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كيف احط كلام فوق ماركر


Alix2015

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سيرفر

veh = {} 
marker = {} 
Data = { 
    {-3275.2436523438,-3007.7487792969,5, "corona", 4, 255, 0, 0, 155 }, 
} 
  
setElementData(marker,'text3D','لـ أخذ موتر #') 

كلنت

    local g_screenX, g_screenY = guiGetScreenSize(); 
    local gScale = 0.2; 
    local gAlphaDistance = 80; 
    local gMaxDistance = 80; -- Max Distance 
    local gTextAlpha = 150; 
    local gTextSize = 2.5; 
    local gAlphaDiff = gMaxDistance - gAlphaDistance; 
    gScale = 1 / gScale * 800 / g_screenY; 
    local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } }; 
    local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } }; 
    local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } }; 
    local Marker = createMarker( -3275.2436523438,-3007.7487792969,5, 'corona', 1.0, 0, 0, 0, 0 ); 
      
    addEventHandler ( 'onClientRender', root, 
        function ( ) 
            local x, y, z = getCameraMatrix(); 
            local x1, y1, z1 = getElementPosition ( Marker ); 
            
            local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ); 
            if distance_1 <= gMaxDistance then 
            local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 ); 
            if x1_ and y1_ then 
            local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) ); 
            local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff ); 
            alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); 
            scale = math.evalCurve( gMaxScaleCurve, scale ); 
            local textscale = math.evalCurve( gTextScaleCurve, scale ); 
            local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); 
                    dxDrawText( "لـ أخذ موتر #", x1_, y1_, x1_, y1_, tocolor ( 0, 0, 255, textalpha ), textscale * gTextSize, "default-bold", "center", "bottom", false, true ) 
                end  
            end 
        end 
    ); 
      
function math.evalCurve( curve, input ) 
        if input < curve[ 1 ][ 1 ] then 
            return curve[ 1 ][ 2 ]; 
        end 
        for idx = 2, #curve do 
            if input < curve[ idx ][ 1 ] then 
                local x1 = curve[ idx - 1 ][ 1 ]; 
                local y1 = curve[ idx - 1 ][ 2 ]; 
                local x2 = curve[ idx ][ 1 ]; 
                local y2 = curve[ idx ][ 2 ]; 
                local alpha = ( input - x1 ) / ( x2 - x1 ); 
                return math.lerp( y1, y2, alpha ); 
            end 
        end 
        return curve[ #curve ][ 2 ]; 
    end 
      
    function math.lerp( from, to, alpha ) 
        return from + ( to-from ) * alpha; 
    end  

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