RootXP Posted August 24, 2015 Share Posted August 24, 2015 Como consigo classificar essa tabela de acordo com: getElementData ( element, "alivetime" ) de cada player? local sw, sh = guiGetScreenSize() scoreboardColumns = { { name = "Nick", width = 200, data = function (element) return getPlayerName ( element ) end }, { name = "Kills", width = 100, data = function (element) return ( getElementData ( element, "murders" ) or 0 ).. "/"..( getElementData ( element, "murders_total" ) or 0 ) end }, { name = "Zombies Killed", width = 80, data = function (element) return ( getElementData ( element, "zombieskilled" ) or 0 ).. "/"..( getElementData ( element, "zombieskilled_total" ) or 0 ) end }, { name = "Tempo Vivo", width = 80, data = function (element) return formatTimeFromMinutes(getElementData ( element, "alivetime" ) or 1 ).."/"..formatTimeFromMinutes(getElementData ( element, "alivetime_total" ) or 1 ) end }, { name = "Grupo", width = 80, data = function (element) return getElementData ( element, "gang" ) or "Nenhum" end }, } local serverName = "MTA Standalone BR" local topsize = 60 local playersize = topsize-30 local panelsize = playersize*10 function calculateWidth() local width = 0 for key, value in ipairs( scoreboardColumns ) do width = width + value.width end return width + 60 end local max_players = 0 local ploff = 0 local width = calculateWidth() local baseX = sw/2-width/2 local baseY = sh/2-(panelsize+topsize)/2 addEventHandler( "onClientRender", root, function() if getKeyState( "capslock" ) == false then ploff = 0; return end if getElementData(getLocalPlayer(),"logedin") then dxDrawRectangle ( baseX, baseY, width, topsize, tocolor(32,32,32) ) dxDrawText ( serverName, baseX+20, baseY+10, baseX+width, baseY+topsize, tocolor(255,255,255), 0.9, "default-bold" ) dxDrawRectangle ( baseX, baseY+topsize, width, panelsize, tocolor(0,0,0,150) ) dxDrawLine ( baseX, baseY+30, baseX+width, baseY+30, tocolor(100,100,100),0.8 ) dxDrawLine ( baseX, baseY+30, baseX, baseY+panelsize+topsize, tocolor(100,100,100),0.8 ) dxDrawLine ( baseX, baseY+panelsize+topsize, baseX+width, baseY+panelsize+topsize, tocolor(100,100,100),0.8 ) dxDrawLine ( baseX+40, baseY+30, baseX+40, baseY+panelsize+topsize, tocolor(100,100,100),0.8 ) dxDrawText ( "№", baseX, baseY+60, baseX+40, baseY+topsize-30, tocolor(255,255,255), 1, "default-bold", "center", "center" ) local xoff = 60 for i, v in ipairs ( scoreboardColumns ) do dxDrawLine ( baseX+xoff+v.width, baseY+30, baseX+xoff+v.width, baseY+panelsize+topsize, tocolor(100,100,100),0.8 ) dxDrawText ( v.name, baseX+xoff, baseY+60, baseX+xoff+v.width, baseY+topsize-30, tocolor(255,255,255), 1, "default-bold", "center", "center" ) xoff = xoff+v.width end local playersTable = getElementsByType ( "player" ) dxDrawText ( "Onlines: "..tostring(#playersTable).."/"..tostring(max_players), baseX+20, baseY+10, baseX+width-20, baseY+topsize, tocolor(255,255,255), 0.9, "default-bold", "right" ) local maxNum = #playersTable if maxNum > 10 then maxNum = 10 end for i = 1, maxNum do dxDrawLine ( baseX, baseY+topsize+playersize*i, baseX+width, baseY+topsize+playersize*i, tocolor(100,100,100),0.8 ) dxDrawText ( i+ploff, baseX, baseY+topsize+playersize*(i-1), baseX+40, baseY+topsize+playersize*i, tocolor(255,255,255), 1, "default-bold", "center", "center" ) if playersTable[i+ploff] == localPlayer then dxDrawRectangle ( baseX, baseY+topsize+playersize*(i-1), width, playersize, tocolor(112,112,112,100) ) end local xoff = 60 for c, d in ipairs ( scoreboardColumns ) do local data = d.data(playersTable[i+ploff]) local r,g,b = 255,255,255 if d.name == "grupo" and data == "Nenhum" then r,g,b = 0,255,0 data = "sem grupo" end dxDrawText ( data, baseX+xoff, baseY+topsize+playersize*(i-1), baseX+xoff+d.width, baseY+topsize+playersize*i, tocolor(r,g,b), 1, "default-bold", "center", "center" ) xoff = xoff+d.width end end end end ) function PlayerScrollMenu (key,keyState,arg) if getElementData(localPlayer,"logedin") and getKeyState( "tab" ) then if ( keyState == "down" ) then if arg == "up" then if ploff > 0 then ploff=ploff-1 end elseif arg == "down" then local playersTable = getElementsByType ( "player" ) if ploff < #playersTable-10 then ploff = ploff+1 end end end end end bindKey ( "mouse_wheel_up", "down", PlayerScrollMenu, "up" ) bindKey ( "mouse_wheel_down", "down", PlayerScrollMenu, "down" ) function formatTimeFromMinutes(value) if value then local hours = math.floor(value/60) local minutes = math.round(((value/60) - math.floor(value/60))*100/(100/60)) if minutes < 10 then minutes = "0"..minutes end value = hours..":"..minutes return value end return false end function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end function sendMaxPlayersOnServer (players) max_players = players end addEvent("sendMaxPlayersOnServer",true) addEventHandler("sendMaxPlayersOnServer",getLocalPlayer(),sendMaxPlayersOnServer) Link to comment
brunob22 Posted August 24, 2015 Share Posted August 24, 2015 tenta muda getElementData ( element, "alivetime" ) para getElementData ( getLocalPlayer( ), "alivetime" ) Link to comment
RootXP Posted August 24, 2015 Author Share Posted August 24, 2015 tenta muda getElementData ( element, "alivetime" ) para getElementData ( getLocalPlayer( ), "alivetime" ) Não é isso brunob22... Exemplo: Bruno alivetime=3 Marco alivetime=1 Joao alivetime=2 No meu sistema de ranking sai aleatório a ordem que aparece os players no painel do TAB, porém gostaria de colocar para quem tem o maior valor de getElementData ( element, "alivetime" ) aparecer em 1° e assim suscetivamente, ordem decrescente ficando assim: 1° Bruno 2° Joao 3° Marco Link to comment
n3wage Posted August 24, 2015 Share Posted August 24, 2015 Você só precisa ordenar a tabela que contem os jogadores, já que você definiu ela como playersTable na linha 53 basta usar: table.sort ( playersTable, function ( a, b ) return getElementData ( a, "alivetime" ) > getElementData ( b, "alivetime" ) end ) ... logo abaixo, você pode ver mais sobre a função table.sort aqui. Link to comment
brunob22 Posted August 25, 2015 Share Posted August 25, 2015 local tempovivo = getelementdata(getlocalplayer,"alivetime") if tempovivo >= 1 then aii segue a linha eu acho que isso funciona nunca testei '-' Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now