killeryoyo Posted October 16, 2015 Share Posted October 16, 2015 Hello guys, when i was scripting a spawn menu for my new Server. I had a problem in it. Everytime i login it doesn't show, but when i die it shows. When i tried to change the coding. it shows when i login but after i spawn the Spawn menu doesn't go idk what is the problem with it. Can you help me please? Here is the coding in the client. function drawSpawnScreen() spawnWindow = guiCreateWindow(350,150,800,528, "Spawn Screen", false) ----- Old pos 239,198,376,478 ---- infoMemo = guiCreateMemo(198,357,355,160,"",false, spawnWindow) guiMemoSetReadOnly(infoMemo, true) cityGridList = guiCreateGridList(60,40,171,269, false, spawnWindow) guiGridListSetSelectionMode(cityGridList, 2) guiGridListAddColumn(cityGridList, "City", 0.82) classGridList = guiCreateGridList(250,40,171,269, false, spawnWindow) guiGridListSetSelectionMode(classGridList, 2) guiGridListAddColumn(classGridList, "Class", 0.82) skinGridList = guiCreateGridList(450,40,171,269, false, spawnWindow) guiGridListSetSelectionMode(skinGridList, 2) guiGridListAddColumn(skinGridList, "Skin", 0.82) guiWindowSetMovable(spawnWindow, true) guiWindowSetSizable(spawnWindow, false) spawnScreenOKButton = guiCreateButton(624,321,210,36, "Spawn", false, spawnWindow) Image = guiCreateStaticImage(60,390,128,63,"logo.png",false,spawnWindow) guiSetProperty(spawnScreenOKButton, "Disabled", "True") for n, v in pairs(cities) do local row = guiGridListAddRow(cityGridList) guiGridListSetItemText(cityGridList, row, 1, n, false, false) end setTimer (drawSpawnScreen, 2500) guiSetVisible(spawnWindow, false) addEventHandler("onClientGUIClick", cityGridList, onCityClick) addEventHandler("onClientGUIClick", classGridList, onClassClick) addEventHandler("onClientGUIClick", skinGridList, onSkinClick) addEventHandler("onClientGUIClick", spawnScreenOKButton, onSpawnButtonClick) fadeCamera(true) guiSetVisible(spawnWindow, true) guiGridListSetSelectedItem(skinGridList, -1, 0) showCursor(true) showPlayerHudComponent ("all",false) end function onCityClick(button) if source == cityGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 then guiGridListClear(classGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local cityClasses = cities[cityName] for x, y in pairs(cityClasses) do local row = guiGridListAddRow(classGridList) guiGridListSetItemText(classGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") end end end function onClassClick(button) if source == classGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 then guiGridListClear(skinGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local classSkins = cities[cityName][className] for x, y in pairs(classSkins) do local row = guiGridListAddRow(skinGridList) guiGridListSetItemText(skinGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") end end end function onSkinClick(button) if source == skinGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 and guiGridListGetSelectedCount( skinGridList ) > 0 then local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( skinGridList ); -- get double clicked item in the gridlist local skinName = guiGridListGetItemText( skinGridList, selectedRow, selectedCol ) -- get its text guiSetProperty(spawnScreenOKButton, "Disabled", "False") guiSetText(infoMemo, cities[cityName][className][skinName]["information"]) end end end function onSpawnButtonClick(button) if source == spawnScreenOKButton and button == "left" then if guiGridListGetSelectedCount( cityGridList ) > 0 and guiGridListGetSelectedCount( classGridList ) > 0 and guiGridListGetSelectedCount( skinGridList ) > 0 then local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( skinGridList ); -- get double clicked item in the gridlist local skinName = guiGridListGetItemText( skinGridList, selectedRow, selectedCol ) -- get its text local spawninfo = cities[cityName][className][skinName] setElementData ( client, "Class", skinName ) triggerServerEvent("onPlayerSpawnButton", getLocalPlayer(), spawninfo["spawnX"] , spawninfo["spawnY"], spawninfo["spawnZ"], className, spawninfo['permission'], spawninfo['skin'],spawninfo['weapons'], getLocalPlayer(), skinName) else displayError("Please make a selection!") end end end function hideSpawnScreen() if spawnWindow then guiSetVisible(spawnWindow, false) showCursor(false) if errorWindow then guiSetVisible(errorWindow, false) end guiSetText(infoMemo, "") currentSpawn = false currentWeapons = false currentColors = {} currentLocation = {} end showPlayerHudComponent ("all",true) end addEvent("onSpawnSuccessful", true) addEventHandler("onSpawnSuccessful", getRootElement(), hideSpawnScreen()()) function createMessageBox() errorWindow = guiCreateWindow(resX / 2 - 150, resY / 2 - 100, 300, 200, "OPS ERROR!!", false) errorLabel = guiCreateMemo(5, 25, 295, 125, "", false, errorWindow) guiMemoSetReadOnly(errorLabel, true) errorWindowButton = guiCreateButton(110, 160, 80, 25, "OK", false, errorWindow) guiWindowSetMovable(errorWindow, false) guiWindowSetSizable(errorWindow, false) guiSetVisible(errorWindow, false) addEventHandler("onClientGUIClick", errorWindowButton, function() guiSetVisible(errorWindow, false) guiSetProperty(errorWindow, "AlwaysOnTop", "False") end, false) end function displayError(error) if not errorWindow then createMessageBox() end guiSetText(errorLabel, error) guiSetProperty(errorWindow, "AlwaysOnTop", "True") guiSetVisible(errorWindow, true) end addEvent("onSpawnError", true) addEventHandler("onSpawnError", getRootElement(), displayError) addCommandHandler( "spawnerror",displayError) function checkPlayerAlive() triggerServerEvent("wasPlayerAliveEvent", getLocalPlayer()) end addEvent("onPlayerLogin", true) addEventHandler("onPlayerLogin", getRootElement(), drawSpawnScreen()) addEventHandler("onClientPlayerLogin", getLocalPlayer(), drawSpawnScreen()) addEventHandler("onClientPlayerWasted", getLocalPlayer(), drawSpawnScreen) addEvent("onPlayerWasntAlive", true) addEventHandler("onPlayerWasntAlive", getRootElement(), drawSpawnScreen) function stopMinigunDamage ( attacker, weapon, bodypart ) if ( getTeamName(getPlayerTeam(source)) == "Admin" ) then if ( getTeamName(getPlayerTeam(attacker)) ~= "Admin" ) then cancelEvent() end end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage ) i will really appreciate the help thank you ^^. 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swedishboy Posted October 16, 2015 Share Posted October 16, 2015 Wanted to see your Server-side too but try this.. function drawSpawnScreen() spawnWindow = guiCreateWindow(350,150,800,528, "Spawn Screen", false) ----- Old pos 239,198,376,478 ---- infoMemo = guiCreateMemo(198,357,355,160,"",false, spawnWindow) guiMemoSetReadOnly(infoMemo, true) cityGridList = guiCreateGridList(60,40,171,269, false, spawnWindow) guiGridListSetSelectionMode(cityGridList, 2) guiGridListAddColumn(cityGridList, "City", 0.82) classGridList = guiCreateGridList(250,40,171,269, false, spawnWindow) guiGridListSetSelectionMode(classGridList, 2) guiGridListAddColumn(classGridList, "Class", 0.82) skinGridList = guiCreateGridList(450,40,171,269, false, spawnWindow) guiGridListSetSelectionMode(skinGridList, 2) guiGridListAddColumn(skinGridList, "Skin", 0.82) guiWindowSetMovable(spawnWindow, true) guiWindowSetSizable(spawnWindow, false) spawnScreenOKButton = guiCreateButton(624,321,210,36, "Spawn", false, spawnWindow) Image = guiCreateStaticImage(60,390,128,63,"logo.png",false,spawnWindow) guiSetProperty(spawnScreenOKButton, "Disabled", "True") for n, v in pairs(cities) do local row = guiGridListAddRow(cityGridList) guiGridListSetItemText(cityGridList, row, 1, n, false, false) end setTimer (drawSpawnScreen, 2500) guiSetVisible(spawnWindow, false) addEventHandler("onClientGUIClick", cityGridList, onCityClick) addEventHandler("onClientGUIClick", classGridList, onClassClick) addEventHandler("onClientGUIClick", skinGridList, onSkinClick) addEventHandler("onClientGUIClick", spawnScreenOKButton, onSpawnButtonClick) fadeCamera(true) guiSetVisible(spawnWindow, true) guiGridListSetSelectedItem(skinGridList, -1, 0) showCursor(true) showPlayerHudComponent ("all",false) end addEventHandler("onClientResourceStart", getRootElement(), drawSpawnScreen) function onCityClick(button) if source == cityGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 then guiGridListClear(classGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local cityClasses = cities[cityName] for x, y in pairs(cityClasses) do local row = guiGridListAddRow(classGridList) guiGridListSetItemText(classGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") end end end function onClassClick(button) if source == classGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 then guiGridListClear(skinGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local classSkins = cities[cityName][className] for x, y in pairs(classSkins) do local row = guiGridListAddRow(skinGridList) guiGridListSetItemText(skinGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") end end end function onSkinClick(button) if source == skinGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 and guiGridListGetSelectedCount( skinGridList ) > 0 then local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( skinGridList ); -- get double clicked item in the gridlist local skinName = guiGridListGetItemText( skinGridList, selectedRow, selectedCol ) -- get its text guiSetProperty(spawnScreenOKButton, "Disabled", "False") guiSetText(infoMemo, cities[cityName][className][skinName]["information"]) end end end function onSpawnButtonClick(button) if source == spawnScreenOKButton and button == "left" then if guiGridListGetSelectedCount( cityGridList ) > 0 and guiGridListGetSelectedCount( classGridList ) > 0 and guiGridListGetSelectedCount( skinGridList ) > 0 then local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( skinGridList ); -- get double clicked item in the gridlist local skinName = guiGridListGetItemText( skinGridList, selectedRow, selectedCol ) -- get its text local spawninfo = cities[cityName][className][skinName] setElementData ( client, "Class", skinName ) triggerServerEvent("onPlayerSpawnButton", getLocalPlayer(), spawninfo["spawnX"] , spawninfo["spawnY"], spawninfo["spawnZ"], className, spawninfo['permission'], spawninfo['skin'],spawninfo['weapons'], getLocalPlayer(), skinName) else displayError("Please make a selection!") end end end function hideSpawnScreen() if spawnWindow then guiSetVisible(spawnWindow, false) showCursor(false) if errorWindow then guiSetVisible(errorWindow, false) end guiSetText(infoMemo, "") currentSpawn = false currentWeapons = false currentColors = {} currentLocation = {} end showPlayerHudComponent ("all",true) end addEvent("onSpawnSuccessful", true) addEventHandler("onSpawnSuccessful", getRootElement(), hideSpawnScreen()()) function createMessageBox() errorWindow = guiCreateWindow(resX / 2 - 150, resY / 2 - 100, 300, 200, "OPS ERROR!!", false) errorLabel = guiCreateMemo(5, 25, 295, 125, "", false, errorWindow) guiMemoSetReadOnly(errorLabel, true) errorWindowButton = guiCreateButton(110, 160, 80, 25, "OK", false, errorWindow) guiWindowSetMovable(errorWindow, false) guiWindowSetSizable(errorWindow, false) guiSetVisible(errorWindow, false) addEventHandler("onClientGUIClick", errorWindowButton, function() guiSetVisible(errorWindow, false) guiSetProperty(errorWindow, "AlwaysOnTop", "False") end, false) end function displayError(error) if not errorWindow then createMessageBox() end guiSetText(errorLabel, error) guiSetProperty(errorWindow, "AlwaysOnTop", "True") guiSetVisible(errorWindow, true) end addEvent("onSpawnError", true) addEventHandler("onSpawnError", getRootElement(), displayError) addCommandHandler( "spawnerror",displayError) function checkPlayerAlive() triggerServerEvent("wasPlayerAliveEvent", getLocalPlayer()) end addEvent("onPlayerLogin", true) addEventHandler("onPlayerLogin", getRootElement(), drawSpawnScreen) addEventHandler("onClientPlayerLogin", getLocalPlayer(), drawSpawnScreen) addEventHandler("onClientPlayerWasted", getLocalPlayer(), drawSpawnScreen) addEvent("onPlayerWasntAlive", true) addEventHandler("onPlayerWasntAlive", getRootElement(), drawSpawnScreen) function stopMinigunDamage ( attacker, weapon, bodypart ) if ( getTeamName(getPlayerTeam(source)) == "Admin" ) then if ( getTeamName(getPlayerTeam(attacker)) ~= "Admin" ) then cancelEvent() end end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage ) Link to comment
Syntrax# Posted October 16, 2015 Share Posted October 16, 2015 Well i ain't going to judge but why does this remember me of the Leaked WSS spawn menu,dunno if it is 100% sure but it uses nearly the same way of coding in client Link to comment
killeryoyo Posted October 16, 2015 Author Share Posted October 16, 2015 Well i ain't going to judge but why does this remember me of the Leaked WSS spawn menu,dunno if it is 100% sure but it uses nearly the same way of coding in client dont worry im not stealer . im new guy in scripting and i can show u photos about the gui. not copied . Link to comment
killeryoyo Posted October 17, 2015 Author Share Posted October 17, 2015 Wanted to see your Server-side too but try this.. function drawSpawnScreen() spawnWindow = guiCreateWindow(350,150,800,528, "Spawn Screen", false) ----- Old pos 239,198,376,478 ---- infoMemo = guiCreateMemo(198,357,355,160,"",false, spawnWindow) guiMemoSetReadOnly(infoMemo, true) cityGridList = guiCreateGridList(60,40,171,269, false, spawnWindow) guiGridListSetSelectionMode(cityGridList, 2) guiGridListAddColumn(cityGridList, "City", 0.82) classGridList = guiCreateGridList(250,40,171,269, false, spawnWindow) guiGridListSetSelectionMode(classGridList, 2) guiGridListAddColumn(classGridList, "Class", 0.82) skinGridList = guiCreateGridList(450,40,171,269, false, spawnWindow) guiGridListSetSelectionMode(skinGridList, 2) guiGridListAddColumn(skinGridList, "Skin", 0.82) guiWindowSetMovable(spawnWindow, true) guiWindowSetSizable(spawnWindow, false) spawnScreenOKButton = guiCreateButton(624,321,210,36, "Spawn", false, spawnWindow) Image = guiCreateStaticImage(60,390,128,63,"logo.png",false,spawnWindow) guiSetProperty(spawnScreenOKButton, "Disabled", "True") for n, v in pairs(cities) do local row = guiGridListAddRow(cityGridList) guiGridListSetItemText(cityGridList, row, 1, n, false, false) end setTimer (drawSpawnScreen, 2500) guiSetVisible(spawnWindow, false) addEventHandler("onClientGUIClick", cityGridList, onCityClick) addEventHandler("onClientGUIClick", classGridList, onClassClick) addEventHandler("onClientGUIClick", skinGridList, onSkinClick) addEventHandler("onClientGUIClick", spawnScreenOKButton, onSpawnButtonClick) fadeCamera(true) guiSetVisible(spawnWindow, true) guiGridListSetSelectedItem(skinGridList, -1, 0) showCursor(true) showPlayerHudComponent ("all",false) end addEventHandler("onClientResourceStart", getRootElement(), drawSpawnScreen) function onCityClick(button) if source == cityGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 then guiGridListClear(classGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local cityClasses = cities[cityName] for x, y in pairs(cityClasses) do local row = guiGridListAddRow(classGridList) guiGridListSetItemText(classGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") end end end function onClassClick(button) if source == classGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 then guiGridListClear(skinGridList) local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local classSkins = cities[cityName][className] for x, y in pairs(classSkins) do local row = guiGridListAddRow(skinGridList) guiGridListSetItemText(skinGridList, row, 1, x, false, false) end guiSetProperty(spawnScreenOKButton, "Disabled", "True") end end end function onSkinClick(button) if source == skinGridList and button == "left" then if guiGridListGetSelectedCount(cityGridList) > 0 and guiGridListGetSelectedCount(classGridList) > 0 and guiGridListGetSelectedCount( skinGridList ) > 0 then local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( skinGridList ); -- get double clicked item in the gridlist local skinName = guiGridListGetItemText( skinGridList, selectedRow, selectedCol ) -- get its text guiSetProperty(spawnScreenOKButton, "Disabled", "False") guiSetText(infoMemo, cities[cityName][className][skinName]["information"]) end end end function onSpawnButtonClick(button) if source == spawnScreenOKButton and button == "left" then if guiGridListGetSelectedCount( cityGridList ) > 0 and guiGridListGetSelectedCount( classGridList ) > 0 and guiGridListGetSelectedCount( skinGridList ) > 0 then local selectedRow, selectedCol = guiGridListGetSelectedItem( cityGridList ); -- get double clicked item in the gridlist local cityName = guiGridListGetItemText( cityGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( classGridList ); -- get double clicked item in the gridlist local className = guiGridListGetItemText( classGridList, selectedRow, selectedCol ) -- get its text local selectedRow, selectedCol = guiGridListGetSelectedItem( skinGridList ); -- get double clicked item in the gridlist local skinName = guiGridListGetItemText( skinGridList, selectedRow, selectedCol ) -- get its text local spawninfo = cities[cityName][className][skinName] setElementData ( client, "Class", skinName ) triggerServerEvent("onPlayerSpawnButton", getLocalPlayer(), spawninfo["spawnX"] , spawninfo["spawnY"], spawninfo["spawnZ"], className, spawninfo['permission'], spawninfo['skin'],spawninfo['weapons'], getLocalPlayer(), skinName) else displayError("Please make a selection!") end end end function hideSpawnScreen() if spawnWindow then guiSetVisible(spawnWindow, false) showCursor(false) if errorWindow then guiSetVisible(errorWindow, false) end guiSetText(infoMemo, "") currentSpawn = false currentWeapons = false currentColors = {} currentLocation = {} end showPlayerHudComponent ("all",true) end addEvent("onSpawnSuccessful", true) addEventHandler("onSpawnSuccessful", getRootElement(), hideSpawnScreen()()) function createMessageBox() errorWindow = guiCreateWindow(resX / 2 - 150, resY / 2 - 100, 300, 200, "OPS ERROR!!", false) errorLabel = guiCreateMemo(5, 25, 295, 125, "", false, errorWindow) guiMemoSetReadOnly(errorLabel, true) errorWindowButton = guiCreateButton(110, 160, 80, 25, "OK", false, errorWindow) guiWindowSetMovable(errorWindow, false) guiWindowSetSizable(errorWindow, false) guiSetVisible(errorWindow, false) addEventHandler("onClientGUIClick", errorWindowButton, function() guiSetVisible(errorWindow, false) guiSetProperty(errorWindow, "AlwaysOnTop", "False") end, false) end function displayError(error) if not errorWindow then createMessageBox() end guiSetText(errorLabel, error) guiSetProperty(errorWindow, "AlwaysOnTop", "True") guiSetVisible(errorWindow, true) end addEvent("onSpawnError", true) addEventHandler("onSpawnError", getRootElement(), displayError) addCommandHandler( "spawnerror",displayError) function checkPlayerAlive() triggerServerEvent("wasPlayerAliveEvent", getLocalPlayer()) end addEvent("onPlayerLogin", true) addEventHandler("onPlayerLogin", getRootElement(), drawSpawnScreen) addEventHandler("onClientPlayerLogin", getLocalPlayer(), drawSpawnScreen) addEventHandler("onClientPlayerWasted", getLocalPlayer(), drawSpawnScreen) addEvent("onPlayerWasntAlive", true) addEventHandler("onPlayerWasntAlive", getRootElement(), drawSpawnScreen) function stopMinigunDamage ( attacker, weapon, bodypart ) if ( getTeamName(getPlayerTeam(source)) == "Admin" ) then if ( getTeamName(getPlayerTeam(attacker)) ~= "Admin" ) then cancelEvent() end end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopMinigunDamage ) didnt work please anyone could help? i will post the server side. 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