2013martin1212 Posted August 28, 2015 Share Posted August 28, 2015 Please someone help me to set the saving system to mysql i no its need to do the dbQury or something like that ,but i cant edit this scripts local spawnPositions = { {2285.6999511719,-1535.4000244141,625.40002441406}, {2283.3000488281,-1564.1999511719,630.59997558594}, {2286.1999511719,-1522.5,623}, } local playerDataTable = { {"alivetime"}, {"skin"}, {"MAX_Slots"}, {"bandit"}, {"blood"}, {"food"}, {"thirst"}, { "temperature" }, { "currentweapon_1" }, { "currentweapon_2" }, { "currentweapon_3" }, {"bleeding"}, {"brokenbone"}, {"pain"}, {"cold"}, {"infection"}, {"humanity"}, {"points"}, { "zombieskilled" }, {"headshots"}, {"murders"}, { "banditskilled" }, {"Wood Pile"}, {"Bandage"}, { "Water Bottle" }, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, { "Box of Matches" }, {"G17 Mag"}, {"Makarov SD Mag"}, { ".45 ACP" }, {"G17"}, {"Makarov SD"}, { "Winchester 1866" }, {"PDW"}, { "Hunting Knife" }, {"Hatchet"}, {"Pizza"}, {"Morphine"}, { "Soda Bottle" }, { "Empty Gas Canister" }, { "Full Gas Canister" }, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"30Rnd. AKS"}, {"STANAG Mag"}, {"Tear Gas"}, {"M67 Frag Grenade"}, { "Revolver" }, { "Sawn-Off Shotgun" }, { "SPAZ-12 Combat Shotgun" }, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, { "Lee Enfield" }, {"PDW"}, {"AKS-74 Kobra"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, {"DMR Mag"}, {"TEC-9 Mag"}, {"Lee Enfield Mag"}, {"M4A1 CCO"}, {"DMR"}, {"TEC-9"}, {"Satchel"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Ghillie Suit [F]"}, {"Civilian Clothing"}, {"Camouflage [F] Clothing"}, {"Survivor Clothing"}, {"Civil Clothing"}, {"Painkiller"}, {"Binoculars"}, {"Empty Water Bottle"}, { "Empty Soda Cans" }, { "Scruffy Burgers" }, {"1866 Slug"}, {"2Rnd. Slug"}, { "SPAZ-12 Pellet" }, { "Radio Device" }, { "Machete" }, {"Crowbar"}, {"Golf Club"}, { "Radio Device" }, {"Parachute"} } function playerLogin(username, pass, player) local playerID = getAccountData(getPlayerAccount(player), "playerID") account = getPlayerAccount(player) local x, y, z = getAccountData(account, "last_x"), getAccountData(account, "last_y"), getAccountData(account, "last_z") local skin = getAccountData(account, "skin") createZombieTable(player) if getAccountData(account, "isDead") then spawnDayZPlayer(player) return end spawnPlayer(player, x, y, z, math.random(0, 360), skin, 0, 0) fadeCamera(player, true) setCameraTarget(player, player) playerCol = createColSphere(x, y, z, 1.5) setElementData(player, "playerCol", playerCol) attachElements(playerCol, player, 0, 0, 0) setElementData(playerCol, "parent", player) setElementData(playerCol, "player", true) for i, data in ipairs(playerDataTable) do local elementData = getAccountData(account, data[1]) if not elementData and data[1] ~= "brokenbone" and data[1] ~= "pain" and data[1] ~= "cold" and data[1] ~= "infection" and data[1] ~= "currentweapon_1" and data[1] ~= "currentweapon_2" and data[1] ~= "currentweapon_3" then if data[1] == "bandit" then else elementData = 0 end end setElementData(player, data[1], elementData) end setElementData(player, "logedin", true) local weapon = getElementData(player, "currentweapon_1") if weapon then local ammoData, weapID = getWeaponAmmoType(weapon) giveWeapon(player, weapID, getElementData(player, ammoData), true) end local weapon = getElementData(player, "currentweapon_2") if weapon then local ammoData, weapID = getWeaponAmmoType(weapon) giveWeapon(player, weapID, getElementData(player, ammoData), false) end local weapon = getElementData(player, "currentweapon_3") if weapon then local ammoData, weapID = getWeaponAmmoType(weapon) giveWeapon(player, weapID, getElementData(player, ammoData), false) end setElementModel(player, getElementData(player, "skin")) setElementData(player, "admin", getAccountData(account, "admin") or false) setElementData(player, "supporter", getAccountData(account, "supporter") or false) triggerClientEvent(player, "onClientPlayerDayZLogin", player) end addEvent("onPlayerDayZLogin", true) addEventHandler("onPlayerDayZLogin", getRootElement(), playerLogin) Skins = {} function playerRegister(username, pass, player) triggerClientEvent(player, "sex", player) local number = math.random(table.size(spawnPositions)) local x, y, z = spawnPositions[number][1], spawnPositions[number][2], spawnPositions[number][3] spawnPlayer(player, x, y, z, math.random(0, 360), 73, 0, 0) fadeCamera(player, true) setCameraTarget(player, player) playerCol = createColSphere(x, y, z, 1.5) attachElements(playerCol, player, 0, 0, 0) setElementData(playerCol, "parent", player) setElementData(playerCol, "player", true) for i, data in ipairs(playerDataTable) do if data[1] == "Bandage" then setElementData(player, data[1], 2) elseif data[1] == "Painkiller" then setElementData(player, data[1], 1) elseif data[1] == "Parachute" then setElementData(player, data[1], 1) elseif data[1] == "MAX_Slots" then setElementData(player, data[1], -- s8) --> elseif data[1] == "skin" then setElementData(player, data[1], 73) elseif data[1] == "blood" then setElementData(player, data[1], 12000) elseif data[1] == "temperature" then setElementData(player, data[1], 37) elseif data[1] == "brokenbone" then setElementData(player, data[1], false) elseif data[1] == "pain" then setElementData(player, data[1], false) elseif data[1] == "cold" then setElementData(player, data[1], false) elseif data[1] == "infection" then setElementData(player, data[1], false) elseif data[1] == "food" then setElementData(player, data[1], 100) elseif data[1] == "thirst" then setElementData(player, data[1], 100) elseif data[1] == "currentweapon_1" then setElementData(player, data[1], false) elseif data[1] == "currentweapon_2" then Link to comment
JR10 Posted August 28, 2015 Share Posted August 28, 2015 Posting a long script with absolutely nothing about what's wrong will not get you help. Link to comment
Noki Posted August 30, 2015 Share Posted August 30, 2015 setAccountData -> dbExec getAccountData -> dbQuery & dbPoll addAccount -> dbExec getAccount -> dbQuery getResourceRootElement(getThisResource()) -> resourceRoot Link to comment
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