kewiiNNN Posted October 11, 2015 Share Posted October 11, 2015 Why this script wont work? META <meta> <info author="kewiiNNN" description="Paintjob" "type="misc" version="1.0" /> <script src="paintjob.lua" type="client" /> <file src="shader.fx" /> <file src="paintjob/1.png" /> <file src="paintjob/2.png" /> <file src="paintjob/3.png" /> <file src="paintjob/4.png" /> <file src="paintjob/5.png" /> </meta> LUA GUIEditor = { button = {}, Yol = {}, window = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.01, 0.30, 0.33, 0.36, "Mitsubishi EVOX Paintjobs System By Abdl", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(0.01, 0.08, 0.25, 0.20, "REMOVE PJ", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFDF0101") GUIEditor.button[2] = guiCreateButton(0.01, 0.30, 0.30, 0.1, "Hellaflush", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.button[3] = guiCreateButton(0.01, 0.41, 0.30, 0.1, "Drift Master", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA") GUIEditor.button[4] = guiCreateButton(0.01, 0.52, 0.30, 0.1, "Drift Monkey", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA") GUIEditor.button[5] = guiCreateButton(0.01, 0.63, 0.30, 0.1, "Ryo Watanabe", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA") GUIEditor.button[6] = guiCreateButton(0.01, 0.74, 0.30, 0.1, "Ryo Watanabe 2", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA") GUIEditor.button[7] = guiCreateButton(0.01, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA") GUIEditor.button[8] = guiCreateButton(0.36, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFAAAAAA") GUIEditor.button[9] = guiCreateButton(0.36, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFAAAAAA") GUIEditor.button[10] = guiCreateButton(0.36, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFAAAAAA") GUIEditor.button[11] = guiCreateButton(0.36, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFAAAAAA") GUIEditor.button[12] = guiCreateButton(0.36, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FFAAAAAA") GUIEditor.button[13] = guiCreateButton(0.36, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FFAAAAAA") GUIEditor.button[14] = guiCreateButton(0.7, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[14], "NormalTextColour", "FFAAAAAA") GUIEditor.button[15] = guiCreateButton(0.7, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFAAAAAA") GUIEditor.button[16] = guiCreateButton(0.7, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFAAAAAA") GUIEditor.button[17] = guiCreateButton(0.7, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFAAAAAA") GUIEditor.button[18] = guiCreateButton(0.7, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFAAAAAA") GUIEditor.button[19] = guiCreateButton(0.7, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFAAAAAA") GUIEditor.button[99] = guiCreateButton(0.75, 0.08, 0.25, 0.20, "Close", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[99], "NormalTextColour", "FFDF0101") end ) function Hidewindow ( ) if ( guiGetVisible ( GUIEditor.window[1] ) == false ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(true) else guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end end addCommandHandler ( "evox", Hidewindow ) function close() guiSetVisible ( GUIEditor.window[1], false ) end addEventHandler("onClientResourceStart",root, function() close() end ) shader = dxCreateShader('shader.fx') texture1 = dxCreateTexture('evox/1.png') texture2 = dxCreateTexture('evox/2.png') texture3 = dxCreateTexture('evox/3.png') texture4 = dxCreateTexture('evox/4.png') texture5 = dxCreateTexture('evox/5.png') texture6 = dxCreateTexture('evox/6.png') texture7 = dxCreateTexture('evox/7.png') texture8 = dxCreateTexture('evox/8.png') texture9 = dxCreateTexture('evox/9.png') texture10 = dxCreateTexture('evox/10.png') texture11 = dxCreateTexture('evox/11.png') addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[1] then engineRemoveShaderFromWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[2] then dxSetShaderValue( shader, "gTexture", texture1 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[3] then dxSetShaderValue( shader, "gTexture", texture2 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[4] then dxSetShaderValue( shader, "gTexture", texture3 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[5] then dxSetShaderValue( shader, "gTexture", texture4 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[6] then dxSetShaderValue( shader, "gTexture", texture5 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.button[99] then guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end end ) Link to comment
jingzhi Posted November 19, 2015 Share Posted November 19, 2015 Why this script wont work?META <meta> <info author="kewiiNNN" description="Paintjob" "type="misc" version="1.0" /> <script src="paintjob.lua" type="client" /> <file src="shader.fx" /> <file src="paintjob/1.png" /> <file src="paintjob/2.png" /> <file src="paintjob/3.png" /> <file src="paintjob/4.png" /> <file src="paintjob/5.png" /> </meta> LUA GUIEditor = { button = {}, Yol = {}, window = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.01, 0.30, 0.33, 0.36, "Mitsubishi EVOX Paintjobs System By Abdl", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(0.01, 0.08, 0.25, 0.20, "REMOVE PJ", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFDF0101") GUIEditor.button[2] = guiCreateButton(0.01, 0.30, 0.30, 0.1, "Hellaflush", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFAAAAAA") GUIEditor.button[3] = guiCreateButton(0.01, 0.41, 0.30, 0.1, "Drift Master", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFAAAAAA") GUIEditor.button[4] = guiCreateButton(0.01, 0.52, 0.30, 0.1, "Drift Monkey", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFAAAAAA") GUIEditor.button[5] = guiCreateButton(0.01, 0.63, 0.30, 0.1, "Ryo Watanabe", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFAAAAAA") GUIEditor.button[6] = guiCreateButton(0.01, 0.74, 0.30, 0.1, "Ryo Watanabe 2", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFAAAAAA") GUIEditor.button[7] = guiCreateButton(0.01, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFAAAAAA") GUIEditor.button[8] = guiCreateButton(0.36, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFAAAAAA") GUIEditor.button[9] = guiCreateButton(0.36, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFAAAAAA") GUIEditor.button[10] = guiCreateButton(0.36, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFAAAAAA") GUIEditor.button[11] = guiCreateButton(0.36, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFAAAAAA") GUIEditor.button[12] = guiCreateButton(0.36, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FFAAAAAA") GUIEditor.button[13] = guiCreateButton(0.36, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FFAAAAAA") GUIEditor.button[14] = guiCreateButton(0.7, 0.30, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[14], "NormalTextColour", "FFAAAAAA") GUIEditor.button[15] = guiCreateButton(0.7, 0.41, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFAAAAAA") GUIEditor.button[16] = guiCreateButton(0.7, 0.52, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFAAAAAA") GUIEditor.button[17] = guiCreateButton(0.7, 0.63, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFAAAAAA") GUIEditor.button[18] = guiCreateButton(0.7, 0.74, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFAAAAAA") GUIEditor.button[19] = guiCreateButton(0.7, 0.85, 0.30, 0.1, "Coming Soon", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFAAAAAA") GUIEditor.button[99] = guiCreateButton(0.75, 0.08, 0.25, 0.20, "Close", true, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[99], "NormalTextColour", "FFDF0101") end ) function Hidewindow ( ) if ( guiGetVisible ( GUIEditor.window[1] ) == false ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(true) else guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end end addCommandHandler ( "evox", Hidewindow ) function close() guiSetVisible ( GUIEditor.window[1], false ) end addEventHandler("onClientResourceStart",root, function() close() end ) shader = dxCreateShader('shader.fx') texture1 = dxCreateTexture('evox/1.png') texture2 = dxCreateTexture('evox/2.png') texture3 = dxCreateTexture('evox/3.png') texture4 = dxCreateTexture('evox/4.png') texture5 = dxCreateTexture('evox/5.png') texture6 = dxCreateTexture('evox/6.png') texture7 = dxCreateTexture('evox/7.png') texture8 = dxCreateTexture('evox/8.png') texture9 = dxCreateTexture('evox/9.png') texture10 = dxCreateTexture('evox/10.png') texture11 = dxCreateTexture('evox/11.png') addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[1] then engineRemoveShaderFromWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[2] then dxSetShaderValue( shader, "gTexture", texture1 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[3] then dxSetShaderValue( shader, "gTexture", texture2 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[4] then dxSetShaderValue( shader, "gTexture", texture3 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[5] then dxSetShaderValue( shader, "gTexture", texture4 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() local veh = getPedOccupiedVehicle ( getLocalPlayer()) if veh then if getElementModel ( veh ) == 561 and source == GUIEditor.button[6] then dxSetShaderValue( shader, "gTexture", texture5 ) engineApplyShaderToWorldTexture( shader, "remapelegybody128", veh ) end end end ) addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.button[99] then guiSetVisible ( GUIEditor.window[1], false ) showCursor(false) end end ) I suppose paintjobs are DFF files? 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