#Just_Me Posted November 21, 2015 Share Posted November 21, 2015 hello guys .. i have an object which is small and i've used "setObjectScale" it works just fine but the problem is that there are some places you can pass through. not like what it was before using "setObjectScale" so is there anyway i can make it like what it was before, even when i use "setObjectScale" ? Link to comment
SpecT Posted November 21, 2015 Share Posted November 21, 2015 Well when you resize objects the collisions stay the same but it just looks bigger. You could use other objects with 0 alpha to "simulate" collisions on that resized object. Link to comment
#Just_Me Posted November 21, 2015 Author Share Posted November 21, 2015 well, this is not what happend to me i used it but the collisions not the same # Link to comment
SpecT Posted November 21, 2015 Share Posted November 21, 2015 well, this is not what happend to mei used it but the collisions not the same # That's what I'm talking about. As I said make other objects and put them in the object you resize. So they will simulate collisions. Example: You put a box, but you want it bigger. So you set its size to 2 (for example) But now you can go through some of its parts. Then you put other box objects in it but with normal size to simulate collisions. Link to comment
#Just_Me Posted November 21, 2015 Author Share Posted November 21, 2015 oh that's a nice one thank you for help. Link to comment
SpecT Posted November 21, 2015 Share Posted November 21, 2015 oh that's a nice onethank you for help. You are welcome! Link to comment
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