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[HELP] SPAWN Client Bugged


thegost

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Posted

Hey All , I have one spawn panel good , but he bugged people not see the spawn .... people dead and spawn not see, he start and not have erros in /debugscript 3 help please

local localPlayer = getLocalPlayer() 
local resX, resY = guiGetScreenSize()
local startX = resX * (2 / 3)
local startY = 0
local windowX = resX * (1 / 5)
local windowY = resY
 
local xml = xmlLoadFile("spawns.xml") -- open the XML file
local cityNodes = xmlNodeGetChildren(xml) -- get all child nodes of the root node ()
local cities = {} -- create a new global variable to store the welcome messages
 
local GUIEditor_Window = {}
local GUIEditor_Button = {}
local GUIEditor_Memo = {}
local GUIEditor_Label = {}
 
for i,node in ipairs(cityNodes) do
    cityname = xmlNodeGetAttribute(node, "name")
    local classnodes = xmlNodeGetChildren(node)
    cities[cityname] = {}
    for i2,node2 in ipairs(classnodes) do
        classname = xmlNodeGetAttribute(node2, "name")
        local spawnnodes = xmlNodeGetChildren(node2)
        cities[cityname][classname] = {}
        for i3, node3 in ipairs(spawnnodes) do
            skinName = xmlNodeGetAttribute(node3, "name")
            cities[cityname][classname][skinName] = {}
            cities[cityname][classname][skinName]["spawnX"] = xmlNodeGetAttribute(node3, "spawnX")
            cities[cityname][classname][skinName]["spawnY"] = xmlNodeGetAttribute(node3, "spawnY")
            cities[cityname][classname][skinName]["spawnZ"] = xmlNodeGetAttribute(node3, "spawnZ")
            cities[cityname][classname][skinName]["r"] = xmlNodeGetAttribute(node3, "r")
            cities[cityname][classname][skinName]["g"] = xmlNodeGetAttribute(node3, "g")
            cities[cityname][classname][skinName]["b"] = xmlNodeGetAttribute(node3, "b")
            local skinNodes = xmlNodeGetChildren(node3)
            cities[cityname][classname][skinName]["skins"] = {}
            for i4, node4 in ipairs(skinNodes) do
                local skinID = xmlNodeGetValue(node4)
                table.insert(cities[cityname][classname][skinName]["skins"], skinID)
            end
            cities[cityname][classname][skinName]["permission"] = xmlNodeGetAttribute(node3, "lock")
            cities[cityname][classname][skinName]["information"] = xmlNodeGetAttribute(node3, "information")
            cities[cityname][classname][skinName]["weapons"] = xmlNodeGetAttribute(node3, "weapons")
        end
    end
end
xmlUnloadFile(xml)
 
function setCamera()
    setCameraMatrix(1192.3686523438, -2036.3634033203, 69.235496520996, 1191.3736572266, -2036.330078125, 69.141883850098, 0, 70)
end
 
function wastedScreenFix()
    guiSetVisible(GUIEditor_Window[1], true)
end
 
 
---------------------------------------------- wasted selection GUI
function drawWastedSelection()
--Make vars
 
cost = math.random(50,5000)
 
--Make GUI
GUIEditor_Window[1] = guiCreateWindow(0.25,0.8,0.5,0.3,"RG:RPG - Spawn",true)
guiWindowSetMovable(GUIEditor_Window[1], false)
guiWindowSetSizable(GUIEditor_Window[1], false)
 
GUIEditor_Button[2] = guiCreateButton(0.2,0.3,0.6,0.2,"Return to the spawn menu",true,GUIEditor_Window[1])
 
--GUIEditor_Label[4] = guiCreateLabel(0.2,0.2,0.6,0.2,"(c)RG:RPG",true,GUIEditor_Window[1])
showCursor(true)
 
--Button Handlers
addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], onHospitalbuttonclick )
addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], drawSpawnScreen )
addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], hidewastedscreen )
 
--Make GUI Visable
guiSetVisible(GUIEditor_Window[1], false)
 
--Wasted Screen Camera
--local ,yD,zD = getElementPosition( source )
--setCameraMatrix(,yD,zD-1,,yD,zD+1,90,110) -- attach camera to players face
--fadeCamera( false, 5, 119,0,0 )
 
--Wasted Screen Sound
local sound = playSound("client/wasted.mp3",false)
setSoundVolume(sound, 0.75)
 
--Draw GUI
setTimer(wastedScreenFix,500,1)
 
end
 
function onHospitalbuttonclick()
if source == GUIEditor_Button[1] then
if getPlayerMoney(getLocalPlayer()) >= cost then
guiSetVisible(GUIEditor_Window[1], false)
showCursor(false)
triggerServerEvent("SPAWNATHOSIPTAL", getLocalPlayer() )
takePlayerMoney ( cost )
elseif getPlayerMoney(getLocalPlayer()) < cost then
has = getPlayerMoney(getLocalPlayer())
take = has - cost
--outputChatBox("You respawned at hospital")
triggerEvent("SAVE:RPG:addMessage", localPlayer, "You have respawned at the hospital", 255, 0, 0)
guiSetVisible(GUIEditor_Window[1], false)
showCursor(false)
triggerServerEvent("SPAWNATHOSIPTAL", getLocalPlayer() )
takePlayerMoney ( cost )
else
outputChatBox("An error occured.", 255, 0, 0)
end
end
end
 
 
function hidewastedscreen(button)
if button == "left" then
guiSetVisible(GUIEditor_Window[1], false)
guiSetVisible(spawnWindow, true)
end
end
-------------------------------------------- end wasted selection GUI
 
 
 
function drawSpawnScreen()
if ( spawnWindow or infoWindow ) then
guiSetVisible(spawnWindow, false)
guiSetVisible(infoWindow, false)
end
 
labels = {}
 
spawnWindow = guiCreateWindow(0.005,0.395,0.5,0.6,"RG:RPG Spawn Menu",true)
guiWindowSetMovable(spawnWindow, false)
guiWindowSetSizable(spawnWindow, false)
 
 
infoWindow = guiCreateWindow(0.005,0.265,0.5,0.125,"RG:RPG Class Information",true)
guiWindowSetMovable(infoWindow,false)
guiWindowSetSizable(spawnWindow,false)
 
infoMemo = guiCreateMemo(0.0243,0.1712,0.9533,0.7534,"This server is ran by the Empire",true,infoWindow)
guiMemoSetReadOnly(infoMemo, true)
 
image = guiCreateStaticImage(0.0167,0.0387,0.975,0.225,"logo.png",true,spawnWindow)
 
cityGridList = guiCreateGridList(0.025,0.27,0.455,0.5,true,spawnWindow)
guiGridListSetSelectionMode(cityGridList,2)
guiGridListAddColumn(cityGridList, "City", 0.82)
 
classGridList = guiCreateGridList(0.52,0.27,0.455,0.3,true,spawnWindow)
guiGridListSetSelectionMode(classGridList,2)
guiGridListAddColumn(classGridList, "Team", 0.82)
 
 
spawnGridList = guiCreateGridList(0.52,0.585,0.455,0.2995,true,spawnWindow)
guiGridListSetSelectionMode(spawnGridList,2)
guiGridListAddColumn(spawnGridList, "Class", 0.82)
 
-- (LEFT RIGHT, UP DOWN, WIDTH,HEIGHT)  
skinPrevButton = guiCreateButton(0.55,0.9,0.125,0.25,"<-",true,spawnWindow)
skinNextButton = guiCreateButton(0.82,0.9,0.125,0.25,"->",true,spawnWindow)
 
guiSetProperty(skinPrevButton, "Disabled", "True")
guiSetProperty(skinNextButton, "Disabled", "True")
 
skinNumberLabel = guiCreateLabel(0.599,0.925,0.3058,0.0326,"1",true,spawnWindow)
guiLabelSetVerticalAlign(skinNumberLabel,"center")
guiLabelSetHorizontalAlign(skinNumberLabel,"center",false)
 
 
spawnScreenOKButton = guiCreateButton(0.025,0.8,0.455,0.6,"Spawn",true,spawnWindow)
guiSetProperty(spawnScreenOKButton, "Disabled", "True")
 
 
for n, v in pairs(cities) do
local row = guiGridListAddRow(cityGridList)
guiGridListSetItemText(cityGridList, row, 1, n, false, false)
end
 
 
addEventHandler("onClientGUIClick", cityGridList, onCityClick)
addEventHandler("onClientGUIClick", classGridList, onClassClick)
addEventHandler("onClientGUIClick", spawnGridList, onSkinClick)
addEventHandler("onClientGUIClick", spawnScreenOKButton, onSpawnButtonClick)
 
addEventHandler("onClientGUIClick", skinPrevButton, onPrevSkin)
addEventHandler("onClientGUIClick", skinNextButton, onNextSkin)
 
fadeCamera(true)
setCamera()
guiSetVisible(spawnWindow, true)
--guiGridListSetSelectedItem(spawnGridList, -1, 0)
showCursor(true)
end
 
function onCityClick(button)
if source == cityGridList and button == "left" then
if guiGridListGetSelectedCount(cityGridList) > 0 then
guiGridListClear(classGridList)
local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist
local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text
local cityClasses = cities[cityName]
for x, y in pairs(cityClasses) do
local row = guiGridListAddRow(classGridList)
guiGridListSetItemText(classGridList, row, 1, x, false, false)
end
guiSetProperty(spawnScreenOKButton, "Disabled", "True")
guiSetProperty(skinPrevButton, "Disabled", "True")
guiSetProperty(skinNextButton, "Disabled", "True")
guiSetText(skinNumberLabel, 1)
unRenderSkin()
end
end
end
 
function onClassClick(button)
if source == classGridList and button == "left" then
if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 then
guiGridListClear(spawnGridList)
 
local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist
local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text
 
local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist
local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text
 
local classSkins = cities[cityName][className]
for x, y in pairs(classSkins) do
local row = guiGridListAddRow(spawnGridList)
 
guiGridListSetItemText(spawnGridList, row, 1, x, false, false)
end
guiSetProperty(spawnScreenOKButton, "Disabled", "True")
guiSetProperty(skinPrevButton, "Disabled", "True")
guiSetProperty(skinNextButton, "Disabled", "True")
guiSetText(skinNumberLabel, 1)
unRenderSkin()
end
end
end
 
function onSkinClick(button)
if source == spawnGridList and button == "left" then
if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 and guiGridListGetSelectedCount( spawnGridList ) > 0 then
local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist
local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text
 
Posted

I have in server:

See all script:

Client:

local localPlayer = getLocalPlayer() 
local resX, resY = guiGetScreenSize()
local startX = resX * (2 / 3)
local startY = 0
local windowX = resX * (1 / 5)
local windowY = resY
 
local xml = xmlLoadFile("spawns.xml") -- open the XML file
local cityNodes = xmlNodeGetChildren(xml) -- get all child nodes of the root node ()
local cities = {} -- create a new global variable to store the welcome messages
 
local GUIEditor_Window = {}
local GUIEditor_Button = {}
local GUIEditor_Memo = {}
local GUIEditor_Label = {}
 
for i,node in ipairs(cityNodes) do
    cityname = xmlNodeGetAttribute(node, "name")
    local classnodes = xmlNodeGetChildren(node)
    cities[cityname] = {}
    for i2,node2 in ipairs(classnodes) do
        classname = xmlNodeGetAttribute(node2, "name")
        local spawnnodes = xmlNodeGetChildren(node2)
        cities[cityname][classname] = {}
        for i3, node3 in ipairs(spawnnodes) do
            skinName = xmlNodeGetAttribute(node3, "name")
            cities[cityname][classname][skinName] = {}
            cities[cityname][classname][skinName]["spawnX"] = xmlNodeGetAttribute(node3, "spawnX")
            cities[cityname][classname][skinName]["spawnY"] = xmlNodeGetAttribute(node3, "spawnY")
            cities[cityname][classname][skinName]["spawnZ"] = xmlNodeGetAttribute(node3, "spawnZ")
            cities[cityname][classname][skinName]["r"] = xmlNodeGetAttribute(node3, "r")
            cities[cityname][classname][skinName]["g"] = xmlNodeGetAttribute(node3, "g")
            cities[cityname][classname][skinName]["b"] = xmlNodeGetAttribute(node3, "b")
            local skinNodes = xmlNodeGetChildren(node3)
            cities[cityname][classname][skinName]["skins"] = {}
            for i4, node4 in ipairs(skinNodes) do
                local skinID = xmlNodeGetValue(node4)
                table.insert(cities[cityname][classname][skinName]["skins"], skinID)
            end
            cities[cityname][classname][skinName]["permission"] = xmlNodeGetAttribute(node3, "lock")
            cities[cityname][classname][skinName]["information"] = xmlNodeGetAttribute(node3, "information")
            cities[cityname][classname][skinName]["weapons"] = xmlNodeGetAttribute(node3, "weapons")
        end
    end
end
xmlUnloadFile(xml)
 
function setCamera()
    setCameraMatrix(1192.3686523438, -2036.3634033203, 69.235496520996, 1191.3736572266, -2036.330078125, 69.141883850098, 0, 70)
end
 
function wastedScreenFix()
    guiSetVisible(GUIEditor_Window[1], true)
end
 
 
---------------------------------------------- wasted selection GUI
function drawWastedSelection()
--Make vars
 
cost = math.random(50,5000)
 
--Make GUI
GUIEditor_Window[1] = guiCreateWindow(0.25,0.8,0.5,0.3,"RG:RPG - Spawn",true)
guiWindowSetMovable(GUIEditor_Window[1], false)
guiWindowSetSizable(GUIEditor_Window[1], false)
 
GUIEditor_Button[2] = guiCreateButton(0.2,0.3,0.6,0.2,"Return to the spawn menu",true,GUIEditor_Window[1])
 
--GUIEditor_Label[4] = guiCreateLabel(0.2,0.2,0.6,0.2,"(c)RG:RPG",true,GUIEditor_Window[1])
showCursor(true)
 
--Button Handlers
addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], onHospitalbuttonclick )
addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], drawSpawnScreen )
addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], hidewastedscreen )
 
--Make GUI Visable
guiSetVisible(GUIEditor_Window[1], false)
 
--Wasted Screen Camera
--local ,yD,zD = getElementPosition( source )
--setCameraMatrix(,yD,zD-1,,yD,zD+1,90,110) -- attach camera to players face
--fadeCamera( false, 5, 119,0,0 )
 
--Wasted Screen Sound
local sound = playSound("client/wasted.mp3",false)
setSoundVolume(sound, 0.75)
 
--Draw GUI
setTimer(wastedScreenFix,500,1)
 
end
 
function onHospitalbuttonclick()
if source == GUIEditor_Button[1] then
if getPlayerMoney(getLocalPlayer()) >= cost then
guiSetVisible(GUIEditor_Window[1], false)
showCursor(false)
triggerServerEvent("SPAWNATHOSIPTAL", getLocalPlayer() )
takePlayerMoney ( cost )
elseif getPlayerMoney(getLocalPlayer()) < cost then
has = getPlayerMoney(getLocalPlayer())
take = has - cost
--outputChatBox("You respawned at hospital")
triggerEvent("SAVE:RPG:addMessage", localPlayer, "You have respawned at the hospital", 255, 0, 0)
guiSetVisible(GUIEditor_Window[1], false)
showCursor(false)
triggerServerEvent("SPAWNATHOSIPTAL", getLocalPlayer() )
takePlayerMoney ( cost )
else
outputChatBox("An error occured.", 255, 0, 0)
end
end
end
 
 
function hidewastedscreen(button)
if button == "left" then
guiSetVisible(GUIEditor_Window[1], false)
guiSetVisible(spawnWindow, true)
end
end
-------------------------------------------- end wasted selection GUI
 
 
 
function drawSpawnScreen()
if ( spawnWindow or infoWindow ) then
guiSetVisible(spawnWindow, false)
guiSetVisible(infoWindow, false)
end
 
labels = {}
 
spawnWindow = guiCreateWindow(0.005,0.395,0.5,0.6,"RG:RPG Spawn Menu",true)
guiWindowSetMovable(spawnWindow, false)
guiWindowSetSizable(spawnWindow, false)
 
 
infoWindow = guiCreateWindow(0.005,0.265,0.5,0.125,"RG:RPG Class Information",true)
guiWindowSetMovable(infoWindow,false)
guiWindowSetSizable(spawnWindow,false)
 
infoMemo = guiCreateMemo(0.0243,0.1712,0.9533,0.7534,"This server is ran by the Empire",true,infoWindow)
guiMemoSetReadOnly(infoMemo, true)
 
image = guiCreateStaticImage(0.0167,0.0387,0.975,0.225,"logo.png",true,spawnWindow)
 
cityGridList = guiCreateGridList(0.025,0.27,0.455,0.5,true,spawnWindow)
guiGridListSetSelectionMode(cityGridList,2)
guiGridListAddColumn(cityGridList, "City", 0.82)
 
classGridList = guiCreateGridList(0.52,0.27,0.455,0.3,true,spawnWindow)
guiGridListSetSelectionMode(classGridList,2)
guiGridListAddColumn(classGridList, "Team", 0.82)
 
 
spawnGridList = guiCreateGridList(0.52,0.585,0.455,0.2995,true,spawnWindow)
guiGridListSetSelectionMode(spawnGridList,2)
guiGridListAddColumn(spawnGridList, "Class", 0.82)
 
-- (LEFT RIGHT, UP DOWN, WIDTH,HEIGHT)  
skinPrevButton = guiCreateButton(0.55,0.9,0.125,0.25,"<-",true,spawnWindow)
skinNextButton = guiCreateButton(0.82,0.9,0.125,0.25,"->",true,spawnWindow)
 
guiSetProperty(skinPrevButton, "Disabled", "True")
guiSetProperty(skinNextButton, "Disabled", "True")
 
skinNumberLabel = guiCreateLabel(0.599,0.925,0.3058,0.0326,"1",true,spawnWindow)
guiLabelSetVerticalAlign(skinNumberLabel,"center")
guiLabelSetHorizontalAlign(skinNumberLabel,"center",false)
 
 
spawnScreenOKButton = guiCreateButton(0.025,0.8,0.455,0.6,"Spawn",true,spawnWindow)
guiSetProperty(spawnScreenOKButton, "Disabled", "True")
 
 
for n, v in pairs(cities) do
local row = guiGridListAddRow(cityGridList)
guiGridListSetItemText(cityGridList, row, 1, n, false, false)
end
 
 
addEventHandler("onClientGUIClick", cityGridList, onCityClick)
addEventHandler("onClientGUIClick", classGridList, onClassClick)
addEventHandler("onClientGUIClick", spawnGridList, onSkinClick)
addEventHandler("onClientGUIClick", spawnScreenOKButton, onSpawnButtonClick)
 
addEventHandler("onClientGUIClick", skinPrevButton, onPrevSkin)
addEventHandler("onClientGUIClick", skinNextButton, onNextSkin)
 
fadeCamera(true)
setCamera()
guiSetVisible(spawnWindow, true)
--guiGridListSetSelectedItem(spawnGridList, -1, 0)
showCursor(true)
end
 
function onCityClick(button)
if source == cityGridList and button == "left" then
if guiGridListGetSelectedCount(cityGridList) > 0 then
guiGridListClear(classGridList)
local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist
local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text
local cityClasses = cities[cityName]
for x, y in pairs(cityClasses) do
local row = guiGridListAddRow(classGridList)
guiGridListSetItemText(classGridList, row, 1, x, false, false)
end
guiSetProperty(spawnScreenOKButton, "Disabled", "True")
guiSetProperty(skinPrevButton, "Disabled", "True")
guiSetProperty(skinNextButton, "Disabled", "True")
guiSetText(skinNumberLabel, 1)
unRenderSkin()
end
end
end
 
function onClassClick(button)
if source == classGridList and button == "left" then
if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 then
guiGridListClear(spawnGridList)
 
local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist
local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text
 
local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist
local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text
 
local classSkins = cities[cityName][className]
for x, y in pairs(classSkins) do
local row = guiGridListAddRow(spawnGridList)
 
guiGridListSetItemText(spawnGridList, row, 1, x, false, false)
end
guiSetProperty(spawnScreenOKButton, "Disabled", "True")
guiSetProperty(skinPrevButton, "Disabled", "True")
guiSetProperty(skinNextButton, "Disabled", "True")
guiSetText(skinNumberLabel, 1)
unRenderSkin()
end
end
end
 
function onSkinClick(button)
if source == spawnGridList and button == "left" then
if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 and guiGridListGetSelectedCount( spawnGridList ) > 0 then
local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist
local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text
 
Posted

I seriously doubt that you have any rights to the scripts you post on the forum. Your incompetence proves you couldn't have scripted it yourself if you can't fix simple errors.

Please contact the author of the script for further assistance.

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