Callum1243 Posted August 13, 2015 Posted August 13, 2015 I am trying to make custom vehicle spawns within my server @ A maverick and it does not spawn there, neither does a seasparrow, why?
Callum1243 Posted August 13, 2015 Author Posted August 13, 2015 There is non, it is just that they do not load into the server, every default one does, not the custom ones... I need to add the maverick/seasparrow onto the server at some coords...
Callum1243 Posted August 15, 2015 Author Posted August 15, 2015 Refresh, please help me! Add my Skype if I can screenshare and show you the problem to be a lot easier: thompson.debts
Moderators Citizen Posted August 15, 2015 Moderators Posted August 15, 2015 Or you can show us what you added and where to spawn that maverick ? Because saying "hey I added something to spawn a maverick somewhere" but not showing us what you did is not really helpfull for us.
Callum1243 Posted August 15, 2015 Author Posted August 15, 2015 Under editor_server.lua: -- MAVERICK gameplayVariables["maverickspawns"] = { {-1495.888671875,-2691.40234375,57.325229644775}, {-2688.42578125,1471.634765625,7.1875}, {-1534.28125,2842.9482421875,97.463409423828}, {2221.8583984375,-1344.396484375,23.984273910522}, {1474.5999755859,-1346.5999755859,164.0000}, -- The one I added and not spawning. } -- SEASPARROW gameplayVariables["seasparrowspawns"] = { {-2191.6999511719,675.79998779297,69.900001525879}, } Under vehicle_spawns.lua: seasparrowSpawns = gameplayVariables["seasparrowspawns"] -- What I made to follow the structure maverikSpawns = gameplayVariables["maverickspawns"] vehicleAddonsInfo = { {422,4,1}, {470,4,1}, {468,2,1}, {433,6,1}, {437,6,1}, {509,0,0}, {487,0,1}, {497,0,1}, {453,0,1}, {447,0,1}, -- I added this as it is the seasparrow id = 447 but I do not understand the structore of 0, 0 etc... } in vehicle_spawns.lua - Under = function spawnDayZVehicles() what I made by following the table structure for i,veh in ipairs(seasparrowSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(447,x,y,z) vehCol = createColSphere(x,y,z,1.5) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",30) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentification setElementData(vehCol,"spawn",{447,x,y,z}) --others setElementData(vehCol,"fuel",10) end P.S - I am beginning on scripting LUA so this may be easy for you but complicated for me but we all have to learn.
nasserdfdd Posted August 16, 2015 Posted August 16, 2015 Under editor_server.lua: -- MAVERICK gameplayVariables["maverickspawns"] = { {-1495.888671875,-2691.40234375,57.325229644775}, {-2688.42578125,1471.634765625,7.1875}, {-1534.28125,2842.9482421875,97.463409423828}, {2221.8583984375,-1344.396484375,23.984273910522}, {1474.5999755859,-1346.5999755859,164.0000}, -- The one I added and not spawning. } -- SEASPARROW gameplayVariables["seasparrowspawns"] = { {-2191.6999511719,675.79998779297,69.900001525879}, } Under vehicle_spawns.lua: seasparrowSpawns = gameplayVariables["seasparrowspawns"] -- What I made to follow the structure maverikSpawns = gameplayVariables["maverickspawns"] vehicleAddonsInfo = { {422,4,1}, {470,4,1}, {468,2,1}, {433,6,1}, {437,6,1}, {509,0,0}, {487,0,1}, {497,0,1}, {453,0,1}, {447,0,1}, -- I added this as it is the seasparrow id = 447 but I do not understand the structore of 0, 0 etc... } in vehicle_spawns.lua - Under = function spawnDayZVehicles() what I made by following the table structure for i,veh in ipairs(seasparrowSpawns) do local x,y,z = veh[1],veh[2],veh[3] veh = createVehicle(447,x,y,z) vehCol = createColSphere(x,y,z,1.5) attachElements ( vehCol, veh, 0, 0, 0 ) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",30) --Engine + Tires local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) setElementData(vehCol,"Tire_inVehicle",math.random(0,tires)) setElementData(vehCol,"Engine_inVehicle",math.random(0,engine)) setElementData(vehCol,"Parts_inVehicle",math.random(0,parts)) --vehicle_indentification setElementData(vehCol,"spawn",{447,x,y,z}) --others setElementData(vehCol,"fuel",10) end P.S - I am beginning on scripting LUA so this may be easy for you but complicated for me but we all have to learn. i cant under stand u post full code with name upper of so i understand u
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