taha201100 Posted October 3, 2015 Share Posted October 3, 2015 x = createMarker1 ( -2405.00000,-598.00000,132.64844 ) function ss() if source == (x) then getPlayerMoney (source,100) setPlayerSkin ( source, 287 ) end end ) addEventHandler ( "onClientMarkerHit",root,ss ) يتحقق لو معه 100 فلوس يدخل الماركر ويعطيه شخصية 287 لكن ما يشتغل ليه Link to comment
GraveDigger. Posted October 3, 2015 Share Posted October 3, 2015 x = createMarker1 ( -2405.00000,-598.00000,132.64844 ) function ss() if source == (x) then getPlayerMoney (source,100) setPlayerSkin ( source, 287 ) end end ) addEventHandler ( "onClientMarkerHit",root,ss ) يتحقق لو معه 100 فلوس يدخل الماركر ويعطيه شخصية 287 لكن ما يشتغل ليه Marker = createMarker ( -2405.00000,-598.00000,132 ,"cylinder",1.5, 255,255,255 , 255 ) -- صنع ماركر function taha(thePlayer) -- وظيفة local playerMoney = getPlayerMoney(thePlayer) -- ايجاد فلوس الاعب if (playerMoney >= 100) then -- لو فلوسه اكبر من او يساوي 100 setPlayerSkin (thePlayer, 287 ) -- نديله سكن end -- إغلاق end -- إغلاق addEventHandler( "onMarkerHit", Marker , taha) -- حدث اذا الماركر اتلمس Link to comment
taha201100 Posted October 3, 2015 Author Share Posted October 3, 2015 اخوي طيب ممكن مثال عليه دون متغيرات؟ Link to comment
GraveDigger. Posted October 3, 2015 Share Posted October 3, 2015 Marker = createMarker ( -2405.00000,-598.00000,132 ,"cylinder",1.5, 255,255,255 , 255 ) -- صنع ماركر function taha(thePlayer) -- وظيفة if ( getPlayerMoney(thePlayer) >= 100 ) then -- لو فلوسه اكبر من او يساوي 100 setPlayerSkin (thePlayer, 287 ) -- نديله سكن end -- إغلاق end -- إغلاق addEventHandler( "onMarkerHit", Marker , taha) -- حدث اذا الماركر اتلمس لازم للماركر عشان يتعرف Link to comment
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