Flameeagle Posted September 11, 2015 Share Posted September 11, 2015 hello guyiz. I am having trouble, so i need your help. I am using the following codes: SERVER: warning= createMarker(-66.7,2064.6001,17.4,"cylinder",15,0,0,0,0,getRootElement()) fire=createMarker(-44.6,2065.5,17.4,"cylinder",15,0,0,0,0,getRootElement()) fire2=createMarker(-59.8,2065,17.4,"cylinder",15,0,0,0,0,getRootElement()) --warn,zero, kill function entered(playersource) local accName = getPlayerTeam(playersource) local team = getTeamName(accName) if team == "Desert Eagles" then outputChatBox(" Access Granted!",playersource,0,255,0,false) else outputChatBox(" You Cannot Enter this Zone! Please Leave within 10 seconds or you will be killed!",playersource,255,0,0,false) setTimer(aa,10000,1,playersource) end end addEventHandler("onMarkerHit", fire, entered) function left(playersource) timers = getTimers ( 100000 ) for timerKey, timerValue in ipairs(timers) do killTimer ( timerValue ) end gg(playersource) outputChatBox("Cmd Executed") end addEventHandler("onMarkerLeave", fire, left) function left2(playersource) gg(playersource) outputChatBox("Cmd Executed") end addEventHandler("onMarkerLeave", fire, left2) function aa(playersource) triggerClientEvent( playersource, "killa" , playersource) end function gg(playersource) triggerClientEvent(playersource, "zero", playersource) end CLIENT: w1=createWeapon("minigun",-39, 2056, 19.8 ) w2=createWeapon("minigun",-42., 2056, 19.8 ) w3=createWeapon("minigun",-45., 2056, 19.8 ) w4=createWeapon("minigun",-48., 2056, 19.8 ) w5=createWeapon("minigun",-51., 2056, 19.8 ) w6=createWeapon("minigun",-39., 2070, 19.8 ) w7=createWeapon("minigun",-42., 2070, 19.8 ) w8=createWeapon("minigun",-45., 2070, 19.8 ) w9=createWeapon("minigun",-48., 2070,19.8 ) w10=createWeapon("minigun",-48., 2070,19.8 ) w11=createWeapon("minigun",-51., 2070,19.8 ) w12=createWeapon("minigun",-65., 2056,19.8 ) w13=createWeapon("minigun",-65., 2069,19.8 ) setWeaponState(w1,"ready") setWeaponState(w2,"ready") setWeaponState(w3,"ready") setWeaponState(w4,"ready") setWeaponState(w5,"ready") setWeaponState(w6,"ready") setWeaponState(w7,"ready") setWeaponState(w8,"ready") setWeaponState(w9,"ready") setWeaponState(w10,"ready") setWeaponState(w11,"ready") setWeaponState(w12,"ready") setWeaponState(w13,"ready") function kill() setWeaponTarget(w1, getLocalPlayer(), 8 ) setWeaponTarget(w2, getLocalPlayer(), 8 ) setWeaponTarget(w3, getLocalPlayer(), 8 ) setWeaponTarget(w4, getLocalPlayer(), 8 ) setWeaponTarget(w5, getLocalPlayer(), 8 ) setWeaponTarget(w6, getLocalPlayer(), 8 ) setWeaponTarget(w7, getLocalPlayer(), 8 ) setWeaponTarget(w8, getLocalPlayer(), 8 ) setWeaponTarget(w9, getLocalPlayer(), 8 ) setWeaponTarget(w10, getLocalPlayer(), 8 ) setWeaponTarget(w11, getLocalPlayer(), 8 ) setWeaponTarget(w12, getLocalPlayer(), 8 ) setWeaponTarget(w13, getLocalPlayer(), 8 ) setWeaponState(w1, "firing") setWeaponState(w2, "firing") setWeaponState(w3, "firing") setWeaponState(w4, "firing") setWeaponState(w5, "firing") setWeaponState(w6, "firing") setWeaponState(w7, "firing") setWeaponState(w8, "firing") setWeaponState(w9, "firing") setWeaponState(w10, "firing") setWeaponState(w11, "firing") setWeaponState(w12, "firing") setWeaponState(w13, "firing") outputChatBox("now GO TO HELL!",0,255,0,false) end function stop() setWeaponState(w1,"ready") setWeaponState(w2,"ready") setWeaponState(w3,"ready") setWeaponState(w4,"ready") setWeaponState(w5,"ready") setWeaponState(w6,"ready") setWeaponState(w7,"ready") setWeaponState(w8,"ready") setWeaponState(w9,"ready") setWeaponState(w10,"ready") setWeaponState(w11,"ready") setWeaponState(w12,"ready") setWeaponState(w13,"ready") end function warna() setWeaponTarget(w1, getLocalPlayer(),8 ) setWeaponTarget(w2, getLocalPlayer(),8 ) setWeaponTarget(w3, getLocalPlayer(),8 ) setWeaponTarget(w4, getLocalPlayer(),8 ) setWeaponTarget(w5, getLocalPlayer(),8 ) setWeaponTarget(w6, getLocalPlayer(),8 ) setWeaponTarget(w7, getLocalPlayer(),8 ) setWeaponTarget(w8, getLocalPlayer(),8 ) setWeaponTarget(w9, getLocalPlayer(),8 ) setWeaponTarget(w10, getLocalPlayer(),8 ) setWeaponTarget(w11, getLocalPlayer(),8 ) setWeaponTarget(w12, getLocalPlayer(),8 ) setWeaponTarget(w13, getLocalPlayer(),8 ) end function nutral() setWeaponTarget(w1, nil) setWeaponTarget(w2, nil) setWeaponTarget(w3, nil) setWeaponTarget(w4, nil) setWeaponTarget(w5, nil) setWeaponTarget(w6, nil) setWeaponTarget(w7, nil) setWeaponTarget(w8, nil) setWeaponTarget(w9, nil) setWeaponTarget(w10, nil) setWeaponTarget(w11, nil) setWeaponTarget(w12, nil) setWeaponTarget(w13, nil) end function killd(thePlayer, hitPlayer, matchingDimension) kill() end addEvent( "killa", true ) addEventHandler( "killa", getRootElement(), killd ) function warn(thePlayer,hitPlayer, matchingDimension) warna() outputChatBox(" You have entered a restricted area! leave immidiately!", 255,0,0,false) end addEvent( "warn", true ) addEventHandler( "warn", getRootElement(), warn ) function nutralize(thePlayer, hitPlayer, matchingDimension) nutral() stop() end addEvent("zero", true) addEventHandler(" zero", getRootElement(),nutralize ) The Problem is that when i stay in the marker "fire" for more than 10 seconds, the guns fire but when i die and respawn as come back, then also the guns start firing at me. please help! 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Flameeagle Posted September 11, 2015 Author Share Posted September 11, 2015 ah..thank you! this simple mistake made me work after this script for around 2 hours.. Thanks a Lot. Link to comment
Moderators IIYAMA Posted September 11, 2015 Moderators Share Posted September 11, 2015 2 hours? > /debugscript 3 > 2 seconds. Link to comment
Flameeagle Posted September 11, 2015 Author Share Posted September 11, 2015 debugscript 3 will only tell u what is wrong.. btw, it was just a space and debugscript wouldnt have understood this. that gave the error of "event called from server, but event is not added clientside" or something like that. Link to comment
JR10 Posted September 11, 2015 Share Posted September 11, 2015 Which should be self-explanatory, it also shows you which event is not added, this should be enough for you to find the error. Link to comment
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