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Cambiar Animacion de los zombies


Carmison

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Buenas queria ver si me ayudaban con este problema estoy un poco perdido.

Estaba tratando de cambiar la forma (animacion) de como caminan los zombies dependiendo de la hora ingame hice esto asi:

  
hour, minutes = getTime() 
if ZombieSpeed == 1 then 
if hour > 22 or hour < 6 then  
    chaseanim = "Sprint_Wuzi" 
    checkspeed = 1000 
    elseif  hour < 22 or hour > 6 then 
    chaseanim = "WALK_fatold" 
    checkspeed = 2000 
end 
end 

la funcion en si funciona pero solo cuando se inicia o reinicia el script cambia la animacion pero cuando se hace de noche por si sola sigue normal.

Aprovechando el post queria tambien saber como cambiar la frecuencia de dia y noche, para que dure digamos la noche media hora y el dia 15 min.

De antemano gracias :D

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Buenas queria ver si me ayudaban con este problema estoy un poco perdido.

Estaba tratando de cambiar la forma (animacion) de como caminan los zombies dependiendo de la hora ingame hice esto asi:

  
hour, minutes = getTime() 
if ZombieSpeed == 1 then 
if hour > 22 or hour < 6 then  
    chaseanim = "Sprint_Wuzi" 
    checkspeed = 1000 
    elseif  hour < 22 or hour > 6 then 
    chaseanim = "WALK_fatold" 
    checkspeed = 2000 
end 
end 

la funcion en si funciona pero solo cuando se inicia o reinicia el script cambia la animacion pero cuando se hace de noche por si sola sigue normal.

Aprovechando el post queria tambien saber como cambiar la frecuencia de dia y noche, para que dure digamos la noche media hora y el dia 15 min.

De antemano gracias :D

es por esa parte que pusiste solo se ejecuta cuando inicias el script

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es el script de server de los zombies hecho por slothboth

  
hour, minutes = getTime()
ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM?
ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints
ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY)
--ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 }
ZombieSpeed = get("zombies.Speed")
 
 
 
if ZombieSpeed == 1 then
if hour > 22 or hour < 6 then
    chaseanim = "Sprint_Wuzi"
    checkspeed = 1000
    elseif  hour < 22 or hour > 6 then
    chaseanim = "WALK_fatold"
    checkspeed = 2000
end
end
 
 
 
resourceRoot = getResourceRootElement()
moancount =0
moanlimit = 10
everyZombie = { }
 
--IDLE BEHAVIOUR OF A ZOMBIE
function Zomb_Idle (ped)
    if isElement(ped) then
        if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then
            local action = math.random( 1, 6 )
            if action < 4 then -- walk a random direction
                local rdmangle = math.random( 1, 359 )
                setPedRotation( ped, rdmangle )
                setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true)
                setTimer ( Zomb_Idle, 7000, 1, ped )
            elseif action == 4 then -- get on the ground
                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true)
                setTimer ( Zomb_Idle, 4000, 1, ped )
            elseif action == 5 then -- stand still doing nothing
                setPedAnimation ( ped )
                setTimer ( Zomb_Idle, 4000, 1, ped )
            end
        end
    end
end
 
--BEHAVIOUR WHILE CHASING PLAYERS
function Zomb_chase (ped, Zx, Zy, Zz )
    if isElement(ped) then
        if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then
            local x, y, z = getElementPosition( ped )
            if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then        
                local Px = getElementData ( ped, "Tx" )
                local Py = getElementData ( ped, "Ty" )
                local Pz = getElementData ( ped, "Tz" )
                local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z ))
                if (Pdistance < 1.5 ) then
                    setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                end
            end
            local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz ))           
            if (distance < 1 ) then -- IF THE PED HASNT MOVED
                if (getElementData ( ped, "target" ) == nil) then
                    local giveup = math.random( 1, 15 )
                    if giveup == 1 then
                        setElementData ( ped, "status", "idle" )
                    else
                        local action = math.random( 1, 2 )
                        if action == 1 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                            setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                        elseif action == 2 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                            setTimer ( Zomb_chase, 3500, 1, ped, x, y, z )
                        end
                    end
                else
                    local Ptarget = (getElementData ( ped, "target" ))
                    if isElement(Ptarget) then
                        local Px, Py, Pz = getElementPosition( Ptarget )
                        local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz ))
                        if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE
                            if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER
                                setPedAnimation ( ped )
                                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false)
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped )
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped )
                                zmoan(ped)
                            else
                                local action = math.random( 1, 6 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                else
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        else
                            if ( isPedDead (Ptarget) ) then
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped )
                            else
                                local action = math.random( 1, 2 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                elseif action == 2 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        end
                    else
                        setElementData ( ped, "status", "idle" )
                    end
                end
            else
                setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING
                setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN
            end
        end
    end
end
 
--SET THE DIRECTION OF THE ZOMBIE
function setangle ()
    for theKey,ped in ipairs(everyZombie) do
        if isElement(ped) then
            if ( getElementData ( ped, "status" ) == "chasing" ) then
                local x
                local y
                local z
                local px
                local py
                local pz
                if ( getElementData ( ped, "target" ) ~= nil ) then
                    local ptarget = getElementData ( ped, "target" )
                    if isElement(ptarget) then
                        x, y, z = getElementPosition( ptarget )
                        px, py, pz = getElementPosition( ped )
                    else
                        setElementData ( ped, "status", "idle" )
                        x, y, z = getElementPosition( ped )
                        px, py, pz = getElementPosition( ped )
                    end
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS
                    x = getElementData ( ped, "Tx" )
                    y = getElementData ( ped, "Ty" )
                    z = getElementData ( ped, "Tz" )
                    px, py, pz = getElementPosition( ped )
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                end
            end
        end
    end
end
 
--SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES
addEventHandler ( "onElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        if (getElementData (source, "zombie") == true) then
            if ( isPedDead ( source ) == false ) then
                if (getElementData ( source, "status" ) ==  "chasing" ) then
                    local Zx, Zy, Zz = getElementPosition( source )
                    setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz )
                    local newtarget = (getElementData ( source, "target" ))
                    if isElement (newtarget) then
                        if getElementType ( newtarget ) == "player" then
                            setElementSyncer ( source, newtarget )
                        end
                    end
                    zmoan(source)
                elseif (getElementData ( source, "status" ) ==  "idle" ) then
                    setTimer ( Zomb_Idle, 1000, 1, source)
                elseif (getElementData ( source, "status" ) ==  "throatslashing" ) then
                    local tx,ty,tz = getElementPosition( source )
                    local ptarget = getElementData ( source, "target" )
                    if isElement(ptarget) then
                        local vx,vy,vz = getElementPosition( ptarget )
                        local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz))
                        if (zombdistance < .-- s8) --> then
                            zmoan(source)
                            setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true)
                            setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true)
                            setTimer ( Playerthroatbitten, 2300, 1, ptarget, source)
                            setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source )
                        else
                            setElementData ( source, "status", "idle" )
                        end
                    else
                        setElementData ( source, "status", "idle" )
                    end
                end
            elseif (getElementData ( source, "status" ) ==  "dead" ) then
                setTimer ( Zomb_delete, 10000, 1, source)
            end
        end
    end
end)
 
--RESOURCE START/INITIAL SETUP
function outbreak(startedResource)
    newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit")
    if newZombieLimit ~= false then
        if newZombieLimit > ZombieLimit then
            newZombieLimit = ZombieLimit
        end
    else
        newZombieLimit = ZombieLimit
    end
    WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS
    if startedResource == getThisResource() then
--      call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD
        local allplayers = getElementsByType ( "player" )
        for pKey,thep in ipairs(allplayers) do
            setElementData ( thep, "dangercount", 0 )
        end 
        local alivePlayers = getAlivePlayers ()
        for playerKey, playerValue in ipairs(alivePlayers) do
            setElementData ( playerValue, "alreadyspawned", true  )
        end
        if ZombieSpeed == 2 then
            MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast)
        else
            MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION
        end
        MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS 
        if ZombieStreaming == 1 then
            MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations
        elseif ZombieStreaming == 2 then
            MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints
        end
    end
Link to comment
  
hour, minutes = getTime() 
if ZombieSpeed == 1 then 
if hour > 22 or hour < 6 then  
    chaseanim = "Sprint_Wuzi" 
    checkspeed = 1000 
    elseif  hour < 22 or hour > 6 then 
    chaseanim = "WALK_fatold" 
    checkspeed = 2000 
end 
end 

coloca eso despues de la linea 405

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hour, minutes = getTime() 
if ZombieSpeed == 1 then 
if hour > 22 or hour < 6 then  
    chaseanim = "Sprint_Wuzi" 
    checkspeed = 1000 
    elseif  hour < 22 or hour > 6 then 
    chaseanim = "WALK_fatold" 
    checkspeed = 2000 
end 
end 

coloca eso despues de la linea 405

Muchisimas Gracias si funciona!

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