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MTA:DayZ Addon: Dead City


[PXG]Blue

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Posted

Now Included in the MTA:DayZ Gamemode!

Heya!

This is a Resource, wich basicly removes the Lights and "Shines" That streetlamps make, Here some screenies:

OFF:

9b2072d2d8.png

ON:

3c6ddaa5ba.png

As you can see, the Street lights get completely disabled, and this doesnt even affect Lights such as car lights!

6f49a4724b.jpg

Download:

GitHub

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  • Thanks 1
Posted
This affects vehicle coronas as well.

50/50

Cars have their own Coronas, but they are using the Texture i am using too, so you would have to replace the Vehicle Corona to get the old Corona Back.

Posted
This affects vehicle coronas as well.

50/50

Cars have their own Coronas, but they are using the Texture i am using too, so you would have to replace the Vehicle Corona to get the old Corona Back.

You can't exclude the effect from vehicles in any way. I tried that with my night_mod for dynamic_lighting. Well. But still i think you did a good job for DAYZ community.

  • 1 month later...
Posted
This affects vehicle coronas as well.

50/50

Cars have their own Coronas, but they are using the Texture i am using too, so you would have to replace the Vehicle Corona to get the old Corona Back.

You can't exclude the effect from vehicles in any way. I tried that with my night_mod for dynamic_lighting. Well. But still i think you did a good job for DAYZ community.

You can use something like the dynamic vehicle lights resource to re-add them.

Posted

You can use something like the dynamic vehicle lights resource to re-add them.

The shine on the Road doesnt get removed, but vehicles use 2 Coronas, 1 Corona thats used globally and 1 Corona thats for cars Specific, for some reason, so car lights dont get affected that much, but they are still not as bright anymore

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