z24d Posted September 21, 2015 Share Posted September 21, 2015 السلام عليكم عندي اذا ركبت الخط default-bold او اي خط ثاني وكبرته درجه وحدة مثلآ يصير الخط مو واضح يعني يشوش ليش؟ Link to comment
z24d Posted September 21, 2015 Author Share Posted September 21, 2015 upupupupuppppppppppppppuppppppppppppppuuuuuuuuuuuuuuuuuuuuupppppppppppppppppuuuuuuuuuuuuuuuuupp Link to comment
#CroSs Posted September 21, 2015 Share Posted September 21, 2015 من اصل اللعبة استخدم ذا الكود عشان يكون اوضح function dxDrawFramedText(message, left, top, width, height, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, ColorCoded, frameColor ) if ( ColorCoded == true ) then message1 = string.gsub( message, "#%x%x%x%x%x%x", "" ) message2 = message else message1 = message message2 = message end local color = color or tocolor(255, 255, 255, 255) local frameColor = frameColor or tocolor(0, 0, 0, 255) local scale = scale or 1.1 local font = font or "default" local alignX = alignX or "left" local alignY = alignY or "top" local clip = clip or false local wordBreak = wordBreak or false postGUI = postGUI or false dxDrawText( message1, left + 1, top + 1, width + 1, height + 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI, false ) dxDrawText( message1, left + 1, top - 1, width + 1, height - 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI, false ) dxDrawText( message1, left - 1, top + 1, width - 1, height + 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI, false ) dxDrawText( message1, left - 1, top - 1, width - 1, height - 1, frameColor, scale, font, alignX, alignY, clip, wordBreak, postGUI, false ) dxDrawText( message2, left, top, width, height, color, scale, font, alignX, alignY, clip, wordBreak, postGUI, ColorCoded ) end Link to comment
z24d Posted September 21, 2015 Author Share Posted September 21, 2015 لاهنت طيب شلون اغير شكل ماوس اللعبة ؟ Link to comment
#CroSs Posted September 21, 2015 Share Posted September 21, 2015 addEventHandler( "onClientRender", root, function() if ( isCursorShowing() ) then setCursorAlpha( 0 ) local posX, posY = getCursorPosition() dxDrawImage( posX, posY, width ( عرض الصورة ), height ( طول الصورة ), "Src" ) -- صورة الماوس end end) Link to comment
z24d Posted September 21, 2015 Author Share Posted September 21, 2015 dxText = {} dxText_mt = { __index = dxText } local idAssign,idPrefix = 0,"c" local g_screenX,g_screenY = guiGetScreenSize() local visibleText = {} ------ local defaults = { fX = 0.5, fY = 0.5, bRelativePosition = true, strText = "", bVerticalAlign = "center", bHorizontalAlign = "center", tColor = {255,255,255,255}, fScale = 1, strFont = "default-bold", strType = "normal", tAttributes = {}, bColorCoded = true, bPostGUI = false, bClip = false, bWordWrap = true, bVisible = true, tBoundingBox = false, --If a bounding box is not set, it will not be used. bRelativeBoundingBox = true, } local validFonts = { default = true, ["default-bold"] = true, clear = true, arial = true, pricedown = true, bankgothic = true, diploma = true, beckett = true, } local validTypes = { normal = true, shadow = true, border = true, stroke = true, --Clone of border } local validAlignTypes = { center = true, left = true, right = true, } function dxText:create( text, x, y, relative ) assert(not self.fX, "attempt to call method 'create' (a nil value)") if ( type(text) ~= "string" ) or ( not tonumber(x) ) or ( not tonumber(y) ) then outputDebugString ( "dxText:create - Bad argument", 0, 112, 112, 112 ) return false end local new = {} setmetatable( new, dxText_mt ) --Add default settings for i,v in pairs(defaults) do new[i] = v end idAssign = idAssign + 1 new.id = idPrefix..idAssign new.strText = text or new.strText new.fX = x or new.fX new.fY = y or new.fY if type(relative) == "boolean" then new.bRelativePosition = relative end visibleText[new] = true return new end function dxText:text(text) if type(text) ~= "string" then return self.strText end self.strText = text return true end function dxText:position(x,y,relative) if not tonumber(x) then return self.fX, self.fY end self.fX = x self.fY = y if type(relative) == "boolean" then self.bRelativePosition = relative else self.bRelativePosition = true end return true end function dxText:color(r,g,b,a) if not tonumber(r) then return unpack(self.tColor) end g = g or self.tColor[2] b = b or self.tColor[3] a = a or self.tColor[4] self.tColor = { r,g,b,a } return true end function dxText:scale(scale) if not tonumber(scale) then return self.fScale end self.fScale = scale return true end function dxText:visible(bool) if type(bool) ~= "boolean" then return self.bVisible end self.bVisible = bool if bool then visibleText[self] = true else visibleText[self] = nil end return true end function dxText:destroy() self.bDestroyed = true setmetatable( self, self ) return true end function dxText:extent() local extent = dxGetTextWidth ( string.gsub(self.strText, "#%x%x%x%x%x%x", ""), self.fScale, self.strFont ) if self.strType == "stroke" or self.strType == "border" then extent = extent + self.tAttributes[1] end return extent end function dxText:height() local height = dxGetFontHeight ( self.fScale, self.strFont ) if self.strType == "stroke" or self.strType == "border" then height = height + self.tAttributes[1] end return height end function dxText:font(font) if not validFonts[font] then return self.strFont end self.strFont = font return true end function dxText:colorCoded(bool) if type(bool) ~= "boolean" then return self.bColorCoded end self.bColorCoded = bool return true end function dxText:postGUI(bool) if type(bool) ~= "boolean" then return self.bPostGUI end self.bPostGUI = bool return true end function dxText:clip(bool) if type(bool) ~= "boolean" then return self.bClip end self.bClip = bool return true end function dxText:wordWrap(bool) if type(bool) ~= "boolean" then return self.bWordWrap end self.bWordWrap = bool return true end function dxText:type(type,...) if not validTypes[type] then return self.strType, unpack(self.tAttributes) end self.strType = type self.tAttributes = {...} return true end function dxText:align(horzA, vertA) if not validAlignTypes[horzA] then return self.bHorizontalAlign, self.bVerticalAlign end vertA = vertA or self.bVerticalAlign self.bHorizontalAlign, self.bVerticalAlign = horzA, vertA return true end function dxText:boundingBox(left,top,right,bottom,relative) if left == nil then if self.tBoundingBox then return unpack(boundingBox) else return false end elseif tonumber(left) and tonumber(right) and tonumber(top) and tonumber(bottom) then self.tBoundingBox = {left,top,right,bottom} if type(relative) == "boolean" then self.bRelativeBoundingBox = relative else self.bRelativeBoundingBox = true end else self.tBoundingBox = false end return true end addEventHandler ( "onClientRender", getRootElement(), function() for self,_ in pairs(visibleText) do while true do if self.bDestroyed then visibleText[self] = nil break end local l,t,r,b --If we arent using a bounding box if not self.tBoundingBox then --Decide if we use relative or absolute local p_screenX,p_screenY = 1,1 if self.bRelativePosition then p_screenX,p_screenY = g_screenX,g_screenY end local fX,fY = (self.fX)*p_screenX,(self.fY)*p_screenY if self.bHorizontalAlign == "left" then l = fX r = fX + g_screenX elseif self.bHorizontalAlign == "right" then l = fX - g_screenX r = fX else l = fX - g_screenX r = fX + g_screenX end if self.bVerticalAlign == "top" then t = fY b = fY + g_screenY elseif self.bVerticalAlign == "bottom" then t = fY - g_screenY b = fY else t = fY - g_screenY b = fY + g_screenY end elseif type(self.tBoundingBox) == "table" then local b_screenX,b_screenY = 1,1 if self.bRelativeBoundingBox then b_screenX,b_screenY = g_screenX,g_screenY end l,t,r,b = self.tBoundingBox[1],self.tBoundingBox[2],self.tBoundingBox[3],self.tBoundingBox[4] l = l*b_screenX t = t*b_screenY r = r*b_screenX b = b*b_screenY Link to comment
z24d Posted September 21, 2015 Author Share Posted September 21, 2015 اذا تكلمت عربي بس Link to comment
z24d Posted September 21, 2015 Author Share Posted September 21, 2015 خلاص حليت المشكل Link to comment
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