[PXG]Blue Posted October 25, 2015 Share Posted October 25, 2015 Hello, i have a script here ( its not made by me nor do i claim ownership of it ) wich enables first person, and i need a little help making it register height changes, because as of yet it only registers changes if i'm going left or right EDIT: is it also possible to remove the character leaning to the left / right when steering? here my code: local rotX, rotY = 0, 0 local camVehRot = 0 local rot = 0 local curVehRot = 0 local oldVehRot = 0 local egoEnabled = false local mouseSensitivity = 0.1 local delay = 0 lp = getLocalPlayer() local PI = math.pi function vehAlpha() setElementAlpha(lp,0) end addEventHandler("onClientPlayerVehicleEnter",root, vehAlpha ) function vehAlpha2() setElementAlpha(lp,255) end addEventHandler("onClientPlayerVehicleExit",root, vehAlpha2 ) local function freecamFrame ( slice ) local camPosX, camPosY, camPosZ = getPedBonePosition ( lp, 8 ) local angleZ = math.sin(rotY) local angleY = math.cos(rotY) * math.cos(rotX) local angleX = math.cos(rotY) * math.sin(rotX) local camTargetX = camPosX + ( angleX ) * 100 local camTargetY = camPosY + angleY * 100 local camTargetZ = camPosZ + angleZ * 100 if isPedInVehicle(lp) then setElementAlpha(lp,0) else setElementAlpha(lp,255) end local veh = getPedOccupiedVehicle ( lp ) if veh then local rx, ry, curVehRot = getElementRotation ( veh ) local changedRotation = oldVehRot - curVehRot oldVehRot = curVehRot if not totalRot then totalRot = curVehRot end totalRot = changedRotation * 2 + totalRot local rotX = ( ( rotX * 360 / PI ) + totalRot ) / 360 * PI if rotX > PI then rotX = rotX - 2 * PI elseif rotX < -PI then rotX = rotX + 2 * PI end camTargetX = camPosX + ( math.cos(rotY) * math.sin(rotX) ) * 100 camTargetY = camPosY + ( math.cos(rotY) * math.cos(rotX) ) * 100 end setCameraMatrix ( camPosX, camPosY, camPosZ, camTargetX, camTargetY, camTargetZ ) end local function freecamMouse (cX,cY,aX,aY) if isCursorShowing() or isMTAWindowActive() then delay = 5 return elseif delay > 0 then delay = delay - 1 return end local width, height = guiGetScreenSize() aX = aX - width / 2 aY = aY - height / 2 rotX = rotX + aX * mouseSensitivity * 0.01745 rotY = rotY - aY * mouseSensitivity * 0.01745 if rotX > PI then rotX = rotX - 2 * PI elseif rotX < -PI then rotX = rotX + 2 * PI end if rotY > PI then rotY = rotY - 2 * PI elseif rotY < -PI then rotY = rotY + 2 * PI end if rotY < -PI / 2.05 then rotY = -PI / 2.05 elseif rotY > PI / 2.05 then rotY = PI / 2.05 end end function setEgoEnabled (x, y, z) if (x and y and z) then setCameraMatrix ( camPosX, camPosY, camPosZ ) end addEventHandler("onClientPreRender", getRootElement(), freecamFrame) addEventHandler("onClientRender", getRootElement(), freecamFrame) addEventHandler("onClientCursorMove",getRootElement(), freecamMouse) end function setEgoDisabled() if egoEnabled then egoEnabled = false removeEventHandler("onClientPreRender", getRootElement(), freecamFrame) removeEventHandler("onClientRender", getRootElement(), freecamFrame) removeEventHandler("onClientCursorMove",getRootElement(), freecamMouse) setCameraTarget ( lp ) end end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), setEgoDisabled ) function ego_func () if egoEnabled then setEgoDisabled() else egoEnabled = true local x, y, z = getElementPosition ( lp ) setEgoEnabled ( x, y, z ) end end addCommandHandler ( "ego", ego_func ) addCommandHandler ( "fp", ego_func ) addCommandHandler ( "fps", ego_func ) addCommandHandler ( "firstperson", ego_func ) thanks in advance Link to comment
Moderators IIYAMA Posted October 25, 2015 Moderators Share Posted October 25, 2015 You can detect it with: local camPosX, camPosY, [color=#FF0000]camPosZ[/color] = getPedBonePosition ( lp, 8 ) Line: 46 t/m 69 is for the leaning left and right, you can rip it out < reason why I compile my scripts.... Link to comment
[PXG]Blue Posted October 26, 2015 Author Share Posted October 26, 2015 You can detect it with: local camPosX, camPosY, [color=#FF0000]camPosZ[/color] = getPedBonePosition ( lp, 8 ) Line: 46 t/m 69 is for the leaning left and right, you can rip it out < reason why I compile my scripts.... Thanks for the Help, also, i dont get this hate when i ask for help when editing a script thats not mine, thats why many people DONT compile their scripts, so others can be creative. Link to comment
Moderators IIYAMA Posted October 26, 2015 Moderators Share Posted October 26, 2015 Because the developer of a script is a designer. Not always a graphical designer, but also a designer of a system made by code. When you rip code out of a script, the design changes. Most of the time the design becomes uglier because 90% don't understand how it works. Ugly in a way that it doesn't work well any more, ugly in the interaction with the user or ugly at the level of graphical design(gui's, dx). But that is not the problem, the problem lies with the publishing. Two ways of publishing, with negative attention for the developer: - Badly edited the resource and published it on a server. And it will shows all visitors how badly you(developer) designed it. And no they will not look at the unknown person that edited it, but YOU as developer. - Ripping out the code and places it in badly designed resource. Mostly without author copy right. They will be reminded by the code you published before and make that LINK between your resource and that badly designed one. Link to comment
Dealman Posted October 26, 2015 Share Posted October 26, 2015 As far as I'm aware there's no "hate" towards helping people with a script that isn't theirs, at least I have no issues with it and I'd gladly help. What I do have issues with, however, is when people use someone else's work and don't give credit where credit is due. Even more so, people that use leaked scripts or decompiled scripts without the author's permission. So long as you don't make the claim that it is yours, you'll be fine. And giving credit where due is always a nice thing to do. If someone has a fit because you're using something you didn't make, simply ignore them. They're usually no better themselves and calling people out is a way for them to make themselves feel good. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now