Tox Posted October 29, 2015 Share Posted October 29, 2015 things afterline 44 does not work at all local peds = {} local timers = {} function appearDknight (ped) setElementData (ped, "knightEnabled",true) timers [tostring (ped).."appear"] = setTimer ( function () if getElementAlpha (ped) < 255 then setElementAlpha (ped, getElementAlpha (ped)+1) setElementData (ped, "appearwait", true) setTimer (function () setElementData (ped, "appearwait", false) end, 10000,1) else killTimer (timers[tostring(ped).."appear"]) timers [tostring (ped).."fade"] = setTimer ( function () if not getElementData (ped, "appearwait") and getElementAlpha (ped) > 1 then setElementAlpha (ped, getElementAlpha (ped)-1) end end, 50,0 ) end end, 50,0 ) end addEventHandler ("onPlayerTarget",root, function (t_Element) if t_Element then if getElementType (t_Element) == "player" then if getElementData (t_Element, "admin") and not peds[t_Element] then local x,y,z = getElementPosition (source) local rx,ry,rz = getElementRotation (source) setElementFrozen (source, true) peds [t_Element] = createPed (0,x,y+0.2,z,rz) setElementAlpha (peds[t_Element], 0) addPedClothes (peds[t_Element], "gimpleg", "gimpleg", 17) setPedAnimation (source, "ped", "IDLE_tired", 10000,true) setPedAnimation (peds[t_Element], "PAULNMAC", "Piss_loop",10000,true) setPedStat (peds[t_Element],23,1000) appearDknight (peds[t_Element]) setElementData (t_Element, "knightEnabled",false) timers [tostring (t_Element).."finish"] = setTimer ( function (p) if isElement (p) and not getElementData (t_Element, "knightEnabled") then setElementFrozen (p, false) if peds [t_Element] then destroyElement (peds[t_Element]) ; peds[t_Element] = nil if timers [tostring (t_Element).."appear"] or timers [tostring (t_Element).."fade"] then killTimer (timers [tostring (t_Element).."appear"]) killTimer (timers [tostring (t_Element).."fade"]) end end else killTimer (timers [tostring (t_Element).."finish"]) end end,5000,0 ) end end end end ) Link to comment
Addlibs Posted October 30, 2015 Share Posted October 30, 2015 That's because you attempt to collect p from the function in the timer but never passed a value for it in setTimer (therefore, within the timer function, p is nil). Line 58: end,5000,0,t_Element Also, inside the timer function (lines 46-57 inclusive), you should change every peds[t_Element] and t_Element into p because neither (unless declared globally) exist in the timer-attached function. Link to comment
Tox Posted October 31, 2015 Author Share Posted October 31, 2015 That's because you attempt to collect p from the function in the timer but never passed a value for it in setTimer (therefore, within the timer function, p is nil).Line 58: end,5000,0,t_Element Also, inside the timer function (lines 46-57 inclusive), you should change every peds[t_Element] and t_Element into p because neither (unless declared globally) exist in the timer-attached function. oh alright thanks. i don't know why this happens, i used not to need passing arguments in before Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now