therainycat Posted October 31, 2015 Share Posted October 31, 2015 Search and preview all objects online Used categories from MTA editor Hope you like it: All GTASA objects on single site Every model has twoo screenshots (on dark and bright background), information about dff, txd and ide files, collision existance, animations, visibility by time, breakable behaviour and size (there are screenshots with grid and radius value) Use text search, search by tags and categories. Custom search in development. Link to comment
</Mr.Tn6eL> Posted November 23, 2015 Share Posted November 23, 2015 Wow , Nice Script Link to comment
Tails Posted December 19, 2015 Share Posted December 19, 2015 Would be nice if this could replace the in-game editor object browser using a combination of createBrowser and API's to get the object ID's. If you can pull that off, that would be so awesome. It could become the default object browser. Link to comment
Noki Posted December 20, 2015 Share Posted December 20, 2015 Would be nice if this could replace the in-game editor object browser using a combination of createBrowser and API's to get the object ID's.If you can pull that off, that would be so awesome. It could become the default object browser. The problem with that would be, if the website was down or if you don't have access to an internet connection, the map editor would be kind of useless. A cool idea nevertheless. Link to comment
Tails Posted December 21, 2015 Share Posted December 21, 2015 What about an offline database. Link to comment
Noki Posted December 21, 2015 Share Posted December 21, 2015 Isn't that precisely what the map editor's object list is? Link to comment
Tails Posted December 21, 2015 Share Posted December 21, 2015 If you mean offline, then of course. But who wouldn't prefer that site's layout with the thumbnails and stuff, over the default in-game object browser? I know I would. Link to comment
therainycat Posted December 27, 2015 Author Share Posted December 27, 2015 I think it's possible to create such thing for map editor, but it would be easier just to add a simple ingame browser window pointing to this site, search for model in it and then enter model ID in default model browser of map editor. By the way, you can view all effects (https://wiki.multitheftauto.com/wiki/Element/Effect) as an animated image: http://dev.prineside.com/gtasa_samp_mod ... e-effects/ (you can also search for effect using text field, example: http://dev.prineside.com/gtasa_samp_mod ... ?q=teargas) Link to comment
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