDimension) 
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then 
    outputChatBox ("", leaveElement, 255, 0, 0, false) 
    local yrVEH = getElementData (leaveElement, "getTheVehh") 
    if (yrVEH) then 
    local x, y, z = getElementPosition (leaveElement) 
    local rx, ry, rz = getElementRotation (leaveElement) 
    local hveh = createVehicle (tonumber (yrVEH), x + 3, y + 3, z, rx, ry, rz) 
    warpPedIntoVehicle (leaveElement, hveh) 
    removeElementData (leaveElement, "getTheVehh") 
end 
    toggleControl (leaveElement, "fire", true) 
    toggleControl (leaveElement, "next_weapon", true) 
    toggleControl (leaveElement, "previous_weapon", true) 
    toggleControl (leaveElement, "sprint", true) 
    toggleControl (leaveElement, "aim_weapon", true) 
    toggleControl (leaveElement, "vehicle_fire", true) 
    showPlayerHudComponent (leaveElement, "ammo", true) 
    showPlayerHudComponent (leaveElement, "weapon", true) 
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement) 
  end 
end) 
  
--money zone col 
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117) 
--stop moneyzone col 
  
function moneyZoneTimerFunction () 
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player") 
  for i,v in ipairs (allPlayersInCol) do 
    givePlayerMoney (v, 5) 
  end 
end 
  
-- marker bij hospital 
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement()) 
Link to comment

addEventHandler ("onResourceStart", getRootElement(),
function()
  setTimer (moneyZoneTimerFunction, 2500, 0)
  local allGreenzones = getElementsByType ("radararea")
  for i,v in ipairs (allGreenzones) do
    local r,g,b,a = getRadarAreaColor (v)
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then
      local x,y = getElementPosition (v)
      local sx,sy = getRadarAreaSize (v)
      local col = createColCuboid (x,y, -50, sx,sy, 7500)
      setElementID (col, "greenzoneColshape")
    end
  end
end)
 
addEventHandler ("onColShapeHit", getRootElement(),
function(hitElement, matchingDimension)
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", hitElement, 255, 0, 0, false)
    if (isPedInVehicle(hitElement)) then
    setElementData (hitElement, "getTheVehh", getVehicleModelFromName (getVehicleName (getPedOccupiedVehicle(hitElement))))
    destroyElement (getPedOccupiedVehicle(hitElement))
end
    toggleControl (hitElement, "fire", false)
    toggleControl (hitElement, "next_weapon", false)
    toggleControl (hitElement, "previous_weapon", false)
  showPlayerHudComponent (hitElement, "car", false)
   toggleControl (hitElement, "sprint", true)
    toggleControl (hitElement, "aim_weapon", false)
    toggleControl (hitElement, "vehicle_fire", false)
toggleControl (hitElement, "vehicle", false)
    showPlayerHudComponent (hitElement, "ammo", false)
    showPlayerHudComponent (hitElement, "weapon", false)
    triggerClientEvent (hitElement, "enableGodMode", hitElement)
  end
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then
    setElementVelocity (hitElement, 0, 0, 0)
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37)
    setVehicleRotation (hitElement, 0,0,270)
    if (getVehicleOccupant (hitElement, 0)) then
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false)
    end
  end
end)
 
addEventHandler ("onColShapeLeave", getRootElement(),
function(leaveElement, matchingDimension)
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", leaveElement, 255, 0, 0, false)
    local yrVEH = getElementData (leaveElement, "getTheVehh")
    if (yrVEH) then
    local x, y, z = getElementPosition (leaveElement)
    local rx, ry, rz = getElementRotation (leaveElement)
    local hveh = createVehicle (tonumber (yrVEH), x + 3, y + 3, z, rx, ry, rz)
    warpPedIntoVehicle (leaveElement, hveh)
    removeElementData (leaveElement, "getTheVehh")
end
    toggleControl (leaveElement, "fire", true)
    toggleControl (leaveElement, "next_weapon", true)
    toggleControl (leaveElement, "previous_weapon", true)
    toggleControl (leaveElement, "sprint", true)
    toggleControl (leaveElement, "aim_weapon", true)
    toggleControl (leaveElement, "vehicle_fire", true)
    showPlayerHudComponent (leaveElement, "ammo", true)
    showPlayerHudComponent (leaveElement, "weapon", true)
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement)
  end
end)
 
--money zone col
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117)
--stop moneyzone col
 
function moneyZoneTimerFunction ()
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player")
  for i,v in ipairs (allPlayersInCol) do
    givePlayerMoney (v, 5)
  end
end
 
-- marker bij hospital
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement())

م زبط

Link to comment

ضيف ذا الكود

addEventHandler ( "onColShapeHit", اسم المتغير حق المنطة,
function (HE)
if getElementType (HE) == "vehicle" then
destroyElement (HE)
else
cancelEvent ()
end
end
)

يقصد لك تابل

هريس ؟؟؟!

يالحبيب الكود مجربه انا وشغال بمجرد ما المس المنطقة تنسحب السيارة او الطيارة

وعدلت الكود ترا مب حرب هي الكل جاي يتعلم ويستفيد وشكرا لتابل علي التوضيح

addEventHandler ( "onColShapeHit", اسم المتغير حق المنطة,
function (HE)
if getElementType (HE) == "vehicle" then
destroyElement (HE)
end
end
)
 

Link to comment

ضيف ذا الكود

addEventHandler ( "onColShapeHit", اسم المتغير حق المنطة,
function (HE)
if getElementType (HE) == "vehicle" then
destroyElement (HE)
else
cancelEvent ()
end
end
)

يقصد لك تابل

هريس ؟؟؟!

يالحبيب الكود مجربه انا وشغال بمجرد ما المس المنطقة تنسحب السيارة او الطيارة

وعدلت الكود ترا مب حرب هي الكل جاي يتعلم ويستفيد وشكرا لتابل علي التوضيح

addEventHandler ( "onColShapeHit", اسم المتغير حق المنطة,
function (HE)
if getElementType (HE) == "vehicle" then
destroyElement (HE)
end
end
)
 

طيب وين احط الكود في اي ملف و وين موقع بين الكواد

Link to comment

طيب وين احط الكود في اي ملف و وين موقع بين الكواد

حط ذا الكود اخر ملف السيرفر

addEventHandler ( "onColShapeHit", col, 
function (HE) 
if getElementType (HE) == "vehicle" then 
destroyElement (HE) 
end 
end 
) 
  

Link to comment

طيب وين احط الكود في اي ملف و وين موقع بين الكواد

حط ذا الكود اخر ملف السيرفر

addEventHandler ( "onColShapeHit", col,
function (HE)
if getElementType (HE) == "vehicle" then
destroyElement (HE)
end
end
)
 

يب زبط + ي الحب لو انل يياره وسط الماكه م تروح

لزم اطلع بر الماركه و ارجع ادخل كذا تنسب

اما لو من جوة الماركه نزلت سياره م تروح

+

اول م اطلع من الحمايه ترجع لي السياره

ابي لما يطلع مترجع له السياره

+

لم ينزل جو الماركه تروح

حلوههــــــــــ تكفون

Link to comment

تقصد كودي ؟

لان كودي هو الي اذا طلعت من المنطقة يرجع السيارة

addEventHandler ("onResourceStart", getRootElement(),
function()
  setTimer (moneyZoneTimerFunction, 2500, 0)
  local allGreenzones = getElementsByType ("radararea")
  for i,v in ipairs (allGreenzones) do
    local r,g,b,a = getRadarAreaColor (v)
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then
      local x,y = getElementPosition (v)
      local sx,sy = getRadarAreaSize (v)
      local col = createColCuboid (x,y, -50, sx,sy, 7500)
      setElementID (col, "greenzoneColshape")
    end
  end
end)
 
addEventHandler ("onColShapeHit", getRootElement(),
function(hitElement, matchingDimension)
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", hitElement, 255, 0, 0, false)
    if (isPedInVehicle(hitElement)) then
    setElementData (hitElement, "getTheVehh", getVehicleModelFromName (getVehicleName (getPedOccupiedVehicle(hitElement))))
    destroyElement (getPedOccupiedVehicle(hitElement))
end
    toggleControl (hitElement, "fire", false)
    toggleControl (hitElement, "next_weapon", false)
    toggleControl (hitElement, "previous_weapon", false)
  showPlayerHudComponent (hitElement, "car", false)
   toggleControl (hitElement, "sprint", true)
    toggleControl (hitElement, "aim_weapon", false)
    toggleControl (hitElement, "vehicle_fire", false)
toggleControl (hitElement, "vehicle", false)
    showPlayerHudComponent (hitElement, "ammo", false)
    showPlayerHudComponent (hitElement, "weapon", false)
    triggerClientEvent (hitElement, "enableGodMode", hitElement)
  end
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then
    setElementVelocity (hitElement, 0, 0, 0)
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37)
    setVehicleRotation (hitElement, 0,0,270)
    if (getVehicleOccupant (hitElement, 0)) then
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false)
    end
  end
end)
 
addEventHandler ("onColShapeLeave", getRootElement(),
function(leaveElement, matchingDimension)
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", leaveElement, 255, 0, 0, false)
    local yrVEH = getElementData (leaveElement, "getTheVehh")
    if (yrVEH) then
    local x, y, z = getElementPosition (leaveElement)
    local rx, ry, rz = getElementRotation (leaveElement)
    local hveh = createVehicle (tonumber (yrVEH), x + 3, y + 3, z, rx, ry, rz)
    warpPedIntoVehicle (leaveElement, hveh)
    removeElementData (leaveElement, "getTheVehh")
end
    toggleControl (leaveElement, "fire", true)
    toggleControl (leaveElement, "next_weapon", true)
    toggleControl (leaveElement, "previous_weapon", true)
    toggleControl (leaveElement, "sprint", true)
    toggleControl (leaveElement, "aim_weapon", true)
    toggleControl (leaveElement, "vehicle_fire", true)
    showPlayerHudComponent (leaveElement, "ammo", true)
    showPlayerHudComponent (leaveElement, "weapon", true)
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement)
  end
end)
 
--money zone col
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117)
--stop moneyzone col
 
function moneyZoneTimerFunction ()
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player")
  for i,v in ipairs (allPlayersInCol) do
    givePlayerMoney (v, 5)
  end
end
 
-- marker bij hospital
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement())

جرب كذا اذا ماتبيه يرجع

addEventHandler ("onResourceStart", getRootElement(),
function()
  setTimer (moneyZoneTimerFunction, 2500, 0)
  local allGreenzones = getElementsByType ("radararea")
  for i,v in ipairs (allGreenzones) do
    local r,g,b,a = getRadarAreaColor (v)
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then
      local x,y = getElementPosition (v)
      local sx,sy = getRadarAreaSize (v)
      local col = createColCuboid (x,y, -50, sx,sy, 7500)
      setElementID (col, "greenzoneColshape")
    end
  end
end)
 
addEventHandler ("onColShapeHit", getRootElement(),
function(hitElement, matchingDimension)
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", hitElement, 255, 0, 0, false)
    if (isPedInVehicle(hitElement)) then
    destroyElement (getPedOccupiedVehicle(hitElement))
end
    toggleControl (hitElement, "fire", false)
    toggleControl (hitElement, "next_weapon", false)
    toggleControl (hitElement, "previous_weapon", false)
  showPlayerHudComponent (hitElement, "car", false)
   toggleControl (hitElement, "sprint", true)
    toggleControl (hitElement, "aim_weapon", false)
    toggleControl (hitElement, "vehicle_fire", false)
toggleControl (hitElement, "vehicle", false)
    showPlayerHudComponent (hitElement, "ammo", false)
    showPlayerHudComponent (hitElement, "weapon", false)
    triggerClientEvent (hitElement, "enableGodMode", hitElement)
  end
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then
    setElementVelocity (hitElement, 0, 0, 0)
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37)
    setVehicleRotation (hitElement, 0,0,270)
    if (getVehicleOccupant (hitElement, 0)) then
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false)
    end
  end
end)
 
addEventHandler ("onColShapeLeave", getRootElement(),
function(leaveElement, matchingDimension)
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", leaveElement, 255, 0, 0, false)
    toggleControl (leaveElement, "fire", true)
    toggleControl (leaveElement, "next_weapon", true)
    toggleControl (leaveElement, "previous_weapon", true)
    toggleControl (leaveElement, "sprint", true)
    toggleControl (leaveElement, "aim_weapon", true)
    toggleControl (leaveElement, "vehicle_fire", true)
    showPlayerHudComponent (leaveElement, "ammo", true)
    showPlayerHudComponent (leaveElement, "weapon", true)
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement)
  end
end)
 
--money zone col
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117)
--stop moneyzone col
 
function moneyZoneTimerFunction ()
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player")
  for i,v in ipairs (allPlayersInCol) do
    givePlayerMoney (v, 5)
  end
end
 
-- marker bij hospital
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement())

Link to comment

تقصد كودي ؟

لان كودي هو الي اذا طلعت من المنطقة يرجع السيارة

addEventHandler ("onResourceStart", getRootElement(),
function()
  setTimer (moneyZoneTimerFunction, 2500, 0)
  local allGreenzones = getElementsByType ("radararea")
  for i,v in ipairs (allGreenzones) do
    local r,g,b,a = getRadarAreaColor (v)
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then
      local x,y = getElementPosition (v)
      local sx,sy = getRadarAreaSize (v)
      local col = createColCuboid (x,y, -50, sx,sy, 7500)
      setElementID (col, "greenzoneColshape")
    end
  end
end)
 
addEventHandler ("onColShapeHit", getRootElement(),
function(hitElement, matchingDimension)
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", hitElement, 255, 0, 0, false)
    if (isPedInVehicle(hitElement)) then
    setElementData (hitElement, "getTheVehh", getVehicleModelFromName (getVehicleName (getPedOccupiedVehicle(hitElement))))
    destroyElement (getPedOccupiedVehicle(hitElement))
end
    toggleControl (hitElement, "fire", false)
    toggleControl (hitElement, "next_weapon", false)
    toggleControl (hitElement, "previous_weapon", false)
  showPlayerHudComponent (hitElement, "car", false)
   toggleControl (hitElement, "sprint", true)
    toggleControl (hitElement, "aim_weapon", false)
    toggleControl (hitElement, "vehicle_fire", false)
toggleControl (hitElement, "vehicle", false)
    showPlayerHudComponent (hitElement, "ammo", false)
    showPlayerHudComponent (hitElement, "weapon", false)
    triggerClientEvent (hitElement, "enableGodMode", hitElement)
  end
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then
    setElementVelocity (hitElement, 0, 0, 0)
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37)
    setVehicleRotation (hitElement, 0,0,270)
    if (getVehicleOccupant (hitElement, 0)) then
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false)
    end
  end
end)
 
addEventHandler ("onColShapeLeave", getRootElement(),
function(leaveElement, matchingDimension)
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", leaveElement, 255, 0, 0, false)
    local yrVEH = getElementData (leaveElement, "getTheVehh")
    if (yrVEH) then
    local x, y, z = getElementPosition (leaveElement)
    local rx, ry, rz = getElementRotation (leaveElement)
    local hveh = createVehicle (tonumber (yrVEH), x + 3, y + 3, z, rx, ry, rz)
    warpPedIntoVehicle (leaveElement, hveh)
    removeElementData (leaveElement, "getTheVehh")
end
    toggleControl (leaveElement, "fire", true)
    toggleControl (leaveElement, "next_weapon", true)
    toggleControl (leaveElement, "previous_weapon", true)
    toggleControl (leaveElement, "sprint", true)
    toggleControl (leaveElement, "aim_weapon", true)
    toggleControl (leaveElement, "vehicle_fire", true)
    showPlayerHudComponent (leaveElement, "ammo", true)
    showPlayerHudComponent (leaveElement, "weapon", true)
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement)
  end
end)
 
--money zone col
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117)
--stop moneyzone col
 
function moneyZoneTimerFunction ()
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player")
  for i,v in ipairs (allPlayersInCol) do
    givePlayerMoney (v, 5)
  end
end
 
-- marker bij hospital
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement())

جرب كذا اذا ماتبيه يرجع

addEventHandler ("onResourceStart", getRootElement(),
function()
  setTimer (moneyZoneTimerFunction, 2500, 0)
  local allGreenzones = getElementsByType ("radararea")
  for i,v in ipairs (allGreenzones) do
    local r,g,b,a = getRadarAreaColor (v)
    if (r == 0) and (g == 255) and (b == 0) and (a == 127) then
      local x,y = getElementPosition (v)
      local sx,sy = getRadarAreaSize (v)
      local col = createColCuboid (x,y, -50, sx,sy, 7500)
      setElementID (col, "greenzoneColshape")
    end
  end
end)
 
addEventHandler ("onColShapeHit", getRootElement(),
function(hitElement, matchingDimension)
  if (getElementType (hitElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", hitElement, 255, 0, 0, false)
    if (isPedInVehicle(hitElement)) then
    destroyElement (getPedOccupiedVehicle(hitElement))
end
    toggleControl (hitElement, "fire", false)
    toggleControl (hitElement, "next_weapon", false)
    toggleControl (hitElement, "previous_weapon", false)
  showPlayerHudComponent (hitElement, "car", false)
   toggleControl (hitElement, "sprint", true)
    toggleControl (hitElement, "aim_weapon", false)
    toggleControl (hitElement, "vehicle_fire", false)
toggleControl (hitElement, "vehicle", false)
    showPlayerHudComponent (hitElement, "ammo", false)
    showPlayerHudComponent (hitElement, "weapon", false)
    triggerClientEvent (hitElement, "enableGodMode", hitElement)
  end
  if (source == moneyZoneCol) and (getElementType (hitElement) == "vehicle") then
    setElementVelocity (hitElement, 0, 0, 0)
    setElementPosition (hitElement, 2018.33, 1534.77, 12.37)
    setVehicleRotation (hitElement, 0,0,270)
    if (getVehicleOccupant (hitElement, 0)) then
      outputChatBox ("You can't enter the moneyzone with your car!", getVehicleOccupant (hitElement, 0), 255, 0, 0, false)
    end
  end
end)
 
addEventHandler ("onColShapeLeave", getRootElement(),
function(leaveElement, matchingDimension)
  if (getElementType (leaveElement) == "player") and (getElementID (source) == "greenzoneColshape") then
    outputChatBox ("", leaveElement, 255, 0, 0, false)
    toggleControl (leaveElement, "fire", true)
    toggleControl (leaveElement, "next_weapon", true)
    toggleControl (leaveElement, "previous_weapon", true)
    toggleControl (leaveElement, "sprint", true)
    toggleControl (leaveElement, "aim_weapon", true)
    toggleControl (leaveElement, "vehicle_fire", true)
    showPlayerHudComponent (leaveElement, "ammo", true)
    showPlayerHudComponent (leaveElement, "weapon", true)
    triggerClientEvent (leaveElement, "disableGodMode", leaveElement)
  end
end)
 
--money zone col
moneyZoneCol = createColCuboid (1993.12, 1519.14, -100, 17.43, 54.24, 117)
--stop moneyzone col
 
function moneyZoneTimerFunction ()
  local allPlayersInCol = getElementsWithinColShape (moneyZoneCol, "player")
  for i,v in ipairs (allPlayersInCol) do
    givePlayerMoney (v, 5)
  end
end
 
-- marker bij hospital
createMarker (1607.36, 1814.24, -10, "cylinder", 24, 0, 255, 0, 190, getRootElement())

طيب اخوي الان لم انزل جو الماركه السياره م تروح لكن لم اروح اطلع بر المارك و ارجع بي سياره ادخل الماركه يسحبه

ابي ل ينزل جو الماركه تنسحب كمان

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...