kewiiNNN Posted November 16, 2015 Posted November 16, 2015 i tried to put a custom rally map inside server but it works and everything but when i place the parts of map i fall through except 1 part.i tried other maps because i wanted to know if its a bug but other maps also do this. this is the code function map() txd = engineLoadTXD ( "uk.txd" ) engineImportTXD ( txd, 2134 ) engineImportTXD ( txd, 2137 ) engineImportTXD ( txd, 2133 ) engineImportTXD ( txd, 2138 ) col = engineLoadCOL ( "uk_rally.col" ) col1 = engineLoadCOL ( "uk_rally.col" ) dff = engineLoadDFF ( "uk1.dff", 0 ) dff1 = engineLoadDFF ( "uk2.dff", 0 ) dff2 = engineLoadDFF ( "uk3.dff", 0 ) dff3 = engineLoadDFF ( "uk4.dff", 0 ) engineReplaceCOL ( col, 2134 ) engineReplaceCOL ( col1, 2137 ) engineReplaceCOL ( col, 2133 ) engineReplaceCOL ( col, 2138 ) engineReplaceModel ( dff, 2134 ) engineReplaceModel ( dff1, 2137 ) engineReplaceModel ( dff2, 2133 ) engineReplaceModel ( dff3, 2138 ) engineSetModelLODDistance(2134, 2000) engineSetModelLODDistance(2137, 2000) engineSetModelLODDistance(2133, 2000) engineSetModelLODDistance(2138, 2000) end function chat() outputChatBox('Willos Rally', player, 0, 255, 0) end setTimer ( map, 1000, 1) addCommandHandler("reloadmap",map) addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()), function() engineRestoreCOL(2134) engineRestoreCOL(2137) engineRestoreCOL(2133) engineRestoreCOL(2138) engineRestoreModel(2134) engineRestoreModel(2137) engineRestoreModel(2133) engineRestoreModel(2138) destroyElement(dff) destroyElement(dff1) destroyElement(dff2) destroyElement(dff3) destroyElement(col) destroyElement(txd) end )
Moderators IIYAMA Posted November 18, 2015 Moderators Posted November 18, 2015 Probably 1 of your models contain collision of the other models. Which you can only use when you place the exact same objects on the exact same order next to each other.
Moderators IIYAMA Posted November 18, 2015 Moderators Posted November 18, 2015 by learning to edit col files. Can't help you with that.
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