Xwad Posted October 12, 2015 Share Posted October 12, 2015 Hi! I downloaded this script for my server: https://community.multitheftauto.com/in ... ils&id=129 Its a very god script but i have a problem with it.. The bomb is only attaching to the plane if i hit the marker with the plane..And i wanted to make that the bomb will only be attached to the plane if a player enters it.. So i tryed to edit the script but its not working://I hope you can help me guys! original script (this is just a part of the script) function callbackMarkerHit(hitPlayer, matchingDimension) if (matchingDimension) then objBomber:callbackFunc("funcReloadBomber", hitPlayer) end end function callbackFunc(request, ...) objBomber:callbackFunc(request, source, arg[1]) end -- exports function regBombMarker(marker) addEventHandler("onMarkerHit", marker, callbackMarkerHit, false) end function regBombMarkers(markers) for _, marker in ipairs(markers) do addEventHandler("onMarkerHit", marker, callbackMarkerHit, false) end end function unregBombMarker(marker) removeEventHandler("onMarkerHit", marker, callbackMarkerHit) end function unregBombMarkers(markers) for _, marker in ipairs(markers) do removeEventHandler("onMarkerHit", marker, callbackMarkerHit) end end my edited script! (this is just a part of the script (bomber.lua).) function callbackMarkerHit(thePlayer) objBomber:callbackFunc("funcReloadBomber", thePlayer) end end function reloadTimer( thePlayer ) setTimer ( callbackMarkerHit, 5000, 1 ) end addEventHandler ( "onVehicleEnter", getRootElement(), reloadTimer ) Link to comment
Moderators IIYAMA Posted October 14, 2015 Moderators Share Posted October 14, 2015 Remove 'end' at line 5. Because there are end's for a reason... which is for closing a block of a function or conditions states etc. Replace line 13 with: setTimer ( callbackMarkerHit, 5000, 1,thePlayer ) Because you have to tell the timer that you are sending some extra information to another function. Link to comment
Xwad Posted October 14, 2015 Author Share Posted October 14, 2015 Working! Thanks IIYAMA!) Link to comment
Xwad Posted October 14, 2015 Author Share Posted October 14, 2015 one more question. I want to make a timer for reloading. So add a triggerserver event when the bomb is armed.. So i replaced this in ObjClientBomber.lua (client side) script: To this self._fuseTimers[3] = triggerServerEvent ( "reload", resourceRoot, thePlayer ) From this self._fuseTimers[3] = setTimer(outputChatBox, 2500, 1, "* Bomb is armed!") and i added this to the server side script addEvent( "reload", true ) addEventHandler( "reload", resourceRoot, reloadTimer ) the problem is that its not triggering the serverside script:/ Link to comment
Xwad Posted October 15, 2015 Author Share Posted October 15, 2015 so why is this triggerServerEvent not working? client triggerServerEvent("reload",localPlayer) server function reloadTimer( thePlayer ) outputChatBox ( "ddddddd" ) setTimer ( callbackMarkerHit, 4000, 1,thePlayer ) end addEvent( "reload", true ) addEventHandler( "reload", resourceRoot, reloadTimer ) Link to comment
Moderators IIYAMA Posted October 15, 2015 Moderators Share Posted October 15, 2015 triggerServerEvent("reload",[color=#FF0000][u]localPlayer[/u][/color],[color=#00FF00]localPlayer[/color]) function reloadTimer( [color=#00FF00]thePlayer[/color] ) outputChatBox ( "ddddddd" ) --local [color=#FF0000]sourceElement[/color] = [color=#FF0000]source[/color] setTimer ( callbackMarkerHit, 4000, 1,[color=#00FF00]thePlayer[/color] ) end addEvent( "reload", true ) addEventHandler( "reload", [color=#FF0000][u]resourceRoot[/u][/color], reloadTimer ) Activation element of the addEventHandler: addEventHandler + resourceRoot element only accepts the resourceRoot element. When you want this event to be able to activate by more element types, use root < IN THE addEventHandler. RED clientside = RED serverside GREEN clientside = GREEN serverside Two ways to fix the code: triggerServerEvent("reload",resourceRoot,localPlayer) or addEventHandler( "reload", root, reloadTimer ) Link to comment
Xwad Posted October 15, 2015 Author Share Posted October 15, 2015 Working! Thanks a lot again IIYAMA! Link to comment
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