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تمت الافادة


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كلنت

    local g_screenX, g_screenY = guiGetScreenSize(); 
    local gScale = 0.2; 
    local gAlphaDistance = 80; 
    local gMaxDistance = 80; -- Max Distance 
    local gTextAlpha = 150; 
    local gTextSize = 2.5; 
    local gAlphaDiff = gMaxDistance - gAlphaDistance; 
    gScale = 1 / gScale * 800 / g_screenY; 
    local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } }; 
    local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } }; 
    local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } }; 
    local Marker = createMarker( -3275.2436523438,-3007.7487792969,5, 'corona', 1.0, 0, 0, 0, 0 ); 
      
    addEventHandler ( 'onClientRender', root, 
        function ( ) 
            local x, y, z = getCameraMatrix(); 
            local x1, y1, z1 = getElementPosition ( Marker ); 
            
            local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ); 
            if distance_1 <= gMaxDistance then 
            local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 ); 
            if x1_ and y1_ then 
            local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) ); 
            local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff ); 
            alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); 
            scale = math.evalCurve( gMaxScaleCurve, scale ); 
            local textscale = math.evalCurve( gTextScaleCurve, scale ); 
            local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); 
                    dxDrawText( "لـ أخذ موتر #", x1_, y1_, x1_, y1_, tocolor ( 0, 0, 255, textalpha ), textscale * gTextSize, "default-bold", "center", "bottom", false, true ) 
                end  
            end 
        end 
    ); 
      
function math.evalCurve( curve, input ) 
        if input < curve[ 1 ][ 1 ] then 
            return curve[ 1 ][ 2 ]; 
        end 
        for idx = 2, #curve do 
            if input < curve[ idx ][ 1 ] then 
                local x1 = curve[ idx - 1 ][ 1 ]; 
                local y1 = curve[ idx - 1 ][ 2 ]; 
                local x2 = curve[ idx ][ 1 ]; 
                local y2 = curve[ idx ][ 2 ]; 
                local alpha = ( input - x1 ) / ( x2 - x1 ); 
                return math.lerp( y1, y2, alpha ); 
            end 
        end 
        return curve[ #curve ][ 2 ]; 
    end 
      
    function math.lerp( from, to, alpha ) 
        return from + ( to-from ) * alpha; 
    end  

سيرفر

veh = {} 
marker = {} 
Data = { 
    {-3275.2436523438,-3007.7487792969,5, "corona", 4, 255, 0, 0, 155 }, 
} 
  
setElementData(marker,'text3D','لـ أخذ موتر #') 
  
function giveVehicle ( element ) 
    if ( getElementType ( element ) == "player" and not isPedInVehicle ( element ) ) then 
    if ( isElement ( veh [ element ] ) ) then destroyElement ( veh [ element ] ) end veh [ element ] = nil 
        local x, y, z = getElementPosition( element ) 
        veh [ element ] = createVehicle ( 411, x , y + 3 , z + 3 ) 
        setVehicleDamageProof ( veh [ element ] , true ) 
        warpPedIntoVehicle( element ,veh [ element ] ) 
        addVehicleUpgrade( veh [ element ] , 1010) 
        addVehicleUpgrade( veh [ element ] , 1087) 
        outputChatBox ( "# [ تم أعطائك موتر مع : نيترو + هيدروليك ]", element, 255, 0, 0, true ) 
        outputChatBox ( "# [ ( Ctrl ) لـ تشغيل/ايقاف النيترو اضغط ]", element, 255, 255, 0, true ) 
        outputChatBox ( "# [ ( Caps Lock ) لـ تشغيل/ايقاف الهيدروليك اضغط ]", element, 255, 0, 255, true ) 
    end 
end 
  
addEventHandler("onResourceStart",resourceRoot, function () 
    for k,v in ipairs ( Data ) do 
        marker [ k ] = createMarker ( v [ 1 ] , v [ 2 ] , v [ 3 ] - 1 , v [ 4 ] , v [ 5 ] , v [ 6 ], v [ 7 ] , v [ 8 ] , v [ 9 ] ) 
        addEventHandler("onMarkerHit", marker [ k ] , giveVehicle ) 
    end 
end) 
  
  
addEventHandler("onPlayerQuit",root,function() 
    if ( isElement ( veh [ source ] ) ) then 
        destroyElement (  veh [ source ] ) 
    end 
    veh [ source ] = nil 
end) 
  
addEventHandler( "onVehicleExplode", root, 
    function( ) 
        setTimer( destroyElement, 2000, 1, source ) 
    end 
) 
  
addEventHandler( "onPlayerQuit", root, 
    function( ) 
        if Vehicles[source] then 
            destroyElement( Vehicles[source] ) 
        end 
    end 
) 

هي كل الابية انه كل سيارات تيجي يعني زي الي في الوزارة لما تدخل الماركت يعطيك سيارة ولما تدخل مره ثانيه يعطيك سيارة تانيه يعني يكون فيها كل سيارات

هادا هو الي ابيه

بس

Edited by Guest
Link to comment

veh = {} 
marker = {} 
Data = { 
    {-3275.2436523438,-3007.7487792969,5, "corona", 4, 255, 0, 0, 155 }, 
} 
  
setElementData(marker,'text3D','لـ أخذ موتر #') 
  
function giveVehicle ( element ) 
    if ( getElementType ( element ) == "player" and not isPedInVehicle ( element ) ) then 
    if ( isElement ( veh [ element ] ) ) then destroyElement ( veh [ element ] ) end veh [ element ] = nil 
        local x, y, z = getElementPosition( element ) 
        veh [ element ] = createVehicle ( math.random ( 400, 600 ), x , y + 3 , z + 3 ) 
        setVehicleDamageProof ( veh [ element ] , true ) 
        warpPedIntoVehicle( element ,veh [ element ] ) 
        addVehicleUpgrade( veh [ element ] , 1010) 
        addVehicleUpgrade( veh [ element ] , 1087) 
        outputChatBox ( "# [ تم أعطائك موتر مع : نيترو + هيدروليك ]", element, 255, 0, 0, true ) 
        outputChatBox ( "# [ ( Ctrl ) لـ تشغيل/ايقاف النيترو اضغط ]", element, 255, 255, 0, true ) 
        outputChatBox ( "# [ ( Caps Lock ) لـ تشغيل/ايقاف الهيدروليك اضغط ]", element, 255, 0, 255, true ) 
    end 
end 
  
addEventHandler("onResourceStart",resourceRoot, function () 
    for k,v in ipairs ( Data ) do 
        marker [ k ] = createMarker ( v [ 1 ] , v [ 2 ] , v [ 3 ] - 1 , v [ 4 ] , v [ 5 ] , v [ 6 ], v [ 7 ] , v [ 8 ] , v [ 9 ] ) 
        addEventHandler("onMarkerHit", marker [ k ] , giveVehicle ) 
    end 
end) 
  
  
addEventHandler("onPlayerQuit",root,function() 
    if ( isElement ( veh [ source ] ) ) then 
        destroyElement (  veh [ source ] ) 
    end 
    veh [ source ] = nil 
end) 
  
addEventHandler( "onVehicleExplode", root, 
    function( ) 
        setTimer( destroyElement, 2000, 1, source ) 
    end 
) 
  
addEventHandler( "onPlayerQuit", root, 
    function( ) 
        if Vehicles[source] then 
            destroyElement( Vehicles[source] ) 
        end 
    end 
) 
Link to comment
veh = {} 
marker = {} 
Data = { 
    {-3275.2436523438,-3007.7487792969,5, "corona", 4, 255, 0, 0, 155 }, 
} 
  
setElementData(marker,'text3D','لـ أخذ موتر #') 
  
function giveVehicle ( element ) 
    if ( getElementType ( element ) == "player" and not isPedInVehicle ( element ) ) then 
    if ( isElement ( veh [ element ] ) ) then destroyElement ( veh [ element ] ) end veh [ element ] = nil 
        local x, y, z = getElementPosition( element ) 
        veh [ element ] = createVehicle ( math.random ( 400, 600 ), x , y + 3 , z + 3 ) 
        setVehicleDamageProof ( veh [ element ] , true ) 
        warpPedIntoVehicle( element ,veh [ element ] ) 
        addVehicleUpgrade( veh [ element ] , 1010) 
        addVehicleUpgrade( veh [ element ] , 1087) 
        outputChatBox ( "# [ تم أعطائك موتر مع : نيترو + هيدروليك ]", element, 255, 0, 0, true ) 
        outputChatBox ( "# [ ( Ctrl ) لـ تشغيل/ايقاف النيترو اضغط ]", element, 255, 255, 0, true ) 
        outputChatBox ( "# [ ( Caps Lock ) لـ تشغيل/ايقاف الهيدروليك اضغط ]", element, 255, 0, 255, true ) 
    end 
end 
  
addEventHandler("onResourceStart",resourceRoot, function () 
    for k,v in ipairs ( Data ) do 
        marker [ k ] = createMarker ( v [ 1 ] , v [ 2 ] , v [ 3 ] - 1 , v [ 4 ] , v [ 5 ] , v [ 6 ], v [ 7 ] , v [ 8 ] , v [ 9 ] ) 
        addEventHandler("onMarkerHit", marker [ k ] , giveVehicle ) 
    end 
end) 
  
  
addEventHandler("onPlayerQuit",root,function() 
    if ( isElement ( veh [ source ] ) ) then 
        destroyElement (  veh [ source ] ) 
    end 
    veh [ source ] = nil 
end) 
  
addEventHandler( "onVehicleExplode", root, 
    function( ) 
        setTimer( destroyElement, 2000, 1, source ) 
    end 
) 
  
addEventHandler( "onPlayerQuit", root, 
    function( ) 
        if Vehicles[source] then 
            destroyElement( Vehicles[source] ) 
        end 
    end 
) 

بس في شيء واححد باقي

انا ابية لما تيجي تغير سيارة تغيرة انت وراكب لانة علشان اجي للاحمر لازم يكون مو معي سياراة

انا مابية كدا ابي يكون معي سيارة فهمت

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