DeathMta Posted September 10, 2015 Share Posted September 10, 2015 ERROR : nivel.lua:95 attempt to concatenate local "rang" (a nil value) Help please function HudExpRangos() local screenWidth, screenHeight = guiGetScreenSize ( ) local nivel = getElementData(getLocalPlayer(), "level") local rang = getElementData(getLocalPlayer(), "Rango") if nivel == 1 then setElementData(source, "Rango","Mediocre") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 2 then setElementData(source, "Rango","Novato") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 3 then setElementData(source, "Rango","Novato Medio") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 4 then setElementData(source, "Rango","Aprendiz") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 5 then setElementData(source, "Rango","Semi - Campero") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 6 then setElementData(source, "Rango","Campero") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 7 then setElementData(source, "Rango","Asesino") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 8 then setElementData(source, "Rango","Sicario") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 9 then setElementData(source, "Rango","Killero") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 10 then setElementData(source, "Rango","Teniente") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 11 then setElementData(source, "Rango","Sangriento") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 12 then setElementData(source, "Rango","Mortero") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 13 then setElementData(source, "Rango","Capitan") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 14 then setElementData(source, "Rango","Super-Killer") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 15 then setElementData(source, "Rango","Death") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 16 then setElementData(source, "Rango","Por Ahi :v") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 17 then setElementData(source, "Rango","General") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 18 then setElementData(source, "Rango","Sargento") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 19 then setElementData(source, "Rango","Avanzado") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 20 then setElementData(source, "Rango","Semi-Pro") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 21 then setElementData(source, "Rango","Pro") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 22 then setElementData(source, "Rango","Master") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) elseif nivel == 23 then setElementData(source, "Rango","Rey Pro") dxDrawText("Rango:"..rang,screenWidth*0.7561, screenHeight*0.161, screenWidth*0.95, screenHeight*0.5,tocolor(0,0,0),0.4,"bankgothic","right","top",false,false,false) dxDrawText("Rango:"..rang,screenWidth*0.756, screenHeight*0.16, screenWidth*0.95, screenHeight*0.5,tocolor(255,255,255,255),0.4,"bankgothic","right","top",false,false,false) end end addEventHandler("onClientHUDRender",getRootElement(),HudExpRangos) Link to comment
JR10 Posted September 10, 2015 Share Posted September 10, 2015 The "Rango" element data doesn't exist for the local player, that's why it returns nil and the script complains. Setting a fallback value like zero will prevent such errors: local rang = getElementData(getLocalPlayer(), "Rango") or 0 Link to comment
DeathMta Posted September 10, 2015 Author Share Posted September 10, 2015 Thanks Visit mi server in spanish : mtasa://74.91.118.193:22003 Link to comment
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