z24d Posted October 28, 2015 Share Posted October 28, 2015 السلام عليكم عندي هذا الكود ابيه يقتل كل الزومبي بس ماصار شيء addCommandHandler("killz", function() for k,v in ipairs (everyZombie) do if isPedZombie(v) then killPed(v,source,26,1) end end end ) هو يقتل الزومبي كلهم بس ابيه يكون القاتل هو انا Link to comment
MoDeR2014 Posted October 28, 2015 Share Posted October 28, 2015 استخدم وظيفه getElementsByType لجلب نوع معين من الأليمنتس لذلك اجلب ال Peds وتحقق انهم زومبي Link to comment
z24d Posted October 28, 2015 Author Share Posted October 28, 2015 المشكله تحت بالاخير ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 } ZombieSpeed = get("zombies.Speed") if ZombieSpeed == 0 then --super slow zombies (goofy looking) chaseanim = "WALK_drunk" checkspeed = 2000 elseif ZombieSpeed == 1 then -- normal speed chaseanim = "run_old" checkspeed = 1000 elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) chaseanim = "Run_Wuzi" checkspeed = 680 else -- defaults back to normal chaseanim = "run_old" checkspeed = 1000 end resourceRoot = getResourceRootElement() moancount =0 moanlimit = 10 everyZombie = { } --IDLE BEHAVIOUR OF A ZOMBIE function Zomb_Idle (ped) if isElement(ped) then if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then local action = math.random( 1, 6 ) if action < 4 then -- walk a random direction local rdmangle = math.random( 1, 359 ) setPedRotation( ped, rdmangle ) setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) setTimer ( Zomb_Idle, 7000, 1, ped ) elseif action == 4 then -- get on the ground setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) setTimer ( Zomb_Idle, 4000, 1, ped ) elseif action == 5 then -- stand still doing nothing setPedAnimation ( ped ) setTimer ( Zomb_Idle, 4000, 1, ped ) end end end end --BEHAVIOUR WHILE CHASING PLAYERS function Zomb_chase (ped, Zx, Zy, Zz ) if isElement(ped) then if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then local x, y, z = getElementPosition( ped ) if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then local Px = getElementData ( ped, "Tx" ) local Py = getElementData ( ped, "Ty" ) local Pz = getElementData ( ped, "Tz" ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) if (Pdistance < 1.5 ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) end end local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) if (distance < 1 ) then -- IF THE PED HASNT MOVED if (getElementData ( ped, "target" ) == nil) then local giveup = math.random( 1, 15 ) if giveup == 1 then setElementData ( ped, "status", "idle" ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) end end else local Ptarget = (getElementData ( ped, "target" )) if isElement(Ptarget) then local Px, Py, Pz = getElementPosition( Ptarget ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER setPedAnimation ( ped ) setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) zmoan(ped) else local action = math.random( 1, 6 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) else setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end else if ( isPedDead (Ptarget) ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end end else setElementData ( ped, "status", "idle" ) end end else setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN end end end end --SET THE DIRECTION OF THE ZOMBIE function setangle () for theKey,ped in ipairs(everyZombie) do if isElement(ped) then if ( getElementData ( ped, "status" ) == "chasing" ) then local x local y local z local px local py local pz if ( getElementData ( ped, "target" ) ~= nil ) then local ptarget = getElementData ( ped, "target" ) if isElement(ptarget) then x, y, z = getElementPosition( ptarget ) px, py, pz = getElementPosition( ped ) else setElementData ( ped, "status", "idle" ) x, y, z = getElementPosition( ped ) px, py, pz = getElementPosition( ped ) end zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS x = getElementData ( ped, "Tx" ) y = getElementData ( ped, "Ty" ) z = getElementData ( ped, "Tz" ) px, py, pz = getElementPosition( ped ) zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) end end end end end --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES addEventHandler ( "onElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then if (getElementData (source, "zombie") == true) then if ( isPedDead ( source ) == false ) then if (getElementData ( source, "status" ) == "chasing" ) then local Zx, Zy, Zz = getElementPosition( source ) setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) local newtarget = (getElementData ( source, "target" )) if isElement (newtarget) then if getElementType ( newtarget ) == "player" then setElementSyncer ( source, newtarget ) end end zmoan(source) elseif (getElementData ( source, "status" ) == "idle" ) then setTimer ( Zomb_Idle, 1000, 1, source) elseif (getElementData ( source, "status" ) == "throatslashing" ) then local tx,ty,tz = getElementPosition( source ) local ptarget = getElementData ( source, "target" ) if isElement(ptarget) then local vx,vy,vz = getElementPosition( ptarget ) local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) if (zombdistance < .-- s8) --> then zmoan(source) setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) else setElementData ( source, "status", "idle" ) end else setElementData ( source, "status", "idle" ) end end elseif (getElementData ( source, "status" ) == "dead" ) then setTimer ( Zomb_delete, 10000, 1, source) end end end end) --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") if newZombieLimit ~= false then if newZombieLimit > ZombieLimit then newZombieLimit = ZombieLimit end else newZombieLimit = ZombieLimit end WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS if startedResource == getThisResource() then -- call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD local allplayers = getElementsByType ( "player" ) for pKey,thep in ipairs(allplayers) do setElementData ( thep, "dangercount", 0 ) end local alivePlayers = getAlivePlayers () for playerKey, playerValue in ipairs(alivePlayers) do setElementData ( playerValue, "alreadyspawned", true ) end if ZombieSpeed == 2 then MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) else MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION end MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS if ZombieStreaming == 1 then MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations elseif ZombieStreaming == 2 then MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints end end end addEventHandler("onResourceStart", getRootElement(), outbreak) function player_Connect() setElementData ( source, "dangercount", 0 ) end Link to comment
Professional Posted October 28, 2015 Share Posted October 28, 2015 المشكله مو هم بيد المشكله هو سكنات ومدري لو فيه فنكشن يقنل سكنات زول هو مبدلين السكنات الاصليه على الوحوش مو هم بيدات Link to comment
` Allawi Posted October 28, 2015 Share Posted October 28, 2015 الكود هذا شغال ؟ addCommandHandler("killz", function() for k,v in ipairs (getElementsByType('ped')) do if isPedZombie(v) then killPed(v,source,26,1) end end end ) اذا شغال قول وش ناقصه Link to comment
z24d Posted October 28, 2015 Author Share Posted October 28, 2015 يب شغال وكل شيء تمام لكن ابي الزومبي اذا ماتو اكون انا القاتل Link to comment
` Allawi Posted October 28, 2015 Share Posted October 28, 2015 جرب كذا addCommandHandler("killz", function(player) for _,ped in ipairs(getElementsByType("ped")) do if isPedZombie(ped) then killPed(ped,player,26,1) end end end ) Link to comment
z24d Posted October 28, 2015 Author Share Posted October 28, 2015 الحين انا مسوي زر حلو ؟ ابي اذا ضغطته يتحقق اني ادمن او لا شلون؟ Link to comment
' A F . Posted October 28, 2015 Share Posted October 28, 2015 'onClientGUIClick' triggerServerEvent isGuestAccount getPlayerAccount getAccountName aclGetGroup isObjectInACLGroup Link to comment
z24d Posted October 28, 2015 Author Share Posted October 28, 2015 اعرف بس شلون يعني كذا؟ addEventHandler('onClientGUIClick',btn, function() if triggerServerEvent('check',localPlayer) then guiSetVisible(wnd,true) end end ) Link to comment
z24d Posted October 28, 2015 Author Share Posted October 28, 2015 addEvent('CheckifAdmin',true) addEventHandler('CheckifAdmin',root, function(player) executeCommandHandler('Panel',player) end ) client addEventHandler('onClientGUIClick',root, function() if source == btn then triggerServerEvent('CheckifAdmin',localPlayer) end end ) Link to comment
' A F . Posted October 28, 2015 Share Posted October 28, 2015 addEvent('CheckifAdmin',true) addEventHandler('CheckifAdmin',root, function() executeCommandHandler('Panel',client) end ) Link to comment
z24d Posted October 28, 2015 Author Share Posted October 28, 2015 Access denied @ 'executeCommandHandler' Link to comment
' A F . Posted October 28, 2015 Share Posted October 28, 2015 Access denied @ 'executeCommandHandler' resource.* Link to comment
z24d Posted October 28, 2015 Author Share Posted October 28, 2015 يعطيك العافيةة طيب انا مسوي رندر تحديث للقريد لستت هل هو يجيب لاق للاعبين؟ Link to comment
' A F . Posted October 29, 2015 Share Posted October 29, 2015 كيف مايجي ؟ اصلن اذا كذا مايقدر يختار شيء من القريد ليست لأتسوي فاهم Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now