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Paintjob Wont work?


kewiiNNN

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Why this script wont work?

META

<meta> 
    <info author="kewiiNNN" description="Paintjob" "type="misc" version="1.0" /> 
    <script src="paintjob.lua" type="client" /> 
    <file src="shader.fx" /> 
    <file src="paintjob/1.png" /> 
    <file src="paintjob/2.png" /> 
    <file src="paintjob/3.png" /> 
    <file src="paintjob/4.png" /> 
    <file src="paintjob/5.png" /> 
</meta> 

LUA

GUIEditor = { 
    button = {}, 
    Yol = {}, 
    window = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(0.01, 0.30, 0.33, 0.36, "Mitsubishi EVOX Paintjobs System By Abdl", true) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
         
        GUIEditor.button[1] = guiCreateButton(0.01, 0.08, 0.25, 0.20, "REMOVE PJ", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFDF0101") 
        GUIEditor.button[2] = guiCreateButton(0.01, 0.30, 0.30, 0.1, "Hellaflush", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[3] = guiCreateButton(0.01, 0.41, 0.30, 0.1, "Drift Master", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA")  
         
  
        GUIEditor.button[4] = guiCreateButton(0.01, 0.52, 0.30, 0.1, "Drift Monkey", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[5] = guiCreateButton(0.01, 0.63, 0.30, 0.1, "Ryo Watanabe", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[6] = guiCreateButton(0.01, 0.74, 0.30, 0.1, "Ryo Watanabe 2", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA")  
         
  
        GUIEditor.button[7] = guiCreateButton(0.01, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[8] = guiCreateButton(0.36, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[9] = guiCreateButton(0.36, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFAAAAAA")  
         
  
        GUIEditor.button[10] = guiCreateButton(0.36, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[11] = guiCreateButton(0.36, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFAAAAAA") 
         
         
        GUIEditor.button[12] = guiCreateButton(0.36, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[13] = guiCreateButton(0.36, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[14] = guiCreateButton(0.7, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[14], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[15] = guiCreateButton(0.7, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[16] = guiCreateButton(0.7, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[17] = guiCreateButton(0.7, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[18] = guiCreateButton(0.7, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[19] = guiCreateButton(0.7, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFAAAAAA")  
         
         
        GUIEditor.button[99] = guiCreateButton(0.75, 0.08, 0.25, 0.20, "Close", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[99], "NormalTextColour", "FFDF0101") 
  
    end          
) 
function Hidewindow ( )         
        if ( guiGetVisible ( GUIEditor.window[1] ) == false ) then 
                guiSetVisible ( GUIEditor.window[1], true ) 
                                                                                                                                                                                 
                                showCursor(true) 
        else               
                guiSetVisible ( GUIEditor.window[1], false ) 
                                                                                                                                                                                                                 
                                showCursor(false) 
        end 
    end 
     
addCommandHandler ( "evox", Hidewindow ) 
  
function close() 
                guiSetVisible ( GUIEditor.window[1], false ) 
                                                                                                                                                                                                                                                                                                                                                                             
end 
  
addEventHandler("onClientResourceStart",root, 
function() 
close() 
end 
) 
  
shader = dxCreateShader('shader.fx') 
texture1 = dxCreateTexture('evox/1.png') 
texture2 = dxCreateTexture('evox/2.png') 
texture3 = dxCreateTexture('evox/3.png') 
texture4 = dxCreateTexture('evox/4.png') 
texture5 = dxCreateTexture('evox/5.png') 
texture6 = dxCreateTexture('evox/6.png') 
texture7 = dxCreateTexture('evox/7.png') 
texture8 = dxCreateTexture('evox/8.png') 
texture9 = dxCreateTexture('evox/9.png') 
texture10 = dxCreateTexture('evox/10.png') 
texture11 = dxCreateTexture('evox/11.png') 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[1] then 
            engineRemoveShaderFromWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[2] then 
            dxSetShaderValue( shader, "gTexture", texture1 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561 
            and source == GUIEditor.button[3] then 
            dxSetShaderValue( shader, "gTexture", texture2 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[4] then 
            dxSetShaderValue( shader, "gTexture", texture3 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[5] then 
            dxSetShaderValue( shader, "gTexture", texture4 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[6] then 
            dxSetShaderValue( shader, "gTexture", texture5 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
  
addEventHandler("onClientGUIClick",root, 
function() 
if source == GUIEditor.button[99] then 
guiSetVisible ( GUIEditor.window[1], false ) 
                                showCursor(false) 
end 
end 
) 
  

Link to comment
  • 1 month later...
Why this script wont work?

META

<meta> 
    <info author="kewiiNNN" description="Paintjob" "type="misc" version="1.0" /> 
    <script src="paintjob.lua" type="client" /> 
    <file src="shader.fx" /> 
    <file src="paintjob/1.png" /> 
    <file src="paintjob/2.png" /> 
    <file src="paintjob/3.png" /> 
    <file src="paintjob/4.png" /> 
    <file src="paintjob/5.png" /> 
</meta> 

LUA

GUIEditor = { 
    button = {}, 
    Yol = {}, 
    window = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(0.01, 0.30, 0.33, 0.36, "Mitsubishi EVOX Paintjobs System By Abdl", true) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
         
        GUIEditor.button[1] = guiCreateButton(0.01, 0.08, 0.25, 0.20, "REMOVE PJ", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFDF0101") 
        GUIEditor.button[2] = guiCreateButton(0.01, 0.30, 0.30, 0.1, "Hellaflush", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[3] = guiCreateButton(0.01, 0.41, 0.30, 0.1, "Drift Master", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA")  
         
  
        GUIEditor.button[4] = guiCreateButton(0.01, 0.52, 0.30, 0.1, "Drift Monkey", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[5] = guiCreateButton(0.01, 0.63, 0.30, 0.1, "Ryo Watanabe", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[6] = guiCreateButton(0.01, 0.74, 0.30, 0.1, "Ryo Watanabe 2", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA")  
         
  
        GUIEditor.button[7] = guiCreateButton(0.01, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[8] = guiCreateButton(0.36, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[9] = guiCreateButton(0.36, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFAAAAAA")  
         
  
        GUIEditor.button[10] = guiCreateButton(0.36, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFAAAAAA") 
        GUIEditor.button[11] = guiCreateButton(0.36, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFAAAAAA") 
         
         
        GUIEditor.button[12] = guiCreateButton(0.36, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[13] = guiCreateButton(0.36, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[14] = guiCreateButton(0.7, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[14], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[15] = guiCreateButton(0.7, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[16] = guiCreateButton(0.7, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[17] = guiCreateButton(0.7, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[18] = guiCreateButton(0.7, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFAAAAAA")  
        GUIEditor.button[19] = guiCreateButton(0.7, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFAAAAAA")  
         
         
        GUIEditor.button[99] = guiCreateButton(0.75, 0.08, 0.25, 0.20, "Close", true, GUIEditor.window[1]) 
        guiSetProperty(GUIEditor.button[99], "NormalTextColour", "FFDF0101") 
  
    end          
) 
function Hidewindow ( )         
        if ( guiGetVisible ( GUIEditor.window[1] ) == false ) then 
                guiSetVisible ( GUIEditor.window[1], true ) 
                                                                                                                                                                                 
                                showCursor(true) 
        else               
                guiSetVisible ( GUIEditor.window[1], false ) 
                                                                                                                                                                                                                 
                                showCursor(false) 
        end 
    end 
     
addCommandHandler ( "evox", Hidewindow ) 
  
function close() 
                guiSetVisible ( GUIEditor.window[1], false ) 
                                                                                                                                                                                                                                                                                                                                                                             
end 
  
addEventHandler("onClientResourceStart",root, 
function() 
close() 
end 
) 
  
shader = dxCreateShader('shader.fx') 
texture1 = dxCreateTexture('evox/1.png') 
texture2 = dxCreateTexture('evox/2.png') 
texture3 = dxCreateTexture('evox/3.png') 
texture4 = dxCreateTexture('evox/4.png') 
texture5 = dxCreateTexture('evox/5.png') 
texture6 = dxCreateTexture('evox/6.png') 
texture7 = dxCreateTexture('evox/7.png') 
texture8 = dxCreateTexture('evox/8.png') 
texture9 = dxCreateTexture('evox/9.png') 
texture10 = dxCreateTexture('evox/10.png') 
texture11 = dxCreateTexture('evox/11.png') 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[1] then 
            engineRemoveShaderFromWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[2] then 
            dxSetShaderValue( shader, "gTexture", texture1 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561 
            and source == GUIEditor.button[3] then 
            dxSetShaderValue( shader, "gTexture", texture2 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[4] then 
            dxSetShaderValue( shader, "gTexture", texture3 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[5] then 
            dxSetShaderValue( shader, "gTexture", texture4 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
addEventHandler("onClientGUIClick",root, 
function() 
    local veh = getPedOccupiedVehicle ( getLocalPlayer()) 
    if veh then 
        if getElementModel ( veh ) == 561  
            and source == GUIEditor.button[6] then 
            dxSetShaderValue( shader, "gTexture", texture5 ) 
            engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) 
            end 
        end 
    end 
) 
  
  
addEventHandler("onClientGUIClick",root, 
function() 
if source == GUIEditor.button[99] then 
guiSetVisible ( GUIEditor.window[1], false ) 
                                showCursor(false) 
end 
end 
) 
  

I suppose paintjobs are DFF files?

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