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Parachuting/Basejumping in MTA SA problem


Olly123

Question

Hey guys it's Olly here,

I am currently in the making of a basejump map of a normal SA-MP server. However I have noticed when using the 'Test' option. Jumping in parachute seems to react very much slower and also falls much quicker compared to the normal GTA SA. This prevents me from testing the map, and I ended up having to add it to a friends server just in order to test it. Is there anyway to revert it back to the normal reaction speed simular to the GTA SA, so I can test the map properly? Is there anything in the options which I can edit or the files of MTA to fix the issue? Thanks for reading and I hope you can help!

-Olly

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7 answers to this question

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  • MTA Team

The parachute resource has some values at the start of the file parachute_cl.lua

You could try changing them and then restarting the parachute resource.

Parachute resource location:

server\mods\deathmatch\resources\[gameplay]\parachute

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  • MTA Team

1. Make sure the server is NOT running

2. Go to server\mods\deathmatch\resources\[gameplay] and unzip parachute.zip

3. Make sure unzip worked correctly, and the following diretory contains 8 files:

server\mods\deathmatch\resources\[gameplay]\parachute\

4. Start server

5. Start client and connect to server

6. Edit parachute_cl.lua in a text editor and change line #6 from:

fallspeed = -0.15 

to

fallspeed = -0.05 

7. Save file

8. In server console type: restart parachute

9. Do some parachuting in the client and you should see a slower fall speed when legs down

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