Chaos Posted July 28, 2015 Posted July 28, 2015 hey, guys what's wrong with this script it shows only flags with out countries. i need it flagimage with country exports.scoreboard:addScoreboardColumn('Home') addEventHandler("onPlayerJoin", root, function () local country = exports.admin:getPlayerCountry(source) local flag = ":admin/client/images/flags/"..country..".png" setElementData(source, "Home",{type = "image", src = flag, height = 12, width = 16} and country or "N/A") end)
GTX Posted July 28, 2015 Posted July 28, 2015 exports.scoreboard:addScoreboardColumn('Home') addEventHandler("onPlayerJoin", root, function() local country = exports.admin:getPlayerCountry(source) local flag = ":admin/client/images/flags/"..country..".png" setElementData(source, "Home", {type = "image", src = flag, height = 12, width = 16}) end )
Chaos Posted July 28, 2015 Author Posted July 28, 2015 it shows only flags with out countries. i need it flagimage with country
GTX Posted July 28, 2015 Posted July 28, 2015 Well, I don't think that's possible. You can try it like this: exports.scoreboard:addScoreboardColumn('Home') exports.scoreboard:addScoreboardColumn('Home2') addEventHandler("onPlayerJoin", root, function() local country = exports.admin:getPlayerCountry(source) local flag = ":admin/client/images/flags/"..country..".png" setElementData(source, "Home", {type = "image", src = flag, height = 12, width = 16}) setElementData(source, "Home2", country or "N/A") end )
Chaos Posted July 28, 2015 Author Posted July 28, 2015 it's possible as you can see in FFS server and others
GTX Posted July 28, 2015 Posted July 28, 2015 You need to edit scoreboard. I told you it's not possible out of the script.
Chaos Posted July 29, 2015 Author Posted July 29, 2015 i know only how to edit the image, would you help me? elseif column.name == "Home" then dxDrawImage( topX+theX, y+s(1), 16, 11, content, 0, 0, 0, cWhite, drawOverGUI ) else dxDrawText( content, topX+theX+s(1), y+s(1), topX+x+s(1+column.width), y+s(11)+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( 0, 0, 0, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) dxDrawText( content, topX+theX, y, topX+x+s(column.width), y+dxGetFontHeight( fontscale(contentFont, scoreboardScale), contentFont ), tocolor( r or 255, g or 255, b or 255, a or 255 ), fontscale(contentFont, s(1)), contentFont, "left", "top", true, false, drawOverGUI ) end end 1
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