Xwad Posted October 5, 2015 Posted October 5, 2015 (edited) hi! My question is that why is it not spawning the bots when i start the captureAreaG1 function? Debugscript 3: ERROR: Attempt to call global 'spawnbot' (a nil value) function captureAreaG1(commandName, player) local teamG = getTeamFromName("German") GA1 = createRadarArea ( -2731.27, -2592, 250, 380, 40, 40, 40, alpha ) markerG1 = createMarker ( -2614.70, -2383.35, 14, "cylinder", 3, 255, 255, 0, 170 ) botG1 = spawnBot ( -2607.88, -2390.86, 17.35, 90, 17, 0, 0, teamG, 29, "guarding", true ) botG2 = spawnBot ( -2597.64, -2473.02, 19.22, 90, 17, 0, 0, teamG, 31, "guarding", true ) botG3 = spawnBot ( -2632.41, -2350.68, 12.76, 90, 17, 0, 0, teamG, 31, "guarding", true ) botG4 = spawnBot ( -2632.10, -2408.71, 16.60, 90, 17, 0, 0, teamG, 33, "guarding", true ) setElementHealth ( botG1, 40 ) setElementHealth ( botG2, 40 ) setElementHealth ( botG3, 40 ) setElementHealth ( botG4, 40 ) if isElement(markerA1) then destroyElement ( markerA1 ) destroyElement ( UA1 ) end end Edited October 6, 2015 by Guest
jingzhi Posted November 19, 2015 Posted November 19, 2015 hi! My question is that why is it not spawning the bots when i start the captureAreaG1 function? Debugscript 3: ERROR: Attempt to call global 'spawnbot' (a nil value) function captureAreaG1(commandName, player) local teamG = getTeamFromName("German") GA1 = createRadarArea ( -2731.27, -2592, 250, 380, 40, 40, 40, alpha ) markerG1 = createMarker ( -2614.70, -2383.35, 14, "cylinder", 3, 255, 255, 0, 170 ) botG1 = spawnBot ( -2607.88, -2390.86, 17.35, 90, 17, 0, 0, teamG, 29, "guarding", true ) botG2 = spawnBot ( -2597.64, -2473.02, 19.22, 90, 17, 0, 0, teamG, 31, "guarding", true ) botG3 = spawnBot ( -2632.41, -2350.68, 12.76, 90, 17, 0, 0, teamG, 31, "guarding", true ) botG4 = spawnBot ( -2632.10, -2408.71, 16.60, 90, 17, 0, 0, teamG, 33, "guarding", true ) setElementHealth ( botG1, 40 ) setElementHealth ( botG2, 40 ) setElementHealth ( botG3, 40 ) setElementHealth ( botG4, 40 ) if isElement(markerA1) then destroyElement ( markerA1 ) destroyElement ( UA1 ) end end Post the full code
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now