s1mple Posted October 17, 2015 Share Posted October 17, 2015 local avaible_skin = { [280]=true } function blahblah(thePlayer,_,id) if ( avaible_skin[tonumber(id)] ) then setElementData(thePlayer, "normalSkin",getElementModel(thePlayer)) setElementModel(thePlayer,id); return true; end return false; end addCommandHandler("duty",blahblah) function offduty(thePlayer) setElementModel(thePlayer,getElementData(thePlayer,"normalSkin")) end addCommandHandler("offduty",offduty) can anypne make me like, if i write duty then i get weapon id 22, 334 and skin 280, and if i write offduty then he teake my weapons and skin? PELASE HELP and add this too please!!! for i,v in ipairs(getElementsByType("ped")) do if tonumber(getElementData(player, "factions.player")) == tonumber(getElementData(v, "factions.id")) then if exports.brpExports:getFactionType(v) == "law" then Link to comment
Aristates Posted October 17, 2015 Share Posted October 17, 2015 https://forum.multitheftauto.com/viewtopic.php?f=91&t=93764 ?=? Link to comment
HUNGRY:3 Posted October 17, 2015 Share Posted October 17, 2015 function blahblah(thePlayer) setElementData(thePlayer, "normalSkin",getElementModel(thePlayer)) setElementModel(thePlayer,280) giveWeapon(thePlayer,22,100) giveWeapon(thePlayer,3,1) end addCommandHandler("duty",blahblah) function offduty(thePlayer) setElementModel(thePlayer,getElementData(thePlayer,"normalSkin")) takeWeapon(thePlayer,22) takeWeapon(thePlayer,3) end addCommandHandler("offduty",offduty) Link to comment
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