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Need Help I am Making Tron Light Tail From Vehicles !i!


Rasikh1214

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Posted

Guys Please help me I just make Tron light Tail but Like in Tron movie and Game the Vehicle Doesn't Destry when Touch a Line Of Other player Light cycle :!::?::?:cry: Wait i Give you The Script its the Client.LUA : -- Save the points

linePointX = {}

linePointY = {}

linePointZ = {}

addEventHandler("onClientResourceStart", getRootElement(),

function()

playSound("http://3a.media.v4.skyrock.net/music/3af/0b2/3af0b22c9b39c5a660fca11e00908225.mp3", false)

setTimer(

function()

if isPedInVehicle(getLocalPlayer()) then

local vehicle = getPedOccupiedVehicle(getLocalPlayer())

local velX, velY, velZ = getElementVelocity(vehicle)

local theSpeed = (velX^2 + velY^2 + velZ^2)^(0.5) * 1000

if not (theSpeed == 10)then

if vehicle then

local lX, lY, lZ = getElementPosition(vehicle)

if lX and lY and lZ then

table.insert(linePointX, lX)

table.insert(linePointY, lY)

table.insert(linePointZ, lZ-0.5)

if(#linePointX > 99999999999)then

table.remove(linePointX, 1)

table.remove(linePointY, 1)

table.remove(linePointZ, 1)

end

end

end

end

end

end, 55, 0)

end)

-- Draw

addEventHandler("onClientRender", getRootElement(),

function()

for i,d in ipairs(linePointX)do

if i then

if linePointX and linePointX[i-1] and linePointX[i-2] and linePointX[i-3] and linePointX[i-4] then

dxDrawLine3D(linePointX, linePointY, linePointZ, linePointX[i-1], linePointY[i-1], linePointZ[i-1], tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1], linePointX[i-2], linePointY[i-2], linePointZ[i-2], tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3], linePointX[i-4], linePointY[i-4], linePointZ[i-4], tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX, linePointY, linePointZ+0.2, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.2, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.2, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+0.2, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+0.2, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+0.2, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX, linePointY, linePointZ+0.4, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.4, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.4, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+0.4, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+0.4, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+0.4, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX, linePointY, linePointZ+0.6, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.6, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.6, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+0.6, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+0.6, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+0.6, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX, linePointY, linePointZ+0.8, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.8, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+0.8, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+0.8, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+0.8, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+0.8, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX, linePointY, linePointZ+1, linePointX[i-1], linePointY[i-1], linePointZ[i-1]+1, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-1], linePointY[i-1], linePointZ[i-1]+1, linePointX[i-2], linePointY[i-2], linePointZ[i-2]+1, tocolor(0, 254,255, 255), 25)

dxDrawLine3D(linePointX[i-3], linePointY[i-3], linePointZ[i-3]+1, linePointX[i-4], linePointY[i-4], linePointZ[i-4]+1, tocolor(0, 254,255, 255), 25)

end

end

end

end)

--------------------------------------------------------------------------------------------------------------------------------------------------

and Here's The meta.xml :

-

Posted

Plz Just Reply I just Convery The NyanCat script And Edit Somelines and Maked the tron tail light but the vehicles doesn't destroy when the touch other player's Line

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