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[HELP] Script


1LoL1

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Hello, i copied and edited code from wiki but not work :/ can anyone help me?

Firewall =  
{ 
    [ 'PlayerName' ] = 'SerialPlayer', 
    [ 'Name1' ] = 'Serial', 
    [ 'Name2' ] = 'Serial', 
} 
  
addEventHandler ( 'onPlayerJoin', getRootElement ( ), 
    function ( _, source ) 
    local Serial = Firewall[getPlayerName(source)] 
        if ( Serial ) then 
            if Serial ~= getPlayerSerial ( source ) then 
                kickPlayer ( source, "..." ) 
            end 
        end 
    end 
) 

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Firewall = 
{ 
    [ 'PlayerName' ] = 'SerialPlayer', 
    [ 'Name1' ] = 'Serial', 
    [ 'Name2' ] = 'Serial', 
} 
  
addEventHandler ( 'onPlayerJoin', getRootElement ( ), 
    function ( ) --no parameters!!! 
    local Serial = Firewall[removeColorCode(getPlayerName(source))] 
        if ( Serial ) then 
            if Serial ~= getPlayerSerial ( source ) then 
                kickPlayer ( source, "Reason: blabla" ) 
            end 
        end 
    end 
) 
function removeColorCode( s ) 
    return s:gsub( '#%x%x%x%x%x%x', '' ) or s 
end 

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-- ' Server Side ' ;  
  
Firewall = { 
    [ 'PlayerName' ] = 'SerialPlayer', 
    [ 'Name1' ] = 'Serial', 
    [ 'Name2' ] = 'Serial', 
} 
  
addEventHandler ( 'onPlayerJoin', root, function (     ) 
for Nick,Serial in ipairs ( Firewall ) do 
 if getPlayerName ( source ) == Nick and getPlayerSerial ( source ) ~= Serial then 
    kickPlayer ( source, "..." ) 
            end 
        end 
    end 
) 
Link to comment

ipairs work only with number indexes and number indexes should be order

  
-- ' Server Side ' ; 
  
Firewall = { 
    [ 'PlayerName' ] = 'SerialPlayer', 
    [ 'Name1' ] = 'Serial', 
    [ 'Name2' ] = 'Serial', 
} 
  
addEventHandler ( 'onPlayerJoin', root, function (     ) 
for Nick,Serial in pairs ( Firewall ) do 
    if getPlayerName ( source ) == Nick and getPlayerSerial ( source ) ~= Serial then 
          kickPlayer ( source, "..." ) 
    end 
end 
end 
) 
  

Link to comment
ipairs work only with number indexes and number indexes should be order
  
-- ' Server Side ' ; 
  
Firewall = { 
    [ 'PlayerName' ] = 'SerialPlayer', 
    [ 'Name1' ] = 'Serial', 
    [ 'Name2' ] = 'Serial', 
} 
  
addEventHandler ( 'onPlayerJoin', root, function (     ) 
for Nick,Serial in pairs ( Firewall ) do 
    if getPlayerName ( source ) == Nick and getPlayerSerial ( source ) ~= Serial then 
          kickPlayer ( source, "..." ) 
    end 
end 
end 
) 
  

Thanks works but when i added 2nd addEventHandler not work and when i have hex code in nick i'am not kicked :/

Firewall = { 
    [ 'PlayerName' ] = 'SerialPlayer', 
    [ 'TEST' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', 
    [ 'Name2' ] = 'Serial', 
} 
  
  
function kick (     ) 
for Nick,Serial in pairs ( Firewall ) do 
    if getPlayerName ( source ) == Nick and getPlayerSerial ( source ) ~= Serial then 
          kickPlayer ( source, "Reason: !" ) 
    end 
end 
end 
addEventHandler ( 'onPlayerJoin', getRootElement(), kick) 
addEventHandler ( 'onPlayerChangeNick', getRootElement(), kick) 

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Firewall = { 
    [ 'PlayerName' ] = 'SerialPlayer', 
    [ 'TEST' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', 
    [ 'Name2' ] = 'Serial', 
} 
  
  
function onPlayerJoin_KickHandler (  ) 
for Nick,Serial in pairs ( Firewall ) do 
    if removeColorCode( getPlayerName ( source ) ) == Nick and getPlayerSerial ( source ) ~= Serial then 
          kickPlayer ( source, "Reason: !" ) 
    end 
end 
end 
addEventHandler ( 'onPlayerJoin', getRootElement(), onPlayerJoin_KickHandler) 
  
  
function onPlayerChangeNick_KickHandler ( oldNick, newNick ) 
for Nick,Serial in pairs ( Firewall ) do 
    if removeColorCode( newNick ) == Nick and getPlayerSerial ( source ) ~= Serial then 
          kickPlayer ( source, "Reason: !" ) 
    end 
end 
end 
addEventHandler ( 'onPlayerChangeNick', getRootElement(), onPlayerChangeNick_KickHandler) 
  
  
function removeColorCode( s ) 
    return s:gsub( '#%x%x%x%x%x%x', '' ) or s 
end 
  

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Firewall = { 
    [ 'PlayerName' ] = 'SerialPlayer', 
    [ 'TEST' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4', 
    [ 'Name2' ] = 'Serial', 
} 
  
  
function onPlayerJoin_KickHandler (  ) 
for Nick,Serial in pairs ( Firewall ) do 
    if removeColorCode( getPlayerName ( source ) ) == Nick and getPlayerSerial ( source ) ~= Serial then 
          kickPlayer ( source, "Reason: !" ) 
    end 
end 
end 
addEventHandler ( 'onPlayerJoin', getRootElement(), onPlayerJoin_KickHandler) 
  
  
function onPlayerChangeNick_KickHandler ( oldNick, newNick ) 
for Nick,Serial in pairs ( Firewall ) do 
    if removeColorCode( newNick ) == Nick and getPlayerSerial ( source ) ~= Serial then 
          kickPlayer ( source, "Reason: !" ) 
    end 
end 
end 
addEventHandler ( 'onPlayerChangeNick', getRootElement(), onPlayerChangeNick_KickHandler) 
  
  
function removeColorCode( s ) 
    return s:gsub( '#%x%x%x%x%x%x', '' ) or s 
end 
  

Thanks works. :D

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