Jump to content

سفاح ياليت تتفضل السباون


Recommended Posts

Ped = createPed(7, 2447.8935546875, -1962.7099609375, 13.546875, 180) 
setElementFrozen ( Ped, true ) 
  
addEventHandler('onClientPedDamage',Ped,cancelEvent) 
local skins = { "(skin Dealer Weapon: 7)" } 
  
GUIEditor = { 
    label = {}, 
    button = {}, 
    window = {}, 
    memo = {}, 
    gridlist = {} 
} 
GUIEditor.window = guiCreateWindow(345, 90, 379, 544, "Dealer Weapon Job", false) 
guiWindowSetSizable(GUIEditor.window, false) 
--GUIEditor.label = guiCreateLabel(9, 27, 275, 219, "", false, GUIEditor.window) 
--guiSetFont(GUIEditor.label, "default-bold-small") 
GUIEditor.memo = guiCreateMemo(13, 30, 356, 166, "يجب اخذ الوظيفة وايصال الطلبات لربح المال", false, GUIEditor.window) 
guiMemoSetReadOnly(GUIEditor.memo, true)     
  
GUIEditor.aceptar = guiCreateButton(54, 487, 94, 41, "Take Job", false, GUIEditor.window) 
GUIEditor.cancelar = guiCreateButton(244, 487, 88, 41, "الغاء", false, GUIEditor.window) 
GUIEditor.gridlist = guiCreateGridList(10, 236, 357, 227, false, GUIEditor.window) 
guiGridListSetSelectionMode(GUIEditor.gridlist,2) 
_skins = guiGridListAddColumn(GUIEditor.gridlist, "Personal selection", 0.9) 
guiSetVisible(GUIEditor.window, false) 
  
for index, skin in ipairs ( skins ) do 
    local row = guiGridListAddRow ( GUIEditor.gridlist ) 
    guiGridListSetItemText ( GUIEditor.gridlist, row, _skins, tostring ( skin ), false, false ) 
end 
  
addEventHandler ( "onClientGUIClick", guiRoot, 
    function ( ) 
        if ( source == GUIEditor.aceptar ) then 
            local row, col = guiGridListGetSelectedItem ( GUIEditor.gridlist ) 
            if ( row and col and row ~= -1 and col ~= -1 ) then 
                local skinName = guiGridListGetItemText ( GUIEditor.gridlist, row, 1 ) 
                if ( skinName == "(skin Dealer Weapon: 7)" ) then 
                    triggerServerEvent ( "setBarcoWeapon", localPlayer, 7 ) 
                
                end 
                guiSetVisible ( GUIEditor.window, false ) 
                showCursor ( false ) 
            else 
                outputChatBox ( "Error: press Enter To your Skin Or press Exit", 255, 0, 0 ) 
            end 
        elseif ( source == GUIEditor.cancelar ) then 
            guiSetVisible ( GUIEditor.window, false ) 
            showCursor ( false ) 
        end 
    end 
) 
  
function pe () 
if guiGetVisible (GUIEditor.window) == true then 
else 
showCursor (true) 
guiSetVisible (GUIEditor.window,true) 
end 
end 
addEvent ("MinerWeapon", true) 
addEventHandler ("MinerWeapon",root, pe) 
  
addEvent ( "barco_set_locationWeapon", true ) 
addEventHandler ( "barco_set_locationWeapon", root, 
function ( x, y, z ) 
marker = createMarker ( x, y, z - 1, "cylinder", 2.5, 235, 141, 19, 153 ) 
blip = createBlipAttachedTo ( marker, 41 ) 
addEventHandler ( "onClientMarkerHit", marker, onBarcoStopHit ) 
end 
) 
  
function onBarcoStopHit ( hitPlayer ) 
if ( getElementType ( hitPlayer ) == "player" ) then 
triggerServerEvent ( "pizza_finishWeapon", localPlayer ) 
if isElement ( blip ) then 
destroyElement ( blip ) 
end 
if isElement ( marker ) then 
removeEventHandler ( "onClientMarkerHit", marker, onBarcoStopHit ) 
destroyElement ( marker ) 
end 
end 
end 
  
  
function destroy (  ) 
if isElement ( blip ) then 
destroyElement ( blip ) 
end 
if isElement ( marker ) then 
removeEventHandler ( "onClientMarkerHit", marker, onBarcoStopHit ) 
destroyElement ( marker ) 
end 
end 
  
addEventHandler ("onClientPlayerVehicleExit",localPlayer,destroy) 
addEventHandler ( "onClientPlayerWasted", localPlayer,destroy) 
  
GUIEditor_Button = {} 
GUIEditor_Grid = {} 
GUIEditor_Marker = {} 
GUIEditor_Window = {} 
vehicleId = {559}--1279.17859 -805.24109 86.12299 
GUIEditor_Marker[1] = createMarker(2454.3662109375, -1973.693359375, 13.546875-1,"cylinder",2,245,0,0) -- السيارة 
GUIEditor_Marker[2] = createMarker(2447.8935546875, -1962.7099609375, 13.546875,"cylinder",3,245,0,0,0) -- الكلام فوق البيد 
local x,y = guiGetScreenSize() 
local x = x - 208 
local y = y - 321 
GUIEditor_Window[1] = guiCreateWindow(432, 152, 211, 297,"Dealer Weapon Job",false) 
guiSetVisible(GUIEditor_Window[1],false) 
guiSetAlpha(GUIEditor_Window[1],1) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
GUIEditor_Grid[1] = guiCreateGridList(9, 22, 192, 228,false,GUIEditor_Window[1]) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
  
column = guiGridListAddColumn(GUIEditor_Grid[1],"vehicle name",0.9) 
GUIEditor_Button[2] = guiCreateButton(9, 255, 81, 33,"Select",false,GUIEditor_Window[1]) 
GUIEditor_Button[1] = guiCreateButton(127, 255, 74, 33,"Close",false,GUIEditor_Window[1]) 
  
  
  
for i,id in ipairs ( vehicleId ) do 
guiGridListSetItemText ( GUIEditor_Grid[1], guiGridListAddRow( GUIEditor_Grid[1] ), column, getVehicleNameFromModel( id ), false, false ) 
end 
------------------------------------------------------------------------------------------------------ 
addEventHandler ("onClientMarkerHit", GUIEditor_Marker[1], 
function( player ) 
if getPlayerTeam( player ) and getTeamName( getPlayerTeam( player ) ) == 'Dealer Weapon' and not isPedInVehicle( player ) and player == localPlayer then 
x999,y999,z999 = getElementPosition( player ) 
setElementFrozen ( player, true ) 
guiSetVisible(GUIEditor_Window[1],true) 
showCursor( true ) 
end 
end 
) 
  
addEventHandler('onClientGUIClick', root, 
function() 
if ( source == GUIEditor_Button[1] ) then 
guiSetVisible(GUIEditor_Window[1],false) 
showCursor( false ) 
setElementFrozen ( localPlayer, false ) 
elseif ( source == GUIEditor_Button[2] ) then 
local name = guiGridListGetItemText( GUIEditor_Grid[1], guiGridListGetSelectedItem ( GUIEditor_Grid[1] ), 1 ) 
triggerServerEvent('gvoaWeapon', getLocalPlayer(), name) 
guiSetVisible(GUIEditor_Window[1],false) 
setElementFrozen ( localPlayer, false ) 
showCursor( false ) 
end 
end 
) 
------------------------------------------------------------------------------------------------------------- 
------------------------------------------------------------------------------------------------------------- 
addEventHandler("onClientRender", getRootElement(), 
function() 
local x, y, z = getElementPosition (GUIEditor_Marker[2]) 
local x2, y2, z2 = getElementPosition(localPlayer) 
if(isLineOfSightClear(x, y, z, x2, y2, z2, true, true, false, true)) then 
local sx, sy = getScreenFromWorldPosition(x, y, z+2) 
if(sx) and (sy) then 
local distance = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) 
if(distance < 100) then 
dxDrawText("Dealer Weapon Job", sx, sy, sx, sy, tocolor(245,0,0, 1000), 2-(distance/100), "arial", "center", "center") 
dxDrawText("Dealer Weapon Job", sx, sy, sx, sy, tocolor(245,0,0, 1000), 2-(distance/100), "arial", "center", "center") 
end 
end 
end 
end) 
  
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        lvlpn = guiCreateWindow(373, 142, 286, 414, "", false) 
        guiWindowSetSizable(lvlpn, false) 
        guiWindowSetSizable(lvlpn,false) 
        guiSetVisible(lvlpn,false) 
        memo = guiCreateMemo(11, 228, 261, 176, "Leve-1 - 100\nLeve-2 -  200\nLeve-3 - 300\nLeve-4 - 400\nLeve-5 - 500\nLeve-6 - 600\nLeve-7 - 700\nLeve-8 - 800", false, lvlpn) 
        label1 = guiCreateLabel(20, 57, 97, 15, "الـــمستوى الاول", false, lvlpn) 
        guiLabelSetColor(label1, 227, 97, 51) 
        label2 = guiCreateLabel(14, 82, 36, 15, "", false, lvlpn) 
        guiLabelSetColor(label2, 253, 245, 24) 
        levellabaln = guiCreateLabel(54, 81, 84, 16, "", false, lvlpn) 
        label3 = guiCreateLabel(20, 111, 87, 15, "الــمستوى الثاني", false, lvlpn) 
        guiLabelSetColor(label3, 227, 97, 51) 
        label4 = guiCreateLabel(14, 136, 36, 16, "Level :", false, lvlpn) 
        guiLabelSetColor(label4, 253, 245, 24) 
        label5 = guiCreateLabel(57, 136, 84, 16, "", false, lvlpn) 
        label6 = guiCreateLabel(193, 183, 69, 15, "تبقى :", false, lvlpn) 
        guiLabelSetColor(label6, 254, 23, 23) 
        label7 = guiCreateLabel(20, 32, 65, 25, "", false, lvlpn) 
        label8 = guiCreateLabel(91, 32, 100, 25, "", false, lvlpn) 
        label9 = guiCreateLabel(20, 183, 121, 15, "للوصول للمستوى الاخر", false, lvlpn) 
        guiLabelSetColor(label8, 41, 175, 0) 
        label11 = guiCreateLabel(145, 185, 48, 13, "0", false, lvlpn)   
    end 
) 
  
bindKey ( "F4", "down", 
function (  ) 
local player = getLocalPlayer () 
local playerTeam = getPlayerTeam ( player ) 
local getplayernameDiverjob = getPlayerName (player) 
local TeamName = getTeamName ( playerTeam ) 
if ( TeamName == "Dealer Weapon" ) then 
if ( guiGetVisible (lvlpn) == false ) then 
    guiSetVisible ( lvlpn, true ) 
    showCursor ( true ) 
    local level = tonumber (getElementData(localPlayer, "TotalpointDiverjob")) or 0 
    guiSetText(label2, level) 
    guiSetText(label7 , getplayernameDiverjob) 
    if level >= 100 then 
        guiSetText(label2, "1") 
                     end 
    if level >= 200 then 
    guiSetText(label2, "2") 
                    end 
    if level >= 300 then 
    guiSetText(label2, "3") 
                   end 
    if level >= 400 then 
    guiSetText(label2, "4") 
                  end 
    if level >= 500 then 
    guiSetText(label2, "5") 
                  end 
    if level >= 600 then 
    guiSetText(label2, "6") 
                 end 
    if level >= 700 then 
    guiSetText(label2, "7") 
                end 
    if level >= 800 then 
    guiSetText(label2, "8") 
                       end 
                     else 
 guiSetVisible (lvlpn,false) 
 showCursor ( false ) 
               end 
          end 
    end 
    ) 
Link to comment
Ped = createPed(7, 2447.8935546875, -1962.7099609375, 13.546875, 180) 
setElementFrozen ( Ped, true ) 
  
addEventHandler('onClientPedDamage',Ped,cancelEvent) 
local skins = { "(skin Dealer Weapon: 7)" } 
  
GUIEditor = { 
    label = {}, 
    button = {}, 
    window = {}, 
    memo = {}, 
    gridlist = {} 
} 
GUIEditor.window = guiCreateWindow(345, 90, 379, 544, "Dealer Weapon Job", false) 
guiWindowSetSizable(GUIEditor.window, false) 
--GUIEditor.label = guiCreateLabel(9, 27, 275, 219, "", false, GUIEditor.window) 
--guiSetFont(GUIEditor.label, "default-bold-small") 
GUIEditor.memo = guiCreateMemo(13, 30, 356, 166, "يجب اخذ الوظيفة وايصال الطلبات لربح المال", false, GUIEditor.window) 
guiMemoSetReadOnly(GUIEditor.memo, true)     
  
GUIEditor.aceptar = guiCreateButton(54, 487, 94, 41, "Take Job", false, GUIEditor.window) 
GUIEditor.cancelar = guiCreateButton(244, 487, 88, 41, "الغاء", false, GUIEditor.window) 
GUIEditor.gridlist = guiCreateGridList(10, 236, 357, 227, false, GUIEditor.window) 
guiGridListSetSelectionMode(GUIEditor.gridlist,2) 
_skins = guiGridListAddColumn(GUIEditor.gridlist, "Personal selection", 0.9) 
guiSetVisible(GUIEditor.window, false) 
  
for index, skin in ipairs ( skins ) do 
    local row = guiGridListAddRow ( GUIEditor.gridlist ) 
    guiGridListSetItemText ( GUIEditor.gridlist, row, _skins, tostring ( skin ), false, false ) 
end 
  
addEventHandler ( "onClientGUIClick", guiRoot, 
    function ( ) 
        if ( source == GUIEditor.aceptar ) then 
            local row, col = guiGridListGetSelectedItem ( GUIEditor.gridlist ) 
            if ( row and col and row ~= -1 and col ~= -1 ) then 
                local skinName = guiGridListGetItemText ( GUIEditor.gridlist, row, 1 ) 
                if ( skinName == "(skin Dealer Weapon: 7)" ) then 
                    triggerServerEvent ( "setBarcoWeapon", localPlayer, 7 ) 
                
                end 
                guiSetVisible ( GUIEditor.window, false ) 
                showCursor ( false ) 
            else 
                outputChatBox ( "Error: press Enter To your Skin Or press Exit", 255, 0, 0 ) 
            end 
        elseif ( source == GUIEditor.cancelar ) then 
            guiSetVisible ( GUIEditor.window, false ) 
            showCursor ( false ) 
        end 
    end 
) 
  
function pe () 
if guiGetVisible (GUIEditor.window) == true then 
else 
showCursor (true) 
guiSetVisible (GUIEditor.window,true) 
end 
end 
addEvent ("MinerWeapon", true) 
addEventHandler ("MinerWeapon",root, pe) 
  
addEvent ( "barco_set_locationWeapon", true ) 
addEventHandler ( "barco_set_locationWeapon", root, 
function ( x, y, z ) 
marker = createMarker ( x, y, z - 1, "cylinder", 2.5, 235, 141, 19, 153 ) 
blip = createBlipAttachedTo ( marker, 41 ) 
addEventHandler ( "onClientMarkerHit", marker, onBarcoStopHit ) 
end 
) 
  
function onBarcoStopHit ( hitPlayer ) 
if ( getElementType ( hitPlayer ) == "player" ) then 
triggerServerEvent ( "pizza_finishWeapon", localPlayer ) 
if isElement ( blip ) then 
destroyElement ( blip ) 
end 
if isElement ( marker ) then 
removeEventHandler ( "onClientMarkerHit", marker, onBarcoStopHit ) 
destroyElement ( marker ) 
end 
end 
end 
  
  
function destroy (  ) 
if isElement ( blip ) then 
destroyElement ( blip ) 
end 
if isElement ( marker ) then 
removeEventHandler ( "onClientMarkerHit", marker, onBarcoStopHit ) 
destroyElement ( marker ) 
end 
end 
  
addEventHandler ("onClientPlayerVehicleExit",localPlayer,destroy) 
addEventHandler ( "onClientPlayerWasted", localPlayer,destroy) 
  
GUIEditor_Button = {} 
GUIEditor_Grid = {} 
GUIEditor_Marker = {} 
GUIEditor_Window = {} 
vehicleId = {559}--1279.17859 -805.24109 86.12299 
GUIEditor_Marker[1] = createMarker(2454.3662109375, -1973.693359375, 13.546875-1,"cylinder",2,245,0,0) -- السيارة 
GUIEditor_Marker[2] = createMarker(2447.8935546875, -1962.7099609375, 13.546875,"cylinder",3,245,0,0,0) -- الكلام فوق البيد 
local x,y = guiGetScreenSize() 
local x = x - 208 
local y = y - 321 
GUIEditor_Window[1] = guiCreateWindow(432, 152, 211, 297,"Dealer Weapon Job",false) 
guiSetVisible(GUIEditor_Window[1],false) 
guiSetAlpha(GUIEditor_Window[1],1) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
GUIEditor_Grid[1] = guiCreateGridList(9, 22, 192, 228,false,GUIEditor_Window[1]) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
  
column = guiGridListAddColumn(GUIEditor_Grid[1],"vehicle name",0.9) 
GUIEditor_Button[2] = guiCreateButton(9, 255, 81, 33,"Select",false,GUIEditor_Window[1]) 
GUIEditor_Button[1] = guiCreateButton(127, 255, 74, 33,"Close",false,GUIEditor_Window[1]) 
  
  
  
for i,id in ipairs ( vehicleId ) do 
guiGridListSetItemText ( GUIEditor_Grid[1], guiGridListAddRow( GUIEditor_Grid[1] ), column, getVehicleNameFromModel( id ), false, false ) 
end 
------------------------------------------------------------------------------------------------------ 
addEventHandler ("onClientMarkerHit", GUIEditor_Marker[1], 
function( player ) 
if getPlayerTeam( player ) and getTeamName( getPlayerTeam( player ) ) == 'Dealer Weapon' and not isPedInVehicle( player ) and player == localPlayer then 
x999,y999,z999 = getElementPosition( player ) 
setElementFrozen ( player, true ) 
guiSetVisible(GUIEditor_Window[1],true) 
showCursor( true ) 
end 
end 
) 
  
addEventHandler('onClientGUIClick', root, 
function() 
if ( source == GUIEditor_Button[1] ) then 
guiSetVisible(GUIEditor_Window[1],false) 
showCursor( false ) 
setElementFrozen ( localPlayer, false ) 
elseif ( source == GUIEditor_Button[2] ) then 
local name = guiGridListGetItemText( GUIEditor_Grid[1], guiGridListGetSelectedItem ( GUIEditor_Grid[1] ), 1 ) 
triggerServerEvent('gvoaWeapon', getLocalPlayer(), name) 
guiSetVisible(GUIEditor_Window[1],false) 
setElementFrozen ( localPlayer, false ) 
showCursor( false ) 
end 
end 
) 
------------------------------------------------------------------------------------------------------------- 
------------------------------------------------------------------------------------------------------------- 
addEventHandler("onClientRender", getRootElement(), 
function() 
local x, y, z = getElementPosition (GUIEditor_Marker[2]) 
local x2, y2, z2 = getElementPosition(localPlayer) 
if(isLineOfSightClear(x, y, z, x2, y2, z2, true, true, false, true)) then 
local sx, sy = getScreenFromWorldPosition(x, y, z+2) 
if(sx) and (sy) then 
local distance = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2) 
if(distance < 100) then 
dxDrawText("Dealer Weapon Job", sx, sy, sx, sy, tocolor(245,0,0, 1000), 2-(distance/100), "arial", "center", "center") 
dxDrawText("Dealer Weapon Job", sx, sy, sx, sy, tocolor(245,0,0, 1000), 2-(distance/100), "arial", "center", "center") 
end 
end 
end 
end) 
  
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        lvlpn = guiCreateWindow(373, 142, 286, 414, "", false) 
        guiWindowSetSizable(lvlpn, false) 
        guiWindowSetSizable(lvlpn,false) 
        guiSetVisible(lvlpn,false) 
        memo = guiCreateMemo(11, 228, 261, 176, "Leve-1 - 100\nLeve-2 -  200\nLeve-3 - 300\nLeve-4 - 400\nLeve-5 - 500\nLeve-6 - 600\nLeve-7 - 700\nLeve-8 - 800", false, lvlpn) 
        label1 = guiCreateLabel(20, 57, 97, 15, "الـــمستوى الاول", false, lvlpn) 
        guiLabelSetColor(label1, 227, 97, 51) 
        label2 = guiCreateLabel(14, 82, 36, 15, "", false, lvlpn) 
        guiLabelSetColor(label2, 253, 245, 24) 
        levellabaln = guiCreateLabel(54, 81, 84, 16, "", false, lvlpn) 
        label3 = guiCreateLabel(20, 111, 87, 15, "الــمستوى الثاني", false, lvlpn) 
        guiLabelSetColor(label3, 227, 97, 51) 
        label4 = guiCreateLabel(14, 136, 36, 16, "Level :", false, lvlpn) 
        guiLabelSetColor(label4, 253, 245, 24) 
        label5 = guiCreateLabel(57, 136, 84, 16, "", false, lvlpn) 
        label6 = guiCreateLabel(193, 183, 69, 15, "تبقى :", false, lvlpn) 
        guiLabelSetColor(label6, 254, 23, 23) 
        label7 = guiCreateLabel(20, 32, 65, 25, "", false, lvlpn) 
        label8 = guiCreateLabel(91, 32, 100, 25, "", false, lvlpn) 
        label9 = guiCreateLabel(20, 183, 121, 15, "للوصول للمستوى الاخر", false, lvlpn) 
        guiLabelSetColor(label8, 41, 175, 0) 
        label11 = guiCreateLabel(145, 185, 48, 13, "0", false, lvlpn)   
    end 
) 
  
bindKey ( "F4", "down", 
function (  ) 
local player = getLocalPlayer () 
local playerTeam = getPlayerTeam ( player ) 
local getplayernameDiverjob = getPlayerName (player) 
local TeamName = getTeamName ( playerTeam ) 
if ( TeamName == "Dealer Weapon" ) then 
if ( guiGetVisible (lvlpn) == false ) then 
    guiSetVisible ( lvlpn, true ) 
    showCursor ( true ) 
    local level = tonumber (getElementData(localPlayer, "TotalpointDiverjob")) or 0 
    guiSetText(label2, level) 
    guiSetText(label7 , getplayernameDiverjob) 
    if level >= 100 then 
        guiSetText(label2, "1") 
                     end 
    if level >= 200 then 
    guiSetText(label2, "2") 
                    end 
    if level >= 300 then 
    guiSetText(label2, "3") 
                   end 
    if level >= 400 then 
    guiSetText(label2, "4") 
                  end 
    if level >= 500 then 
    guiSetText(label2, "5") 
                  end 
    if level >= 600 then 
    guiSetText(label2, "6") 
                 end 
    if level >= 700 then 
    guiSetText(label2, "7") 
                end 
    if level >= 800 then 
    guiSetText(label2, "8") 
                       end 
                     else 
 guiSetVisible (lvlpn,false) 
 showCursor ( false ) 
               end 
          end 
    end 
    ) 

ماشتغل اخوي الرقم ماتغير

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...