Animan99 Posted October 29, 2015 Share Posted October 29, 2015 Hi i made my first tuneshop, working fine, now i want to apply a custom paintjob to a modded car, but it's not working. engineApplyShaderToWorldTexture( shader, "remapelegybody128") I tried this way, but not working, also tried almost everything. Can anyone help me? (I don't know what should i write on the second argument) Link to comment
Aristates Posted October 29, 2015 Share Posted October 29, 2015 show You'r Full Code ?? Link to comment
Animan99 Posted October 29, 2015 Author Share Posted October 29, 2015 addEventHandler('onClientResourceStart', resourceRoot, function() shader = dxCreateShader('shader.fx') terrain = dxCreateTexture('img/PJ_Elegy2.png') dxSetShaderValue(shader, 'gTexture', terrain) engineApplyShaderToWorldTexture(shader, 'remapelegybody128') end ) I didnt post the full code becouse i have googled much and figured out that the problem is in the engineApply function, 2nd agrument. When i tried without car mods, it worked perfectly! Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now