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Look My help.


Focker

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When player buys a weapon, set element data to them. If that element data is true or whatever (while buying), use return, so player doesn't buy weapon (and ammo?). Use onClientPlayerWeaponFire and use 3rd argument (ammoInClip). If it's zero then set element data to false, so player can buy again. I think that's what you mean. Correct me if I'm wrong.

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