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Urgent! Client side variables problem!


jingzhi

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Hello everybody,

I have been working on a script recently and got a problem which seems like 2 variables on the Client side overwriting each other (on two different clients)

local_sound = playSound3D(sound, x, y, z, true) 

When I try to play this sound for 2 players at the same time the local_sound variable gets overwrited so only the player who played sound second will hear the sound and the first player won't be able to hear it anymore.

Any thought / help ?

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Then it's very strange, this shouldn't be happening, here is the related scripts

function engine_func() 
    local veh = getPedOccupiedVehicle (localPlayer) 
    local RPM = getVehicleRPM(veh) 
    setElementData(veh,"RPM",RPM) 
    if veh then 
        if getVehicleEngineState (veh) == true then 
            setSoundVolume(local_sound,1) 
            setSoundSpeed(local_sound, RPM * 2.5 / 10000) 
        else 
            if getSoundVolume(local_sound) == 1 then 
                setSoundVolume(local_sound,0) 
            end 
        end 
    else 
        destroyElement(local_sound) 
        removeEventHandler("onClientRender",root,engine_func) 
    end 
end 
  
addEventHandler ( "onClientVehicleEnter", getRootElement(),  
function() 
    if getElementModel ( source ) == 411 then 
        setWorldSoundEnabled(40,false) 
        local x,y,z = getElementPosition(source) 
        if vehicles[source] then vehicles[source] = nil end 
        local_sound = playSound3D(engine_sound, x, y, z, true) 
        setSoundVolume(local_sound,0) 
        attachElements(local_sound,source) 
        addEventHandler ( "onClientRender", getRootElement(), engine_func ) 
    end 
end) 
  
addEventHandler ( "onClientVehicleExit", getRootElement(), function() 
    if getElementModel(source) == 411 then 
        setWorldSoundEnabled(40,true) 
        destroyElement(local_sound) 
        removeEventHandler ( "onClientRender", getRootElement(), engine_func ) 
    end 
end) 

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