kikos500 Posted August 8, 2015 Posted August 8, 2015 soo i made a command adds to u ramp on car but i won't it to be destroyed when map ends so there is the code function ramp ( thePlayer, commandName ) if ( thePlayer ) then local ramp = createObject ( 1634, 0, 0, 0, 0, 0, 0 ) attachElements ( ramp, getPedOccupiedVehicle(thePlayer), 0, 1, 0, 0, 0, 180 ) setObjectScale ( ramp, 0.7) if ( ramp ) then outputChatBox ( "Ramp Added", thePlayer ) end end end addCommandHandler ( "ramp", ramp )
Moderators IIYAMA Posted August 8, 2015 Moderators Posted August 8, 2015 try something like this: local mapRoot = resourceRoot -- temporary adding to resourceRoot addEventHandler("onResourceStart",resourceRoot, function () local resourceOfMap = export.mapmanager:getRunningGamemodeMap ( ) if resourceOfMap then mapRoot = getResourceRootElement(resourceOfMap) end end) addEventHandler( "onGamemodeMapStart", root, function (startedMap) mapRoot = getResourceRootElement(startedMap) end) function ramp ( thePlayer, commandName ) if ( thePlayer ) then local ramp = createObject ( 1634, 0, 0, 0, 0, 0, 0 ) if ramp then attachElements ( ramp, getPedOccupiedVehicle(thePlayer), 0, 1, 0, 0, 0, 180 ) setObjectScale ( ramp, 0.7) outputChatBox ( "Ramp Added", thePlayer ) if isElement(mapRoot) then local setToParent = setElementParent(ramp, mapRoot) if setToParent then -- debug -- outputDebugString("Set ramp parent successfully!") end end end end end addCommandHandler ( "ramp", ramp )
kikos500 Posted August 8, 2015 Author Posted August 8, 2015 What do you mean when map ends? To destroy the ramp when map ends
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