Jump to content

طلب بسيط لان الاول م قدرت و حد رد عليه


saef

Recommended Posts

السلامممم عليكم ورحة الله و بركاتو

اليوم ابي تساعدون لاهنت اذا تقدرون

اول: انا سوية لوحه

فيه ادت بوكس اثنين الاول ينحط في سريال العب

و الثاني: تاحج العب

buttonوفيه تحته زرين

واحد ي ركب التاج لي العب

و الثاني يحذفه

ساعدوني تكفونء

كلنتء

  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
    end 
) 
  
  
        guiSetVisible (GUIEditor.window[1] , false) 
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then   
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
  
  
  
function getPlayerFromSerial ( serial ) 
    assert ( type ( serial ) == "string" and #serial == 32, "getPlayerFromSerial - invalid serial" ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
function setSerialData(serial,key,value) 
 if( value and type(serial) == "string") then 
  setElementData(root,serial.."&"..key,value) 
  end 
end 
  
  
function getSerialData(serial,key) 
 if ( key and type(serial) == "string") then 
  value = getElementData(root,serial.."&"..key) 
 end 
 return value 
end 
  

سيرفر:

  
function getPlayerFromSerial ( serial ) 
    assert ( type ( serial ) == "string" and #serial == 32, "getPlayerFromSerial - invalid serial" ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
addEventHandler ( "onPlayerChat", root, function ( msg ) 
   if ( getSerialData ( getPlayerSerial ( source ), "TagState" ) ~= "START" ) then 
       return 
   end 
   cancelEvent (   ) 
   outputChatBox (" ( "..getSerialData ( getPlayerSerial ( source ), "playerTag" ).." ) "..getPlayerName ( source )..": #FFFFFF"..msg, root, 255, 255, 255, true ) 
end ) 
  
  
function getSerialData(serial,key) 
 if ( key and type(serial) == "string") then 
  value = getElementData(root,serial.."&"..key) 
 end 
end  
  

Link to comment
وأنت موب قآدر تعدله وتخليه بـ زرين ؟ :)

يبي نعطيه الاكواد جاهزة بدون مايتعب :lol::lol::lol:

ي حليلك ترى قناتك موداتك كله من الموقع ذا يجبون لك الاكواد جاهز وانت تسويه و تشفرهـ ههههه ي حليلكء ي جراند

ههههه

المهم سفآح يلد الامكواد ذي في T_قبل كل شيء ههه مليه ن كذا هههه مدري وش هي

Link to comment
رآجع هـ الموضوع

https://forum.multitheftauto.com/viewtopic.php?f ... 68#p813568

وأربط كود النافذة حقتكـ بالكود حق التآج وأطرح الكود بعد التعديل وأنا بحطهـ لككـ بـ زرين

اوك ي سفآحح

  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
    end 
) 
  
  
  
        guiSetVisible (GUIEditor.window[1] , false) 
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then    
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
  
addEventHandler("onClientGUIClick",root, 
function () 
if source == T_Close then 
if(guiGetVisible(T_WND) == false)then end 
guiSetVisible(T_WND,false) 
showCursor(false) 
guiSetInputEnabled(false) 
end end) 
  
addEventHandler("onClientGUIClick",root, 
function () 
if source == T_Enable then 
local text = (guiGetText(T_Enable)) 
if ( text == "Enable TAG for Player" ) then 
guiSetText(T_Enable,"Disable TAG for player") 
     TimerEnabled = setTimer ( guiSetText, 3000, 1, source, "Disable TAG for player" ) 
    guiSetEnabled(source, false) 
    setTimer(guiSetEnabled, 3000, 1, T_Enable, true) 
end 
local text = (guiGetText(T_Enable)) 
if ( text == "Disable TAG for player" ) then 
guiSetText(T_Enable,"Enable TAG for Player") 
guiSetEnabled(source, false) 
setTimer(guiSetEnabled, 3000, 1, T_Enable, true) 
end 
end 
end 
) 
  
  

Link to comment
بدل متغيرات الأكواد بـ متغيرآتككـ وكمل ملف السيرفر -.-

كيف متغيرت الاكوآدء

وهذا السيرفر

  
function getPlayerFromSerial ( serial ) 
    assert ( type ( serial ) == "string" and #serial == 32, "getPlayerFromSerial - invalid serial" ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
addEventHandler ( "onPlayerChat", root, function ( msg ) 
   if ( getSerialData ( getPlayerSerial ( source ), "TagState" ) ~= "START" ) then 
       return 
   end 
   cancelEvent (   ) 
   outputChatBox (" ( "..getSerialData ( getPlayerSerial ( source ), "playerTag" ).." ) "..getPlayerName ( source )..": #FFFFFF"..msg, root, 255, 255, 255, true ) 
end ) 
  
   
function getSerialData(serial,key) 
 if ( key and type(serial) == "string") then 
  value = getElementData(root,serial.."&"..key) 
 end 
end 
  
  

Link to comment
بدل متغيرات الأكواد بـ متغيرآتككـ وكمل ملف السيرفر -.-

قصدك كذآ

  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
    end 
) 
  
  
  
        guiSetVisible (GUIEditor.window[1] , false) 
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then    
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
  
addEventHandler("onClientGUIClick",root, 
function () 
if source == T_Close then 
if(guiGetVisible(GUIEditor.window[1]) == false)then end 
guiSetVisible(GUIEditor.window[1],false) 
showCursor(false) 
guiSetInputEnabled(false) 
end end) 
  
addEventHandler("onClientGUIClick",root, 
function () 
if source == Start-Tag then 
local text = (guiGetText()Start-Tag) 
if ( text == "Start-Tag" ) then 
guiSetText(Start-Tag,"STOP-Tag") 
     TimerEnabled = setTimer ( guiSetText, 3000, 1, source, "STOP-Tag" ) 
    guiSetEnabled(source, false) 
    setTimer(guiSetEnabled, 3000, 1, Start-Tag, true) 
end 
local text = (guiGetText(Start-Tag)) 
if ( text == "STOP-Tag" ) then 
guiSetText(Start-Tag,"Start-Tag") 
guiSetEnabled(source, false) 
setTimer(guiSetEnabled, 3000, 1, Start-Tag, true) 
end 
end 
end 
) 
  
  

Link to comment

سفآح انا عدل عليه

كلنت:

  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
    end 
) 
  
  
  
        guiSetVisible (GUIEditor.window[1] , false) 
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then    
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
  
addEventHandler("onClientGUIClick",root, 
function () 
if source == T_Close then 
if(guiGetVisible(GUIEditor.window[1]) == false)then end 
guiSetVisible(GUIEditor.window[1],false) 
showCursor(false) 
guiSetInputEnabled(false) 
end end) 
  
addEventHandler("onClientGUIClick",root, 
function () 
if source == Start-Tag then 
local text = (guiGetText()Start-Tag) 
if ( text == "Start-Tag" ) then 
guiSetText(Start-Tag,"STOP-Tag") 
     TimerEnabled = setTimer ( guiSetText, 3000, 1, source, "STOP-Tag" ) 
    guiSetEnabled(source, false) 
    setTimer(guiSetEnabled, 3000, 1, Start-Tag, true) 
end 
local text = (guiGetText(Start-Tag)) 
if ( text == "STOP-Tag" ) then 
guiSetText(Start-Tag,"Start-Tag") 
guiSetEnabled(source, false) 
setTimer(guiSetEnabled, 3000, 1, Start-Tag, true) 
end 
end 
  

سيرفر

addEventHandler ( "onPlayerChat", root, function ( msg ) 
   if ( getSerialData ( getPlayerSerial ( source ), "TagState" ) ~= "Start-Tag" ) then 
       return 
   end 
   cancelEvent (   ) 
   outputChatBox (" ( "..getSerialData ( getPlayerSerial ( source ), "playerTag" ).." ) "..getPlayerName ( source )..": #FFFFFF"..msg, root, 255, 255, 255, true ) 
end ) 
  
function getSerialData(serial,key) 
 if ( key and type(serial) == "string") then 
  value = getElementData(root,serial.."&"..key) 
 end 
 return value 
end 
  

Link to comment
أنت حآط متغير الزر GUIEditor.button[2]

وحآط بالضغط ع الزر Start-Tag

؟؟؟؟؟؟

كيف؟ وش تقصد

سفاح انا عدلت عليه بس والله لم اضرب ستارت م يجي بي الشات

كلنت

  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
    end 
) 
  
  
  
        guiSetVisible (GUIEditor.window[1] , false) 
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then    
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
  
  
  
addEventHandler ( "onClientGUIClick", resourceRoot, function (  ) 
   if ( source == T_Close ) then 
      guiSetVisible ( GUIEditor.window[1] , false ) 
      showCursor ( false ) 
   elseif ( source == GUIEditor.button[1] ) then 
     if ( string.len ( guiGetText ( GUIEditor.label[2]) ) == 32 and string.len ( guiGetText ( GUIEditor.label[1]) ) >= 3 ) then 
       local player_ = getPlayerFromSerial ( guiGetText ( GUIEditor.label[2] ) ) 
       if ( player_ ) then 
         if ( guiGetText (  GUIEditor.button[2]) == "Start-Tag" ) then 
           setSerialData ( guiGetText ( GUIEditor.label[2]), "TagState", "Tag" ) 
           setSerialData ( guiGetText ( GUIEditor.label[2]), "PlayerTag", guiGetText ( GUIEditor.label[1])) 
           guiSetText (GUIEditor.button[1], "STOP-Tag" ) 
    else 
           guiSetText ( GUIEditor.button[2], "Start-Tag" ) 
           setSerialData ( guiGetText ( GUIEditor.label[2]), "TagState", "STOP" ) 
      end 
     end 
    end 
  end 
end ) 
  
  
  
addEventHandler ( "onClientGUIChanged", GUIEditor.label[2] , function ( ) 
    local player_ = getPlayerFromSerial ( guiGetText ( source ) ) 
    if ( player_ ) then 
     if ( getSerialData ( guiGetText ( source ), "TagState" ) == "Start-Tag" ) then 
        guiSetText (GUIEditor.button[1], "STOP-Tag" ) 
    else 
        guiSetText ( GUIEditor.button[2], "Start-Tag" ) 
    end 
  end 
end ) 
  
function getPlayerFromSerial ( serial ) 
    assert ( type ( serial ) == "string" and #serial == 32, "getPlayerFromSerial - invalid serial" ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
function setSerialData(serial,key,value) 
 if( value and type(serial) == "string") then 
  setElementData(root,serial.."&"..key,value) 
  end 
end 
  
  
function getSerialData(serial,key) 
 if ( key and type(serial) == "string") then 
  value = getElementData(root,serial.."&"..key) 
 end 
 return value 
end 
  
  
  
  
  

سيرفر

addEventHandler ( "onPlayerChat", root, function ( msg ) 
   if ( getSerialData ( getPlayerSerial ( source ), "TagState" ) ~= "GUIEditor.button[1]" ) then 
       return 
   end 
   cancelEvent (   ) 
   outputChatBox (" ( "..getSerialData ( getPlayerSerial ( source ), "PlayerTag" ).." ) "..getPlayerName ( source )..": #FFFFFF"..msg, root, 255, 255, 255, true ) 
end ) 
  
function getSerialData(serial,key) 
 if ( key and type(serial) == "string") then 
  value = getElementData(root,serial.."&"..key) 
 end 
 return value 
end 
  
  

Link to comment

-- Client Side 
  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
        guiSetVisible (GUIEditor.window[1] , false) 
    end 
) 
  
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then   
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
 addEventHandler ( "onClientGUIClick", resourceRoot, function (  ) 
   if ( source == GUIEditor.button[2]  ) then 
     if ( string.len ( guiGetText ( GUIEditor.edit[1] ) ) == 32 ) then 
       Player = getPlayerFromSerial ( guiGetText ( GUIEditor.edit[1]  ) ) 
       if ( Player ) then 
       setSerialData ( guiGetText ( T_Serial ), "TagState", true ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
       elseif ( source == GUIEditor.button[1] ) then 
       if ( Player ) then 
       setSerialData ( guiGetText ( T_Serial ), "TagState", false ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
                              end 
                       end 
              end 
       end  
 ) 
  
  
 function getPlayerFromSerial ( serial ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
function setSerialData(serial,key,value) 
 if( value and type(serial) == "string") then 
  setElementData(root,serial.."&"..key,value) 
  end 
end 

-- Server Side 
  
addEventHandler ( "onPlayerChat", root, function ( msg ) 
   if ( getSerialData ( getPlayerSerial ( source ), "Tag" ) ~= true ) then return end 
   cancelEvent (   ) 
   outputChatBox (" "..getSerialData ( getPlayerSerial ( source ), "Tag" ).." "..getPlayerName ( source )..": #FFFFFF"..msg, root, 255, 255, 255, true ) 
end ) 
  
function getSerialData(serial,key) 
 if ( key and type(serial) == "string") then 
  value = getElementData(root,serial.."&"..key) 
 end 
 return value 
end 
Link to comment
-- Client Side 
  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
        guiSetVisible (GUIEditor.window[1] , false) 
    end 
) 
  
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then   
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
 addEventHandler ( "onClientGUIClick", resourceRoot, function (  ) 
   if ( source == GUIEditor.button[2]  ) then 
     if ( string.len ( guiGetText ( GUIEditor.edit[1] ) ) == 32 ) then 
       Player = getPlayerFromSerial ( guiGetText ( GUIEditor.edit[1]  ) ) 
       if ( Player ) then 
       setSerialData ( guiGetText ( T_Serial ), "TagState", true ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
       elseif ( source == GUIEditor.button[1] ) then 
       if ( Player ) then 
       setSerialData ( guiGetText ( T_Serial ), "TagState", false ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
                              end 
                       end 
              end 
       end  
 ) 
  
  
 function getPlayerFromSerial ( serial ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
function setSerialData(serial,key,value) 
 if( value and type(serial) == "string") then 
  setElementData(root,serial.."&"..key,value) 
  end 
end 

-- Server Side 
  
addEventHandler ( "onPlayerChat", root, function ( msg ) 
   if ( getSerialData ( getPlayerSerial ( source ), "Tag" ) ~= true ) then return end 
   cancelEvent (   ) 
   outputChatBox (" "..getSerialData ( getPlayerSerial ( source ), "Tag" ).." "..getPlayerName ( source )..": #FFFFFF"..msg, root, 255, 255, 255, true ) 
end ) 
  
function getSerialData(serial,key) 
 if ( key and type(serial) == "string") then 
  value = getElementData(root,serial.."&"..key) 
 end 
 return value 
end 

سويته و طيت اللكنت و السيرفر و شغلت المود مو راضي يظهر

Link to comment

-- Client Side 
  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
        guiSetVisible (GUIEditor.window[1] , false) 
    end 
) 
  
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then   
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
 addEventHandler ( "onClientGUIClick", resourceRoot, function (  ) 
   if ( source == GUIEditor.button[2]  ) then 
     if ( string.len ( guiGetText ( GUIEditor.edit[1] ) ) == 32 ) then 
       Player = getPlayerFromSerial ( guiGetText ( GUIEditor.edit[1]  ) ) 
       if ( Player ) then 
       setSerialData ( guiGetText ( T_Serial ), "TagState", true ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
       elseif ( source == GUIEditor.button[1] ) then 
       if ( Player ) then 
       setSerialData ( guiGetText ( T_Serial ), "TagState", false ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
                                     end 
                              end 
                       end 
              end 
       end 
 ) 
  
  
 function getPlayerFromSerial ( serial ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
function setSerialData(serial,key,value) 
 if( value and type(serial) == "string") then 
  setElementData(root,serial.."&"..key,value) 
  end 
end 
Link to comment
-- Client Side 
  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
        guiSetVisible (GUIEditor.window[1] , false) 
    end 
) 
  
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then   
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
 addEventHandler ( "onClientGUIClick", resourceRoot, function (  ) 
   if ( source == GUIEditor.button[2]  ) then 
     if ( string.len ( guiGetText ( GUIEditor.edit[1] ) ) == 32 ) then 
       Player = getPlayerFromSerial ( guiGetText ( GUIEditor.edit[1]  ) ) 
       if ( Player ) then 
       setSerialData ( guiGetText ( T_Serial ), "TagState", true ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
       elseif ( source == GUIEditor.button[1] ) then 
       if ( Player ) then 
       setSerialData ( guiGetText ( T_Serial ), "TagState", false ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
                                     end 
                              end 
                       end 
              end 
       end 
 ) 
  
  
 function getPlayerFromSerial ( serial ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
function setSerialData(serial,key,value) 
 if( value and type(serial) == "string") then 
  setElementData(root,serial.."&"..key,value) 
  end 
end 

الوحه ظهرت بس ي حبي التاج م يجي بي الشات ميظهر بي الشآات

Link to comment

-- Client Side 
  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
        guiSetVisible (GUIEditor.window[1] , false) 
    end 
) 
  
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then   
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
 addEventHandler ( "onClientGUIClick", resourceRoot, function (  ) 
   if ( source == GUIEditor.button[2]  ) then 
     if ( string.len ( guiGetText ( GUIEditor.edit[1] ) ) == 32 ) then 
       Player = getPlayerFromSerial ( guiGetText ( GUIEditor.edit[1]  ) ) 
       if ( Player ) then 
       setSerialData ( guiGetText ( GUIEditor.edit[1]), "TagState", true ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
       elseif ( source == GUIEditor.button[1] ) then 
       if ( Player ) then 
       setSerialData ( guiGetText ( GUIEditor.edit[1]), "TagState", false ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
                                     end 
                              end 
                       end 
              end 
       end 
 ) 
  
  
 function getPlayerFromSerial ( serial ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
function setSerialData(serial,key,value) 
 if( value and type(serial) == "string") then 
  setElementData(root,serial.."&"..key,value) 
  end 
end 

جرب هذآ ^ ووتأكد من سيريالككـ مجرد مسافة صغيرة رآح يصير خطأ

Link to comment
-- Client Side 
  
GUIEditor = { 
    button = {}, 
    window = {}, 
    label = {}, 
    edit = {} 
} 
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        GUIEditor.window[1] = guiCreateWindow(369, 181, 507, 463, "x[لـــوحـــة تـــآجــآت خـــآصــه]x", false) 
        guiWindowSetSizable(GUIEditor.window[1], false) 
  
        GUIEditor.edit[1] = guiCreateEdit(110, 63, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.edit[2] = guiCreateEdit(110, 116, 319, 31, "", false, GUIEditor.window[1]) 
        GUIEditor.label[1] = guiCreateLabel(44, 67, 95, 33, "PlayerTag", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[1], 35, 243, 7) 
        GUIEditor.label[2] = guiCreateLabel(48, 116, 95, 33, "PlayerSerial", false, GUIEditor.window[1]) 
        guiLabelSetColor(GUIEditor.label[2], 250, 0, 0) 
        GUIEditor.button[1] = guiCreateButton(293, 218, 157, 47, "STOP-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[1], "default-bold-small") 
        guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFC8F108") 
        GUIEditor.button[2] = guiCreateButton(110, 218, 157, 47, "Start-Tag", false, GUIEditor.window[1]) 
        guiSetFont(GUIEditor.button[2], "default-bold-small") 
        guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFF65E22")     
        guiSetVisible (GUIEditor.window[1] , false) 
    end 
) 
  
function OpenWin() 
    if guiGetVisible (GUIEditor.window[1] ) then   
       guiSetVisible (GUIEditor.window[1] , false ) 
       showCursor(false) 
       guiSetInputEnabled(false) 
    else 
        guiSetVisible (GUIEditor.window[1] , true ) 
        showCursor(true) 
        guiSetInputEnabled(true) 
  
    end 
end 
bindKey("F6", "down", OpenWin) 
  
  
 addEventHandler ( "onClientGUIClick", resourceRoot, function (  ) 
   if ( source == GUIEditor.button[2]  ) then 
     if ( string.len ( guiGetText ( GUIEditor.edit[1] ) ) == 32 ) then 
       Player = getPlayerFromSerial ( guiGetText ( GUIEditor.edit[1]  ) ) 
       if ( Player ) then 
       setSerialData ( guiGetText ( GUIEditor.edit[1]), "TagState", true ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
       elseif ( source == GUIEditor.button[1] ) then 
       if ( Player ) then 
       setSerialData ( guiGetText ( GUIEditor.edit[1]), "TagState", false ) 
       setSerialData ( guiGetText ( GUIEditor.edit[1]  ), "Tag", guiGetText ( GUIEditor.edit[2]  ) ) 
                                     end 
                              end 
                       end 
              end 
       end 
 ) 
  
  
 function getPlayerFromSerial ( serial ) 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        if ( getPlayerSerial ( player ) == serial ) then 
            return player 
        end 
    end 
    return false 
end 
  
  
function setSerialData(serial,key,value) 
 if( value and type(serial) == "string") then 
  setElementData(root,serial.."&"..key,value) 
  end 
end 

جرب هذآ ^ ووتأكد من سيريالككـ مجرد مسافة صغيرة رآح يصير خطأ

م زبط جربت و م زبط

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...