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Resto

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Can anyone fix this please? i dont know why not work show/hide with F4.. :(

GUIEditor = { 
    gridlist = {}, 
    label = {} 
} 
  
        GUIEditor.gridlist[1] = guiCreateGridList(0.31, 0.00, 0.35, 0.0350, true) 
        guiSetAlpha ( GUIEditor.gridlist[1], 0.87 ) 
  
  
        GUIEditor.label[1] = guiCreateLabel(0.36, 0.00, 0.28, 0.75, "Points", true, GUIEditor.gridlist[1]) 
        guiLabelSetHorizontalAlign(GUIEditor.label[1], "center", false) 
        guiLabelSetVerticalAlign(GUIEditor.label[1], "center")  
  
 function showPointsMonitor () 
    local Alpha = guiGetAlpha(GUIEditor.girdlist) 
    guiSetAlpha(GUIEditor.girdlist,not aplha) 
end 
bindKey("F4","down",showPointsMonitor) 
  
  
function points ()   
local points = getPlayerMoney ( player )     
guiSetText ( GUIEditor.label[1], "Points: "..points.."" ) 
end 
addEventHandler ( "onClientRender", getRootElement(), points ) 
  

WARNING: test\test.lua:15: Bad argument @ "guiSetAplha" [Expected gui-element at argument 1, got nil]

WARNING: test\test.lua:16: Bad argument @ "guiSetAplha" [Expected gui-element at argument 1, got nil]

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Maybe check variables again. It's

local Alpha = guiGetAlpha(GUIEditor.gridlist[1]) 
guiSetAlpha(GUIEditor.gridlist[1], not Alpha) 

not

local Alpha = guiGetAlpha(GUIEditor.girdlist) 
guiSetAlpha(GUIEditor.girdlist,not aplha) 

So shallow.

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Can someone fix this please? I'm running it client and server side. I have VIP group made, and VIP panel functional, I made a currency system, 100k cash gives u 1 coin, so i made it players drift on my server to earn money, and they spend their money on coins, i can get everything to work but this.

  
function mycz(thePlayer, command) 
   local mycoins = exports.coinsystem:getPlayerCoin(thePlayer) 
   local vip = aclGetGroup("VIP") 
   local user = getPlayerAccount(thePlayer) 
    if ( mycoins >= 10   ) then 
        aclGroupAddObject (vip, "user."...user) 
        setPlayerMoney(thePlayer, mycoins - 10) 
        outputChatBox("You have bought VIP", thePlayer, 0, 255, 0, false) 
    else 
        outputChatBox("You do not have enough coins!", thePlayer, 255, 0, 0, false)   
    end 
end 
addCommandHandler("buyvip", mycz) 
  

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function mycz(thePlayer, command) 
   local mycoins = exports.coinsystem:getPlayerCoin(thePlayer) 
   local vip = aclGetGroup("VIP") 
   local user = getAccountName(getPlayerAccount(thePlayer)) 
    if ( mycoins >= 10   ) then 
        aclGroupAddObject (vip, "user."...user) 
        setPlayerMoney(thePlayer, mycoins - 10) 
        outputChatBox("You have bought VIP", thePlayer, 0, 255, 0, false) 
    else 
        outputChatBox("You do not have enough coins!", thePlayer, 255, 0, 0, false)   
    end 
end 
addCommandHandler("buyvip", mycz) 
  

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function mycz(thePlayer, command) 
   local mycoins = exports.coinsystem:getPlayerCoin(thePlayer) 
   local vip = aclGetGroup("VIP") 
   local user = getAccountName(getPlayerAccount(thePlayer)) 
    if ( mycoins >= 10   ) then 
        aclGroupAddObject (vip, "user."...user) 
        setPlayerMoney(thePlayer, mycoins - 10) 
        outputChatBox("You have bought VIP", thePlayer, 0, 255, 0, false) 
    else 
        outputChatBox("You do not have enough coins!", thePlayer, 255, 0, 0, false)   
    end 
end 
addCommandHandler("buyvip", mycz) 
  

Change line six to:

aclGroupAddObject (vip, "user."..user) 
  

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