Alix2015 Posted October 17, 2015 Share Posted October 17, 2015 السلام عليكم روحمه الله وبركاته شباب ابي منكم كود الماركر حق السيارات للقروب + كود دم 150 او 200 وشكرا Link to comment
GraveDigger. Posted October 17, 2015 Share Posted October 17, 2015 (edited) كود الماركر حق السيارات للقروب --Client onClientMarkerHit guiSetVisible guiSetInputEnabled showCursor ---------------------------------- onClientGUIClick guiGridListGetSelectedItem guiGridListGetItemText getElementData triggerServerEvent --Server getVehicleModelFromName table ~ isElement ~ destroyElement getElementPosition createVehicle warpPedIntoVehicle كود دم 150 او 200 وشكرا setElementHealth Edited October 17, 2015 by Guest Link to comment
Alix2015 Posted October 17, 2015 Author Share Posted October 17, 2015 برضو مو فاهم عليك Link to comment
GraveDigger. Posted October 17, 2015 Share Posted October 17, 2015 عايزني اعملهولك جاهز يعني نعدي الموضوع ؟ ولا عايز تتعلم ؟ Link to comment
Alix2015 Posted October 17, 2015 Author Share Posted October 17, 2015 لا ابي جاهز لاني مستعججل Link to comment
GraveDigger. Posted October 17, 2015 Share Posted October 17, 2015 براحتك -- client guiSetVisible ( theWindow, false) marker = createMarker (1,1,1,"cylinder",1.0,255,255,255) function showWindow() if ( getElementData (localPlayer,"GroupData") == theGroup ) then guiSetVisible ( theWindow, true) showCursor(true) guiSetInputEnabled(true) end end addEventHandler ( "onClientMarkerHit", marker , showWindow) -- اظهار النافذة لما الماركر يتملس function test() local vehicle = guiGridListGetItemText (Grid, guiGridListGetSelectedItem (Grid), 1) if ( getElementData (localPlayer,"GroupData") == theGroup ) then triggerServerEvent ("trigger", getLocalPlayer(), vehicle ) end end addEventHandler ("onClientGUIClick", Button,test) -- server car = { } addEvent ( "GiveMeCar", true ) function testo( modelVehicle ) if isElement( car[source] ) then destroyElement( car[source] ) end local x, y, z = getElementPosition ( source ) car[source] = createVehicle ( getVehicleModelFromName ( modelVehicle ) , x, y, z ) warpPlayerIntoVehicle ( source, car[source] ) end addEventHandler ( "GiveMeCar", root,testo) function teste() if car[source] and isElement( car[source] ) then destroyElement( car[source] ) end end addEventHandler ( "onPlayerQuit", getRootElement(), teste ) -- server function markerhit(player) if ( getElementData ( player,"GroupData") == theGroup ) then setElementHealth (player,200) end end addEventHandler("onMarkerHit",marker,markerhit) Link to comment
#CroSs Posted October 17, 2015 Share Posted October 17, 2015 -- #Client function toggleWindow( Element ) if ( Element == localPlayer ) then local Boolean = eventName == "onClientMarkerHit"; local Boolean = Boolean and getElementData( localPlayer, "Group" ) == "The Group" guiSetVisible( TheWindow, Boolean ) showCursor( Boolean ) end end addEventHandler( "onClientMarkerHit", Marker, toggleWindow ) addEventHandler( "onClientMarkerLeave", Marker, toggleWindow ) function Vehicles() if ( source == Button or source == GridList ) then if ( getElementData( localPlayer,"Group" ) == "The Group" ) then local SelectedItem = guiGridListGetSelectedItem( GridList ) if ( SelectedItem ~= -1 ) then local VehicleID = guiGridListGetItemData( GridList, SelectedItem, 1 ) triggerServerEvent( "Base:GiveVehicle", localPlayer, VehicleID ) end else guiSetVisible( TheWindow, false ) showCursor( false ) end end end addEventHandler( "onClientGUIClick", guiRoot, Vehicles ) -- #Server local PlayersVehicles = {} addEvent( "Base:GiveVehicle", true ) addEventHandler( "Base:GiveVehicle", root, function( VehicleID ) if ( isElement( PlayersVehicles[source] ) ) then destroyElement( PlayersVehicles[source] ) PlayersVehicles[source] = nil end PlayersVehicles[source] = createVehicle( VehicleID, getElementPosition( localPlayer ) ) warpPedIntoVehicle( source, PlayersVehicles[source] ) end ) addEventHandler( "onVehicleExplode", resourceRoot, function() for Player, Vehicle in pairs( PlayersVehicles ) do if ( Vehicle == source ) then setTimer( function() if ( isElement( Vehicle ) ) then destroyElement( Vehicle ) end end, 5000, 1 ) PlayersVehicles[Player] = nil break end end end ) addEventHandler( "onPlayerQuit", root, function() if ( isElement( PlayersVehicles[source] ) ) then destroyElement( PlayersVehicles[source] ) PlayersVehicles[source] = nil end end ) Link to comment
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