Mohammed_Aila Posted November 24, 2015 Share Posted November 24, 2015 Guys I've Mode money for race winner but The last player alive cannot take money pls someone fix it LastWinners={} addEvent("onPlayerDestructionDerbyWin",true) addEventHandler("onPlayerDestructionDerbyWin",getRootElement(), function (winner) local account = getPlayerAccount(winner) if not (isGuestAccount(account)) then if getPlayerCount() >= 4 then local WinStreak = 0 local thePlayer = winner LastWinners[20] = LastWinners[19] LastWinners[19] = LastWinners[18] LastWinners[18] = LastWinners[17] LastWinners[17] = LastWinners[16] LastWinners[16] = LastWinners[15] LastWinners[15] = LastWinners[14] LastWinners[14] = LastWinners[13] LastWinners[13] = LastWinners[12] LastWinners[12] = LastWinners[11] LastWinners[11] = LastWinners[10] LastWinners[10] = LastWinners[9] LastWinners[9] = LastWinners[8] LastWinners[8] = LastWinners[7] LastWinners[7] = LastWinners[6] LastWinners[6] = LastWinners[5] LastWinners[5] = LastWinners[4] LastWinners[4] = LastWinners[3] LastWinners[3] = LastWinners[2] LastWinners[2] = LastWinners[1] LastWinners[1] = thePlayer if LastWinners[1] == thePlayer then WinStreak = 1 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer then WinStreak = 2 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer then WinStreak = 3 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer then WinStreak = 4 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer then WinStreak = 5 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer then WinStreak = 6 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer then WinStreak = 7 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer then WinStreak = 8 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer then WinStreak = 9 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer then WinStreak = 10 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer then WinStreak = 11 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer and LastWinners[12] == thePlayer then WinStreak = 12 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer and LastWinners[12] == thePlayer and LastWinners[13] == thePlayer then WinStreak = 13 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer and LastWinners[12] == thePlayer and LastWinners[13] == thePlayer and LastWinners[14] == thePlayer then WinStreak = 14 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer and LastWinners[12] == thePlayer and LastWinners[13] == thePlayer and LastWinners[14] == thePlayer and LastWinners[15] == thePlayer then WinStreak = 15 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer and LastWinners[12] == thePlayer and LastWinners[13] == thePlayer and LastWinners[14] == thePlayer and LastWinners[15] == thePlayer and LastWinners[16] == thePlayer then WinStreak = 16 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer and LastWinners[12] == thePlayer and LastWinners[13] == thePlayer and LastWinners[14] == thePlayer and LastWinners[15] == thePlayer and LastWinners[16] == thePlayer and LastWinners[17] == thePlayer then WinStreak = 17 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer and LastWinners[12] == thePlayer and LastWinners[13] == thePlayer and LastWinners[14] == thePlayer and LastWinners[15] == thePlayer and LastWinners[16] == thePlayer and LastWinners[17] == thePlayer and LastWinners[18] == thePlayer then WinStreak = 18 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer and LastWinners[12] == thePlayer and LastWinners[13] == thePlayer and LastWinners[14] == thePlayer and LastWinners[15] == thePlayer and LastWinners[16] == thePlayer and LastWinners[17] == thePlayer and LastWinners[18] == thePlayer and LastWinners[19] == thePlayer then WinStreak = 19 if LastWinners[1] == thePlayer and LastWinners[2] == thePlayer and LastWinners[3] == thePlayer and LastWinners[4] == thePlayer and LastWinners[5] == thePlayer and LastWinners[6] == thePlayer and LastWinners[7] == thePlayer and LastWinners[8] == thePlayer and LastWinners[9] == thePlayer and LastWinners[10] == thePlayer and LastWinners[11] == thePlayer and LastWinners[12] == thePlayer and LastWinners[13] == thePlayer and LastWinners[14] == thePlayer and LastWinners[15] == thePlayer and LastWinners[16] == thePlayer and LastWinners[17] == thePlayer and LastWinners[18] == thePlayer and LastWinners[19] == thePlayer and LastWinners[20] == thePlayer then WinStreak = 20 end end end end end end end end end end end end end end end end end end end end local pAlive = getAliveRacePlayers() local pDead = getDeadRacePlayers() local WinS = tonumber(getAccountData(account,"highestWinstreak")) if WinS < WinStreak then setAccountData(account,"highestWinstreak",WinStreak) end if WinStreak >= 2 then local WinStreakToExport = WinStreak call(getResourceFromName("race"), "setWinStreakOnMessege", WinStreakToExport) end local cashToWin = tonumber((moneyEarnPart*getPlayerCount())*WinStreak) local playerCash = tonumber(getAccountData(account,"cash")) if not (cashToWin < 0) then setAccountData(account,"cash",playerCash+cashToWin) end local points = math.floor(((pAlive + pDead)*pDead)*WinStreak) if not (points < 0) then local playerPoints = getAccountData(account,"points") setAccountData(account,"points",playerPoints+points) end addStat(account,"mapsWon",1) if mapType == "DM" then addStat(account,"DMwins",1) elseif mapType == "DD" then addStat(account,"DDwins",1) scoreboardRefresh(winner) end local thePlayer = winner scoreboardRefresh(thePlayer) end end) ------------------- -- Other race ranks ------------------- function earnMoney() local thePlayer = source local position = (getAliveRacePlayers() + 1) local account = getPlayerAccount(thePlayer) if not (isGuestAccount(account)) then if getPlayerCount() >= 4 then local pAlive = getAliveRacePlayers() local pDead = getDeadRacePlayers() local finalCash = 0 if not (position == 1) then if pAlive == 0 then pAlive = 1 end if not respawnFix[thePlayer] then local finalCash = math.floor(((40/position)*pDead)*pAlive) -- Calculate the final money value. local points = math.floor((pAlive + pDead)*pDead) local playerCash = getAccountData(account,"cash") local playerPoints = getAccountData(account,"points") setAccountData(account,"points",playerPoints+points) setAccountData(account,"cash",playerCash+finalCash) local playerCash = getAccountData(account,"cash") local playerPoints = getAccountData(account,"points") addStat(account,"totalDeaths",1) respawnFix[thePlayer] = true end end end scoreboardRefresh(thePlayer) end end addEventHandler ("onPlayerWasted",getRootElement(),earnMoney) Link to comment
pa3ck Posted February 24, 2017 Share Posted February 24, 2017 That code hurts my eyes, why are you not using loops to do all the work? Link to comment
Captain Cody Posted February 25, 2017 Share Posted February 25, 2017 Bloody hell lad, use a loop or something this is an utter mess. Link to comment
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