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علامة الـ -- تخرب الكود ><

ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? 
ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints
ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY)
--ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 }
ZombieSpeed = get("zombies.Speed")
if ZombieSpeed == 0 then --super slow zombies (goofy looking)
    chaseanim = "WALK_drunk"
    checkspeed = 2000
elseif ZombieSpeed == 1 then -- normal speed
    chaseanim = "run_old"
    checkspeed = 1000
elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server)
    chaseanim = "Run_Wuzi"
    checkspeed = 680
else -- defaults back to normal
    chaseanim = "run_old"
    checkspeed = 1000
end
resourceRoot = getResourceRootElement()
moancount =0
moanlimit = 10
everyZombie = { }
 
--IDLE BEHAVIOUR OF A ZOMBIE
function Zomb_Idle (ped)
    if isElement(ped) then
        if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then
            local action = math.random( 1, 6 )
            if action < 4 then -- walk a random direction
                local rdmangle = math.random( 1, 359 )
                setPedRotation( ped, rdmangle )
                setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true)
                setTimer ( Zomb_Idle, 7000, 1, ped )
            elseif action == 4 then -- get on the ground
                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true)
                setTimer ( Zomb_Idle, 4000, 1, ped )
            elseif action == 5 then -- stand still doing nothing
                setPedAnimation ( ped )
                setTimer ( Zomb_Idle, 4000, 1, ped )
            end
        end
    end
end
 
--BEHAVIOUR WHILE CHASING PLAYERS
function Zomb_chase (ped, Zx, Zy, Zz )
    if isElement(ped) then
        if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then
            local x, y, z = getElementPosition( ped )
            if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then        
                local Px = getElementData ( ped, "Tx" )
                local Py = getElementData ( ped, "Ty" )
                local Pz = getElementData ( ped, "Tz" )
                local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z ))
                if (Pdistance < 1.5 ) then
                    setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                end
            end
            local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz ))          
            if (distance < 1 ) then -- IF THE PED HASNT MOVED
                if (getElementData ( ped, "target" ) == nil) then
                    local giveup = math.random( 1, 15 )
                    if giveup == 1 then
                        setElementData ( ped, "status", "idle" )
                    else
                        local action = math.random( 1, 2 )
                        if action == 1 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                            setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                        elseif action == 2 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                            setTimer ( Zomb_chase, 3500, 1, ped, x, y, z )
                        end
                    end
                else
                    local Ptarget = (getElementData ( ped, "target" ))
                    if isElement(Ptarget) then
                        local Px, Py, Pz = getElementPosition( Ptarget )
                        local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz ))
                        if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE
                            if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER
                                setPedAnimation ( ped )
                                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false)
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped )
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped )
                                zmoan(ped)
                            else
                                local action = math.random( 1, 6 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                else
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        else
                            if ( isPedDead (Ptarget) ) then
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped )
                            else
                                local action = math.random( 1, 2 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                elseif action == 2 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        end
                    else
                        setElementData ( ped, "status", "idle" )
                    end
                end
            else
                setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING
                setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN
            end
        end
    end
end
 
--SET THE DIRECTION OF THE ZOMBIE
function setangle ()
    for theKey,ped in ipairs(everyZombie) do
        if isElement(ped) then
            if ( getElementData ( ped, "status" ) == "chasing" ) then
                local x
                local y
                local z
                local px
                local py
                local pz
                if ( getElementData ( ped, "target" ) ~= nil ) then
                    local ptarget = getElementData ( ped, "target" )
                    if isElement(ptarget) then
                        x, y, z = getElementPosition( ptarget )
                        px, py, pz = getElementPosition( ped )
                    else
                        setElementData ( ped, "status", "idle" )
                        x, y, z = getElementPosition( ped )
                        px, py, pz = getElementPosition( ped )
                    end
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS
                    x = getElementData ( ped, "Tx" )
                    y = getElementData ( ped, "Ty" )
                    z = getElementData ( ped, "Tz" )
                    px, py, pz = getElementPosition( ped )
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                end
            end
        end
    end
end
 
--SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES
addEventHandler ( "onElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        if (getElementData (source, "zombie") == true) then
            if ( isPedDead ( source ) == false ) then
                if (getElementData ( source, "status" ) ==  "chasing" ) then
                    local Zx, Zy, Zz = getElementPosition( source )
                    setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz )
                    local newtarget = (getElementData ( source, "target" ))
                    if isElement (newtarget) then
                        if getElementType ( newtarget ) == "player" then
                            setElementSyncer ( source, newtarget )
                        end
                    end
                    zmoan(source)
                elseif (getElementData ( source, "status" ) ==  "idle" ) then
                    setTimer ( Zomb_Idle, 1000, 1, source)
                elseif (getElementData ( source, "status" ) ==  "throatslashing" ) then
                    local tx,ty,tz = getElementPosition( source )
                    local ptarget = getElementData ( source, "target" )
                    if isElement(ptarget) then
                        local vx,vy,vz = getElementPosition( ptarget )
                        local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz))
                        if (zombdistance ) then
                            zmoan(source)
                            setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true)
                            setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true)
                            setTimer ( Playerthroatbitten, 2300, 1, ptarget, source)
                            setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source )
                        else
                            setElementData ( source, "status", "idle" )
                        end
                    else
                        setElementData ( source, "status", "idle" )
                    end
                end
            elseif (getElementData ( source, "status" ) ==  "dead" ) then
                setTimer ( Zomb_delete, 10000, 1, source)
            end
        end
    end
end)
 
--RESOURCE START/INITIAL SETUP
function outbreak(startedResource)
    newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit")
    if newZombieLimit ~= false then
        if newZombieLimit > ZombieLimit then
            newZombieLimit = ZombieLimit
        end
    else
        newZombieLimit = ZombieLimit
    end
    WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS
    if startedResource == getThisResource() then
--      call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD
        local allplayers = getElementsByType ( "player" )
        for pKey,thep in ipairs(allplayers) do
            setElementData ( thep, "dangercount", 0 )
        end
        local alivePlayers = getAlivePlayers ()
        for playerKey, playerValue in ipairs(alivePlayers) do
            setElementData ( playerValue, "alreadyspawned", true  )
        end
        if ZombieSpeed == 2 then
            MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast)
        else
            MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION
        end
        MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS
        if ZombieStreaming == 1 then
            MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations
        elseif ZombieStreaming == 2 then
            MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints
        end
    end
end
addEventHandler("onResourceStart", getRootElement(), outbreak)
 
function player_Connect()
    setElementData ( source, "dangercount", 0 )
end
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الان طلع لي

i_5c04c13af91.png

الان احط ذا اخر الكود صح

local SafeZone2 = createColRectangle ( 1150.05579, -1390.17407,70,100) 
  
addEventHandler ( "onColShapeLeave", SafeZone2, 
function (Hit) 
if ( getElementData ( Hit,"zombie" ) ) then 
killPed ( Hit ) 
           end 
    end 
 ) 

وغيرت الاحداث ذا ل احداث ثاني

 createZombie(1201.640625, -1304.3662109375, 13.38943195343,math.random (10,50), 0, 0) 

اعلمك بس لا يكون الخطاء مني :roll:

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كودككـ كآمل يصير كذآ

ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? 
ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints
ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY)
--ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 }
ZombieSpeed = get("zombies.Speed")
if ZombieSpeed == 0 then --super slow zombies (goofy looking)
    chaseanim = "WALK_drunk"
    checkspeed = 2000
elseif ZombieSpeed == 1 then -- normal speed
    chaseanim = "run_old"
    checkspeed = 1000
elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server)
    chaseanim = "Run_Wuzi"
    checkspeed = 680
else -- defaults back to normal
    chaseanim = "run_old"
    checkspeed = 1000
end
resourceRoot = getResourceRootElement()
moancount =0
moanlimit = 10
everyZombie = { }
 
--IDLE BEHAVIOUR OF A ZOMBIE
function Zomb_Idle (ped)
    if isElement(ped) then
        if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then
            local action = math.random( 1, 6 )
            if action < 4 then -- walk a random direction
                local rdmangle = math.random( 1, 359 )
                setPedRotation( ped, rdmangle )
                setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true)
                setTimer ( Zomb_Idle, 7000, 1, ped )
            elseif action == 4 then -- get on the ground
                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true)
                setTimer ( Zomb_Idle, 4000, 1, ped )
            elseif action == 5 then -- stand still doing nothing
                setPedAnimation ( ped )
                setTimer ( Zomb_Idle, 4000, 1, ped )
            end
        end
    end
end
 
--BEHAVIOUR WHILE CHASING PLAYERS
function Zomb_chase (ped, Zx, Zy, Zz )
    if isElement(ped) then
        if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then
            local x, y, z = getElementPosition( ped )
            if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then        
                local Px = getElementData ( ped, "Tx" )
                local Py = getElementData ( ped, "Ty" )
                local Pz = getElementData ( ped, "Tz" )
                local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z ))
                if (Pdistance < 1.5 ) then
                    setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                end
            end
            local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz ))          
            if (distance < 1 ) then -- IF THE PED HASNT MOVED
                if (getElementData ( ped, "target" ) == nil) then
                    local giveup = math.random( 1, 15 )
                    if giveup == 1 then
                        setElementData ( ped, "status", "idle" )
                    else
                        local action = math.random( 1, 2 )
                        if action == 1 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                            setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                        elseif action == 2 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                            setTimer ( Zomb_chase, 3500, 1, ped, x, y, z )
                        end
                    end
                else
                    local Ptarget = (getElementData ( ped, "target" ))
                    if isElement(Ptarget) then
                        local Px, Py, Pz = getElementPosition( Ptarget )
                        local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz ))
                        if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE
                            if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER
                                setPedAnimation ( ped )
                                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false)
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped )
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped )
                                zmoan(ped)
                            else
                                local action = math.random( 1, 6 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                else
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        else
                            if ( isPedDead (Ptarget) ) then
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped )
                            else
                                local action = math.random( 1, 2 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                elseif action == 2 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        end
                    else
                        setElementData ( ped, "status", "idle" )
                    end
                end
            else
                setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING
                setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN
            end
        end
    end
end
 
--SET THE DIRECTION OF THE ZOMBIE
function setangle ()
    for theKey,ped in ipairs(everyZombie) do
        if isElement(ped) then
            if ( getElementData ( ped, "status" ) == "chasing" ) then
                local x
                local y
                local z
                local px
                local py
                local pz
                if ( getElementData ( ped, "target" ) ~= nil ) then
                    local ptarget = getElementData ( ped, "target" )
                    if isElement(ptarget) then
                        x, y, z = getElementPosition( ptarget )
                        px, py, pz = getElementPosition( ped )
                    else
                        setElementData ( ped, "status", "idle" )
                        x, y, z = getElementPosition( ped )
                        px, py, pz = getElementPosition( ped )
                    end
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS
                    x = getElementData ( ped, "Tx" )
                    y = getElementData ( ped, "Ty" )
                    z = getElementData ( ped, "Tz" )
                    px, py, pz = getElementPosition( ped )
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                end
            end
        end
    end
end
 
--SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES
addEventHandler ( "onElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        if (getElementData (source, "zombie") == true) then
            if ( isPedDead ( source ) == false ) then
                if (getElementData ( source, "status" ) ==  "chasing" ) then
                    local Zx, Zy, Zz = getElementPosition( source )
                    setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz )
                    local newtarget = (getElementData ( source, "target" ))
                    if isElement (newtarget) then
                        if getElementType ( newtarget ) == "player" then
                            setElementSyncer ( source, newtarget )
                        end
                    end
                    zmoan(source)
                elseif (getElementData ( source, "status" ) ==  "idle" ) then
                    setTimer ( Zomb_Idle, 1000, 1, source)
                elseif (getElementData ( source, "status" ) ==  "throatslashing" ) then
                    local tx,ty,tz = getElementPosition( source )
                    local ptarget = getElementData ( source, "target" )
                    if isElement(ptarget) then
                        local vx,vy,vz = getElementPosition( ptarget )
                        local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz))
                        if (zombdistance ) then
                            zmoan(source)
                            setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true)
                            setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true)
                            setTimer ( Playerthroatbitten, 2300, 1, ptarget, source)
                            setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source )
                        else
                            setElementData ( source, "status", "idle" )
                        end
                    else
                        setElementData ( source, "status", "idle" )
                    end
                end
            elseif (getElementData ( source, "status" ) ==  "dead" ) then
                setTimer ( Zomb_delete, 10000, 1, source)
            end
        end
    end
end)
 
--RESOURCE START/INITIAL SETUP
function outbreak(startedResource)
    newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit")
    if newZombieLimit ~= false then
        if newZombieLimit > ZombieLimit then
            newZombieLimit = ZombieLimit
        end
    else
        newZombieLimit = ZombieLimit
    end
    WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS
    if startedResource == getThisResource() then
--      call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD
        local allplayers = getElementsByType ( "player" )
        for pKey,thep in ipairs(allplayers) do
            setElementData ( thep, "dangercount", 0 )
        end
        local alivePlayers = getAlivePlayers ()
        for playerKey, playerValue in ipairs(alivePlayers) do
            setElementData ( playerValue, "alreadyspawned", true  )
        end
        if ZombieSpeed == 2 then
            MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast)
        else
            MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION
        end
        MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS
        if ZombieStreaming == 1 then
            MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations
        elseif ZombieStreaming == 2 then
            MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints
        end
    end
end
addEventHandler("onResourceStart", getRootElement(), outbreak)
 
function player_Connect()
    setElementData ( source, "dangercount", 0 )
end
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ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? 
ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints
ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY)
--ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 }
ZombieSpeed = get("zombies.Speed")
if ZombieSpeed == 0 then --super slow zombies (goofy looking)
    chaseanim = "WALK_drunk"
    checkspeed = 2000
elseif ZombieSpeed == 1 then -- normal speed
    chaseanim = "run_old"
    checkspeed = 1000
elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server)
    chaseanim = "Run_Wuzi"
    checkspeed = 680
else -- defaults back to normal
    chaseanim = "run_old"
    checkspeed = 1000
end
resourceRoot = getResourceRootElement()
moancount =0
moanlimit = 10
everyZombie = { }
 
--IDLE BEHAVIOUR OF A ZOMBIE
function Zomb_Idle (ped)
    if isElement(ped) then
        if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then
            local action = math.random( 1, 6 )
            if action < 4 then -- walk a random direction
                local rdmangle = math.random( 1, 359 )
                setPedRotation( ped, rdmangle )
                setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true)
                setTimer ( Zomb_Idle, 7000, 1, ped )
            elseif action == 4 then -- get on the ground
                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true)
                setTimer ( Zomb_Idle, 4000, 1, ped )
            elseif action == 5 then -- stand still doing nothing
                setPedAnimation ( ped )
                setTimer ( Zomb_Idle, 4000, 1, ped )
            end
        end
    end
end
 
--BEHAVIOUR WHILE CHASING PLAYERS
function Zomb_chase (ped, Zx, Zy, Zz )
    if isElement(ped) then
        if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then
            local x, y, z = getElementPosition( ped )
            if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then        
                local Px = getElementData ( ped, "Tx" )
                local Py = getElementData ( ped, "Ty" )
                local Pz = getElementData ( ped, "Tz" )
                local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z ))
                if (Pdistance < 1.5 ) then
                    setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                end
            end
            local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz ))          
            if (distance < 1 ) then -- IF THE PED HASNT MOVED
                if (getElementData ( ped, "target" ) == nil) then
                    local giveup = math.random( 1, 15 )
                    if giveup == 1 then
                        setElementData ( ped, "status", "idle" )
                    else
                        local action = math.random( 1, 2 )
                        if action == 1 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                            setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                        elseif action == 2 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                            setTimer ( Zomb_chase, 3500, 1, ped, x, y, z )
                        end
                    end
                else
                    local Ptarget = (getElementData ( ped, "target" ))
                    if isElement(Ptarget) then
                        local Px, Py, Pz = getElementPosition( Ptarget )
                        local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz ))
                        if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE
                            if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER
                                setPedAnimation ( ped )
                                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false)
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped )
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped )
                                zmoan(ped)
                            else
                                local action = math.random( 1, 6 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                else
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        else
                            if ( isPedDead (Ptarget) ) then
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped )
                            else
                                local action = math.random( 1, 2 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                elseif action == 2 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        end
                    else
                        setElementData ( ped, "status", "idle" )
                    end
                end
            else
                setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING
                setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN
            end
        end
    end
end
 
--SET THE DIRECTION OF THE ZOMBIE
function setangle ()
    for theKey,ped in ipairs(everyZombie) do
        if isElement(ped) then
            if ( getElementData ( ped, "status" ) == "chasing" ) then
                local x
                local y
                local z
                local px
                local py
                local pz
                if ( getElementData ( ped, "target" ) ~= nil ) then
                    local ptarget = getElementData ( ped, "target" )
                    if isElement(ptarget) then
                        x, y, z = getElementPosition( ptarget )
                        px, py, pz = getElementPosition( ped )
                    else
                        setElementData ( ped, "status", "idle" )
                        x, y, z = getElementPosition( ped )
                        px, py, pz = getElementPosition( ped )
                    end
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS
                    x = getElementData ( ped, "Tx" )
                    y = getElementData ( ped, "Ty" )
                    z = getElementData ( ped, "Tz" )
                    px, py, pz = getElementPosition( ped )
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                end
            end
        end
    end
end
 
--SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES
addEventHandler ( "onElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        if (getElementData (source, "zombie") == true) then
            if ( isPedDead ( source ) == false ) then
                if (getElementData ( source, "status" ) ==  "chasing" ) then
                    local Zx, Zy, Zz = getElementPosition( source )
                    setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz )
                    local newtarget = (getElementData ( source, "target" ))
                    if isElement (newtarget) then
                        if getElementType ( newtarget ) == "player" then
                            setElementSyncer ( source, newtarget )
                        end
                    end
                    zmoan(source)
                elseif (getElementData ( source, "status" ) ==  "idle" ) then
                    setTimer ( Zomb_Idle, 1000, 1, source)
                elseif (getElementData ( source, "status" ) ==  "throatslashing" ) then
                    local tx,ty,tz = getElementPosition( source )
                    local ptarget = getElementData ( source, "target" )
                    if isElement(ptarget) then
                        local vx,vy,vz = getElementPosition( ptarget )
                        local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz))
                        if (zombdistance ) then
                            zmoan(source)
                            setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true)
                            setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true)
                            setTimer ( Playerthroatbitten, 2300, 1, ptarget, source)
                            setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source )
                        else
                            setElementData ( source, "status", "idle" )
                        end
                    else
                        setElementData ( source, "status", "idle" )
                    end
                end
            elseif (getElementData ( source, "status" ) ==  "dead" ) then
                setTimer ( Zomb_delete, 10000, 1, source)
            end
        end
    end
end)
 
--RESOURCE START/INITIAL SETUP
function outbreak(startedResource)
    newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit")
    if newZombieLimit ~= false then
        if newZombieLimit > ZombieLimit then
            newZombieLimit = ZombieLimit
        end
    else
        newZombieLimit = ZombieLimit
    end
    WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS
    if startedResource == getThisResource() then
--      call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD
        local allplayers = getElementsByType ( "player" )
        for pKey,thep in ipairs(allplayers) do
            setElementData ( thep, "dangercount", 0 )
        end
        local alivePlayers = getAlivePlayers ()
        for playerKey, playerValue in ipairs(alivePlayers) do
            setElementData ( playerValue, "alreadyspawned", true  )
        end
        if ZombieSpeed == 2 then
            MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast)
        else
            MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION
        end
        MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS
        if ZombieStreaming == 1 then
            MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations
        elseif ZombieStreaming == 2 then
            MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints
        end
    end
end
addEventHandler("onResourceStart", getRootElement(), outbreak)
 
function player_Connect()
    setElementData ( source, "dangercount", 0 )
end
Link to comment

مافي ولا خطاء بس مايطلع زومبي

zombie_server اضفت الاكواد بذا الملف كاملة

والميتا

طبعا مانسخت الباقي لنه كثير ع غير داعي

    
        "*MaxZombies" value="[100]" /> --maximum allowed zombies --> 
        "*StreamMethod" value="[0]" /> -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints --> 
        "*Speed" value="[1]" /> -- 0 is slowest, 1 is normal, 2 faster --> 
    

بس هذي مخليها

StreamMethod" value="[0]

Link to comment

ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? 
ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints
ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY)
--ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 }
ZombieSpeed = get("zombies.Speed")
if ZombieSpeed == 0 then --super slow zombies (goofy looking)
    chaseanim = "WALK_drunk"
    checkspeed = 2000
elseif ZombieSpeed == 1 then -- normal speed
    chaseanim = "run_old"
    checkspeed = 1000
elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server)
    chaseanim = "Run_Wuzi"
    checkspeed = 680
else -- defaults back to normal
    chaseanim = "run_old"
    checkspeed = 1000
end
resourceRoot = getResourceRootElement()
moancount =0
moanlimit = 10
everyZombie = { }
 
--IDLE BEHAVIOUR OF A ZOMBIE
function Zomb_Idle (ped)
    if isElement(ped) then
        if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then
            local action = math.random( 1, 6 )
            if action < 4 then -- walk a random direction
                local rdmangle = math.random( 1, 359 )
                setPedRotation( ped, rdmangle )
                setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true)
                setTimer ( Zomb_Idle, 7000, 1, ped )
            elseif action == 4 then -- get on the ground
                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true)
                setTimer ( Zomb_Idle, 4000, 1, ped )
            elseif action == 5 then -- stand still doing nothing
                setPedAnimation ( ped )
                setTimer ( Zomb_Idle, 4000, 1, ped )
            end
        end
    end
end
 
--BEHAVIOUR WHILE CHASING PLAYERS
function Zomb_chase (ped, Zx, Zy, Zz )
    if isElement(ped) then
        if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then
            local x, y, z = getElementPosition( ped )
            if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then        
                local Px = getElementData ( ped, "Tx" )
                local Py = getElementData ( ped, "Ty" )
                local Pz = getElementData ( ped, "Tz" )
                local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z ))
                if (Pdistance < 1.5 ) then
                    setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                end
            end
            local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz ))          
            if (distance < 1 ) then -- IF THE PED HASNT MOVED
                if (getElementData ( ped, "target" ) == nil) then
                    local giveup = math.random( 1, 15 )
                    if giveup == 1 then
                        setElementData ( ped, "status", "idle" )
                    else
                        local action = math.random( 1, 2 )
                        if action == 1 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                            setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                        elseif action == 2 then
                            setPedAnimation ( ped )
                            triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                            setTimer ( Zomb_chase, 3500, 1, ped, x, y, z )
                        end
                    end
                else
                    local Ptarget = (getElementData ( ped, "target" ))
                    if isElement(Ptarget) then
                        local Px, Py, Pz = getElementPosition( Ptarget )
                        local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz ))
                        if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE
                            if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER
                                setPedAnimation ( ped )
                                setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false)
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped )
                                setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped )
                                zmoan(ped)
                            else
                                local action = math.random( 1, 6 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                else
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        else
                            if ( isPedDead (Ptarget) ) then
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped )
                            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped )
                            else
                                local action = math.random( 1, 2 )
                                if action == 1 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Punch", getRootElement(), ped )
                                    setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                elseif action == 2 then
                                    setPedAnimation ( ped)
                                    triggerClientEvent ( "Zomb_Jump", getRootElement(), ped )
                                    setTimer ( Zomb_chase, 2000, 1, ped, x, y, z )
                                end
                            end
                        end
                    else
                        setElementData ( ped, "status", "idle" )
                    end
                end
            else
                setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING
                setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN
            end
        end
    end
end
 
--SET THE DIRECTION OF THE ZOMBIE
function setangle ()
    for theKey,ped in ipairs(everyZombie) do
        if isElement(ped) then
            if ( getElementData ( ped, "status" ) == "chasing" ) then
                local x
                local y
                local z
                local px
                local py
                local pz
                if ( getElementData ( ped, "target" ) ~= nil ) then
                    local ptarget = getElementData ( ped, "target" )
                    if isElement(ptarget) then
                        x, y, z = getElementPosition( ptarget )
                        px, py, pz = getElementPosition( ped )
                    else
                        setElementData ( ped, "status", "idle" )
                        x, y, z = getElementPosition( ped )
                        px, py, pz = getElementPosition( ped )
                    end
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS
                    x = getElementData ( ped, "Tx" )
                    y = getElementData ( ped, "Ty" )
                    z = getElementData ( ped, "Tz" )
                    px, py, pz = getElementPosition( ped )
                    zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU
                    setPedRotation( ped, zombangle )
                end
            end
        end
    end
end
 
--SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES
addEventHandler ( "onElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        if (getElementData (source, "zombie") == true) then
            if ( isPedDead ( source ) == false ) then
                if (getElementData ( source, "status" ) ==  "chasing" ) then
                    local Zx, Zy, Zz = getElementPosition( source )
                    setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz )
                    local newtarget = (getElementData ( source, "target" ))
                    if isElement (newtarget) then
                        if getElementType ( newtarget ) == "player" then
                            setElementSyncer ( source, newtarget )
                        end
                    end
                    zmoan(source)
                elseif (getElementData ( source, "status" ) ==  "idle" ) then
                    setTimer ( Zomb_Idle, 1000, 1, source)
                elseif (getElementData ( source, "status" ) ==  "throatslashing" ) then
                    local tx,ty,tz = getElementPosition( source )
                    local ptarget = getElementData ( source, "target" )
                    if isElement(ptarget) then
                        local vx,vy,vz = getElementPosition( ptarget )
                        local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz))
                        if (zombdistance ) then
                            zmoan(source)
                            setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true)
                            setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true)
                            setTimer ( Playerthroatbitten, 2300, 1, ptarget, source)
                            setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source )
                        else
                            setElementData ( source, "status", "idle" )
                        end
                    else
                        setElementData ( source, "status", "idle" )
                    end
                end
            elseif (getElementData ( source, "status" ) ==  "dead" ) then
                setTimer ( Zomb_delete, 10000, 1, source)
            end
        end
    end
end)
 
--RESOURCE START/INITIAL SETUP
function outbreak(startedResource)
    newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit")
    if newZombieLimit ~= false then
        if newZombieLimit > ZombieLimit then
            newZombieLimit = ZombieLimit
        end
    else
        newZombieLimit = ZombieLimit
    end
    WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS
    if startedResource == getThisResource() then
--      call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD
        local allplayers = getElementsByType ( "player" )
        for pKey,thep in ipairs(allplayers) do
            setElementData ( thep, "dangercount", 0 )
        end
        local alivePlayers = getAlivePlayers ()
        for playerKey, playerValue in ipairs(alivePlayers) do
            setElementData ( playerValue, "alreadyspawned", true  )
        end
        if ZombieSpeed == 2 then
            MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast)
        else
            MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION
        end
        MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS
        if ZombieStreaming == 1 then
            MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations
        elseif ZombieStreaming == 2 then
            MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints
        end
    end
end
addEventHandler("onResourceStart", getRootElement(), outbreak)
 
function player_Connect()
    setElementData ( source, "dangercount", 0 )
end
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        "*MaxZombies" value="[100]" /> --maximum allowed zombies --> 
        "*StreamMethod" value="[0]" /> -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints --> 
        "*Speed" value="[1]" /> -- 0 is slowest, 1 is normal, 2 faster --> 
    
     
    "Slothman" name="Zday script" version="3.0.1" type="script" description="Zombie Infestation script" edf:definition="edf/zombies.edf"/>/> 
    

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        "*MaxZombies" value="[100]" /> 
        "*Zlimit" value="[22]" /> 
        "*StreamMethod" value="[0]" />  
        "*Speed" value="[1]" /> 
    
    
    "Slothman" name="Zday script" version="3.0.1" type="script" description="Zombie Infestation script" edf:definition="edf/zombies.edf"/>/> 
    
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شكراااااااااااااااااااااااااا سفاح تعبتك معي والله المشكله صارت مني انا مو كنت مسوي القيمة 1 كنت حاطها صفر ع حسب مقال الويكي تحطها صفر عشان تفرخ بمكان محدد

يعطيك العافيه ذا كيلير

لكن الان الزومبي يطلع لكل بمكان مايطلع بس ب الاحداث اللي سويتها يا سفاح الله يجزاك خير

لكن ع ماذكر شوفت صفحة الزومبي بالويكي يقول لزم تخليها صفر عشان تفرخ بالسباون المحدد

صحيح لا طلع من الكول شيب يفطس لكن مايفرخ بالسباون المحدد

وش الحل ي جماعة الخير :)

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Set to 0 to spawn no zombies automatically

يقولك حط الخيار لصفر

عشان لا تخليهم يرسبنون تلقائي

يعني انت ترسبنهم بنفسك

من

Exported Founctions

createZombie

يب شوفها باخر كود سفاح كود السباون لزومبي بس لا خليتها صفر يطلع الخطاء

addEventHandler("onResourceStart",resourceRoot, 
    function() 
 createZombie(1201.640625, -1304.3662109375, 13.38943195343,math.random (10,50), 0, 0) 
    end 
) 

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الحين الكود تبع سفاح اششتغل تمام

اخذت الكود حق سباون الزومبي

addEventHandler("onResourceStart",resourceRoot, 
    function () 
exports.zombies:createZombie(1201.640625, -1304.3662109375, 13.38943195343) 
    end 
) 

وحطيته بملف لحال واشتغل تممام

وحطيت القيمه صفر وحطيت كود السباون اللي فوق ذا بمود لحاله لكن مايطلع لي غير زومبي واحد بسباون ذا

مفروض يطلع اكثر من زومبي 10 20 50 مو بس 1 ويوقف

ولو سويت رستارت للمود الثاني اللي فيه السباون لزومبي يطلع مرتين لو سويت 3 مرات ستارت للمود يطلع 3 زومبي

فهمت علي سفاح + ذا كيلير

Edited by Guest
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