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Plane bombing script


Xwad

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Hi! I downloaded this script for my server: https://community.multitheftauto.com/in ... ils&id=129

Its a very god script but i have a problem with it.. The bomb is only attaching to the plane if i hit the marker with the plane..And i wanted to make that the bomb will only be attached to the plane if a player enters it.. So i tryed to edit the script but its not working://I hope you can help me guys!

original script (this is just a part of the script)

  
function callbackMarkerHit(hitPlayer, matchingDimension) 
  if (matchingDimension) then 
    objBomber:callbackFunc("funcReloadBomber", hitPlayer) 
  end 
end 
  
  
function callbackFunc(request, ...) 
  objBomber:callbackFunc(request, source, arg[1]) 
end 
  
-- exports 
function regBombMarker(marker) 
  addEventHandler("onMarkerHit", marker, callbackMarkerHit, false) 
end 
  
function regBombMarkers(markers) 
  for _, marker in ipairs(markers) do 
    addEventHandler("onMarkerHit", marker, callbackMarkerHit, false) 
  end 
end 
  
function unregBombMarker(marker) 
  removeEventHandler("onMarkerHit", marker, callbackMarkerHit) 
end 
  
function unregBombMarkers(markers) 
  for _, marker in ipairs(markers) do 
    removeEventHandler("onMarkerHit", marker, callbackMarkerHit) 
  end 
end 
  

my edited script! (this is just a part of the script (bomber.lua).)

  
  
function callbackMarkerHit(thePlayer) 
    objBomber:callbackFunc("funcReloadBomber", thePlayer) 
  end 
end 
  
  
  
  
  
function reloadTimer( thePlayer )  
setTimer ( callbackMarkerHit, 5000, 1 )  
end  
addEventHandler ( "onVehicleEnter", getRootElement(), reloadTimer )  
  
  

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  • Moderators

Remove 'end' at line 5. Because there are end's for a reason... which is for closing a block of a function or conditions states etc.

Replace line 13 with: setTimer ( callbackMarkerHit, 5000, 1,thePlayer )

Because you have to tell the timer that you are sending some extra information to another function.

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one more question. I want to make a timer for reloading. So add a triggerserver event when the bomb is armed.. So i replaced this in ObjClientBomber.lua (client side) script:

To this

self._fuseTimers[3] = triggerServerEvent ( "reload", resourceRoot, thePlayer ) 

From this

self._fuseTimers[3] = setTimer(outputChatBox, 2500, 1, "* Bomb is armed!") 

and i added this to the server side script

  
addEvent( "reload", true ) 
addEventHandler( "reload", resourceRoot, reloadTimer ) 
  

the problem is that its not triggering the serverside script:/

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so why is this triggerServerEvent not working?

client

  
triggerServerEvent("reload",localPlayer) 
  

server

  
function reloadTimer( thePlayer ) 
outputChatBox ( "ddddddd" ) 
setTimer ( callbackMarkerHit, 4000, 1,thePlayer )  
end 
addEvent( "reload", true ) 
addEventHandler( "reload", resourceRoot, reloadTimer ) 
  

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  • Moderators
triggerServerEvent("reload",[color=#FF0000][u]localPlayer[/u][/color],[color=#00FF00]localPlayer[/color]) 

function reloadTimer( [color=#00FF00]thePlayer[/color] ) 
    outputChatBox ( "ddddddd" ) 
    --local [color=#FF0000]sourceElement[/color] = [color=#FF0000]source[/color] 
    setTimer ( callbackMarkerHit, 4000, 1,[color=#00FF00]thePlayer[/color] ) 
end 
  
addEvent( "reload", true ) 
addEventHandler( "reload", [color=#FF0000][u]resourceRoot[/u][/color], reloadTimer ) 
  

Activation element of the addEventHandler:

addEventHandler + resourceRoot element only accepts the resourceRoot element.

When you want this event to be able to activate by more element types, use root < IN THE addEventHandler.

RED clientside = RED serverside

GREEN clientside = GREEN serverside

Two ways to fix the code:

triggerServerEvent("reload",resourceRoot,localPlayer) 

or

addEventHandler( "reload", root, reloadTimer ) 

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