TorNix~|nR Posted November 30, 2015 Posted November 30, 2015 Hello all please help me:( this work for me function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo end addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler and this won't work, I need it function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo end addEventHandler ( "onPlayerJoin", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler please who can help
1LoL1 Posted November 30, 2015 Posted November 30, 2015 Hello all please help me:( this work for me function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo end addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler and this won't work, I need it function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo end addEventHandler ( "onPlayerJoin", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler please who can help function giveWeaponsOnSpawn () giveWeapon(source,31,200) end addEventHandler("onPlayerJoin", getRootElement(), giveWeaponsOnSpawn)
TorNix~|nR Posted November 30, 2015 Author Posted November 30, 2015 Thank you LoL, I'll try it tomorrow, because I close pc, thank you
Aristates Posted December 1, 2015 Posted December 1, 2015 theTeam , theSpawnPont is not defined. addEventHandler("onPlayerLogin", root, function(player) giveWeapon(player, 31,200) end ) addEventHandler("onPlayerSpawn", root, function(player) giveWeapon(player, 31,200) end )
1LoL1 Posted December 1, 2015 Posted December 1, 2015 It won't work too what I do ? My code work normally. I tested and worked. It's server-side.
Anubhav Posted December 1, 2015 Posted December 1, 2015 onPlayerJoin won't work. It is when you connect and join it and download starts. You need to use onPlayerSpawn in this case too.
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