DeathMta Posted September 10, 2015 Share Posted September 10, 2015 function AutoDeath ( player ) if getElementType ( thePlayer ) == "player" then local cuenta = getPlayerAccount( player ) local x, y, z = getElementPosition(player) local accountName = ( cuenta and getAccountName ( cuenta ) or "" ) if not( accountName == "123") then vehiculo = createVehicle(422, x + 5, y, z) Interior = createColSphere(x + 5, y, z, 4) attachElements(Interior, vehiculo, 0, 0, 0) setElementData(Interior, "parent", vehiculo) setElementData(vehiculo, "parent", Interior) setElementData(Interior, "vehicle", true) setElementData(Interior, "MAX_Slots", 20) setElementData(Interior, "Tire_inVehicle", 4) setElementData(Interior, "Engine_inVehicle", 1) setElementData(Interior, "Parts_inVehicle", 1) setElementData(Interior, "fuel", 80) outputChatBox("[Death]:Te Has Equipado",player,84, 84, 84,true) else outputChatBox("No Eres Death Para Usar Este Comando",player,84,84,84,true) end end end addCommandHandler("death1",AutoDeath) Link to comment
JR10 Posted September 10, 2015 Share Posted September 10, 2015 The function's first argument is clearly 'player', yet you're using thePlayer. if getElementType ( player ) == "player" then Then the logic issue, this is a command handler, vehicles can't execute commands, or any other non-player element type for that matter. So, you don't need to check for the type because it will always be a player. Link to comment
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