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dxDrawText Quality argument


.:HyPeX:.

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Posted
--New Syntax 
element dxCreateFont ( string filepath[, int size=9, bool bold=false, string quality="default" ] ) 

quality can be "default", "draft", "proof", "nonantialiased", "antialiased", "cleartype" and "cleartype_natural", as far as I understand from the source code.

There are some requirements for "nonantialiased", "antialiased", "cleartype" and "cleartype_natural", per WINVER (Windows Version, I guess?) or something, but I don't really understand them. Have a look yourself if you want to https://github.com/Kernell/mtasa-blue/b ... .h#L42-L50

Previously known as MrTasty.

Posted

Maybe it has something to do with older versions of windows not supporting them by being too old software?

Thank you anyways, that'll do.

My ingame nick is ~HyPeX~

BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager

gKhdyRJ.png

Posted
HypexFont = dxCreateFont( "FontName.ttf", 20 ) 
posOne = 0 
posTwo = 0 
posThree = 0 
posFour = 0 
red = 255 
green = 255 
blue = 255 
dxDrawText("HYPEX FONT TEST", posOne, posTwo, PosThree, posFour, tocolor(red,green,blue), 1, HypexFont) 

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